Of course it does. Why else would it be relevant to me?
If I didn’t believe the implementation of LFR normal, heroic and mythic to have an impact on my own experience, I wouldn’t care about it.
Please enlighten me on any outcomes I might’ve missed. I’d guess I missed a bit of “people complaining about long queue times, since that already happens for the LFR difficulty”, but other than that, I can’t think off any other outcomes.
No, not the feedback about the system, about the difficulty. Sorry for not clarifying.
The average LFR player doesn’t carry their weight. They play very little mechanics, don’t understand the difference between a circle that needs to get carried into a group and a circle that needs to get carried out of the group and are weirdly toxic given how low their own performance is. In addition, their wipe resistance is botheringly low.
Any feedback about the difficulty of normal, more drastically heroic, or most drastically mythic, by players on the level of the average LFR player shouldn’t be taken serious, thus “yelling”.
And I don’t mean to be insulting towards people who mainly play LFR, to each their own how they enjoy the game, but we both know that LFR is usually carried by a few people who actually know what they’re doing and is mostly people being carried through the experience.
I personally believe the main issue is the underlying guarantee of success in LFR that creates the mindset showcased in LFR.
I just don’t see a group of people queueing for Mythic, dying 300 times to Halondrus and finally downing the boss, without first of all spending over 24 hours in the same instance, and second without them giving up, replacing players, thus starting their progress anew, and so on. Imagine Painsmith mythic, a boss that even very good guilds have spent roughly 100 tries at, with a group made up out of people who’ve no idea how the boss works but have enough itemlevel to queue for it.
Normal has much less room for error than LFR. Heroic has much less room for error than normal. And ultimately, mythic has much much less room for error than heroic.
I can see it working for normal at best. Anything above that will end up with tears and a ton of repair costs.
And that’s me focusing on how they could be successful in these groups. When the best guilds in the world spend 12-24 hours ingame time on progressing a boss, it’s just not realistic to expect people to queue for it and down it in a reasonable manner.