Joyous Journey's Again? Pathetic

Yeah, anyone who bought that excuse isn’t fit to clean toilets.

Won’t stop people from throwing it around next time RDF gets mentioned

I know, so many uncleaned toilets :frowning:

Ok if you think so, as I said, I don’t care and I’ve no interest in entertaining or satisfying whatever you’re doing here.

Yeah it is for the normies that will ruin the game again!

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I dont see how this is problem for anyone? I am leveling priest (actually 74), since buff is up, leveling zones are more alive, like 200-300% more.

Oh I see it now… it hurts farmers and botters, because more players level and more farm mats by the way to level 80. Sad times, but actually not.

This buff does ruin nothing. You want level slow? Sure, turn buff off at innkeeper and dont use heirlooms…

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If you think that this speed-levelling boost will ‘hurt botters’ then you’re in for a very rude awakening indeed.

On the contrary, it’s a gold-plated gift to botters, all wrapped up with a pretty ribbon.

Levelling zones may be ‘alive’ now, with everyone speed-levelling like fury for one month, but short-term fixes will not solve a long-term issue. Once all the speed runners are sat around in Dalaran, or raid logging on multiple alts, then what?

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If people are raid-logging on multiple alts rather than just 1 toon then I don’t see why that’s a negative? Means more potential PUGs to get into.

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This buff doesn’t affect you in any way if you only play 1 character. If some random person gets to lvl80 few days faster - it has 0 impact on you. Just quite the game already, and don’t make hateful useless threads. We already did leveling way to many times, honestly - exp should be x2-x3, instead of 1.5x.

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I’ve lost count how many times I’ve seen this same dull line over and over with things added/changed about the game. It’s clear that it does affect the game for me. It doesn’t have zero impact; it might for you because you aren’t bothered or caring.

Lmao, I wish I seen this part of your post first, then I wouldn’t have even typed anything to you in the first place. Same deluded ideas about what hate is, I will safely bet you use toxic wrong as well.

No comment really, the same thinking that turned the game into Retail all those years ago. The true Classic experience to see it all again.

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It’s ok, just play your game and let others play theirs. You will never meet 99.9999% of the people that will level with this buff, and the one you will meet - you will not be able to distinguish who was with the buff or not. So yes, 0 impact.

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Is anyone on here actually capable of grasping the point that Gorael is making?

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Yes, it’s just that they don’t agree with it.

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I know you grasp it, but I dunno about some of the others.

I think the key point being made is that by constantly caving in to pressure giving people what they think they want this will just pave the way for them caving in on increasingly ridiculous demands.

Let me proceed to the path of utter ridiculousness, with a dash of extreme hyperbole thrown in for good measure.

Allow temporary speed levelling boosts and what happens when the boost is removed? Easy, they’ll demand permanent boosts

Allow permanent boosts, and will they be content? No they’ll demand boosts to level cap for all alts.

Allow boosts to level cap for all alts, and will they be content? No, they’ll then demand instant teleports to raids, as travelling takes too long.

Allow instant teleports and they’ll demand trash be removed, as clearing it takes too long.

Remove trash and they’ll complain taking out the bosses takes too long.

Nerf the bosses and they’ll complain that having to form a group and coordinate a raid takes too long.

Make the raids soloable and they’ll complain that they still have to physically enter the raid and fight them.

Make an instant ‘I win’ button that they can just press, and get a message saying: ‘Congratulations you conquered Raid xxx, your items are in the post’ and they’ll complain that they still have to suffer the inconvenience of installing the game.

Make a button for the Windows desktop that, when clicked comes up with a message saying: “YOUR WINNER!!” and they’ll complain that they still have to mess around clicking the button.

Stupid post? Absolutely? Crazy notions? No doubt, but then again, what happens when you cater for people’s desire for instant gratification?

Smart designers say: “This is our vision for the game, this is how it is, if you don’t like it, play something else”.

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no, not one bit.

I see three possible reasons for Blizzard to add the buff again:

  1. They just wanted to do something nice for the Raiding community to make it easier to have alts as the raids progress.
  2. Classic is not doing as well as expected, so they are trying to attract new and returning players.
  3. Classic is doing ok, but the majority of players want changes and instant gratification, in which case I agree with your thought experiment.

Personally, I think 2 is most likely and in this case I feel like the alternative is for them to do nothing and let the game slowly die. What would you prefer? That they try something to increase players and justify the game’s existence or that they give up and leave the game to stagnate and die?

Maybe you can think of other reasons? Mine are by no means the only possible reasons, just the ones I can think of.

I disagree. A smart designer wants people to like their game, otherwise, nobody will play it and they won’t make any money. I think a smart designer has to find the balance between their vision and a satisfied player base. I’m not saying that they should give players everything they demand but there has to be wiggle room for a game to be successful.

I think a good example of this actually comes from Blizzard. David Brevik said in an interview that when he was designing Diablo, they were creating a proper turn-based RPG like Baldurs Gate or Divinity. He was on a phone call with Blizzard where they suggested moving from turn-based to real-time combat and he said he hated the idea. He loved the system they had already crafted, but in the end, he put it to a vote with the whole team and they voted to try it though he was still anxious about it. He goes on to say that when he implemented it his whole outlook changed and he loved it and Diablo was more successful than he ever imagined it would be.

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Buddy, you’re a level 10 shaman, you lost the server first race to max level, sorry ;(

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As a ret main, getting told to “just play holy or prot” sure does feel like Blizzard caved on our concerns of useless dps indeed.

:roll_eyes:

Honestly bro yes you are correct I am all about raiding because that’s why I play WOTLK for. But that’s not to say I don’t like questing because that’s not correct. I love questing and the open world of Vanilla WoW, why ? Because it’s the only version of the game ,in my opinion, that exploring and doing some random quest no one cares about is fun and they are hard from time to time. I don’t know if you’ve noticed but in Wrath ALL and I mean ALL the vanilla elite quests are nerfed to the ground. They are honestly pathetic and they’ve made it so easy you can do it alone with absolutely NO NEED of other people. So why bother finding other players when you can single player your way from 1-80. I have leveled like 3-4 alts already using different methods and let me tell you something. The world has nothing meaningful post Vanilla so why bother doing the same quests for 10000th time but less challenging and less sociable.

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I like that you’ve put a lot of thought into your response, though I don’t necessarily agree with all your points.

Now clearly my post was ridiculous, and was intended to be so. I used the most extreme rhetoric I could think of to try to drive home a real point.

Of your list I actually think it’s a combination of all three. I don’t think there was just one contributing factor involved in the decision. The current Classic devs are clearly locked very strongly into the: ‘end game is the only game’ mindset, which given their backgrounds, probably isn’t so surprising.

I suspect they really did want to do something nice for the raiding community, but I also think they’re always under pressure to attract new players (which is likely due to executive meddling) AND far too eager to pander to the demands of their current players, which leads me neatly to the second point.

This is the part that I disagree with.

The example you gave me was not a case of Brevik caving in to the demands of players, but rather an example of an iterative approach to game development.

  • Designer has an idea, brainstorms it with the rest of the team, including the boss.

  • Team kicks it around, and new ideas get thrown into the mix, sometimes the original idea ends up being almost entirely amended.

  • A consensus is reached, development begins.

Of course an iterative approach can also involve end users. There may be polls and surveys, focus groups - that kind of thing, but these should only ever be a guiding principle to test out user’s reactions to the project, never the driving force behind the project.

Why?

Well ask any software developer if they think that end users know what they want.

Chances are you’ll be met with a big: “Hell no!”.

Because, in the main, what end users want is very rarely what they need.

For example a smart developer knows that removing obstacles to character progression, making the road to victory too smooth, making the character too overpowered will kill the balance of the game, trivialising encounters, and ultimately creating a boring experience, because it’s these very obstacles hinterances and roadblocks that create lasting memories, and boost our sense of effort vs reward.

Think back to a time when you were last really struggling in a videogame, maybe a boss or enemy that kept smashing you in the face, a puzzle you couldn’t work out, a level that just felt unfair… whatever…and then think back to how you felt after you’d overcome that challenge.

At the time it felt frustrating, but in retrospect I’m willing to bet it’s one of your key memories of the game - because as humans we love overcoming adversity through skill, or applied logic. It feeds our dopamine rush.

So… what happens when you trivialise the journey from 1 to 80 in WoW?