I’m not over the moon about nerfing the elite quests either, as I enjoyed the challenge of soloing them very much.
But at the same time I feel that this is just a small part of the experience. Ultimately there’s well over 1,400 quests in the old world, and each has a little story to tell, or experience to discover, even if they are grindy or repetitive.
I’m still a character in a fantasy world, I’m still playing the class I enjoy, and I’m still having an adventure. But above and beyond that:
Journey before destination.
Is my guiding principle.
Levelling is a journey, irrespective of whether I’ve done it a hundred times already, and for me, having the ‘reward’ (level cap) without the journey and effort to get there cheapens the reward. How valuable is an achievement we don’t really have to work for?
The point I was trying to make is that David Brevik had a clear vision for Diablo and really didn’t want to compromise it to simplify the game, he literally hated the idea of going real-time. Though he didn’t change it due to player feedback, Diablo was only as successful as it was because he was flexible in his ideas and willing to adapt his vision.
I 100% agree that the player is not always right, not even close but I think you do have to develop for your audience to a degree.
The problem with this is that I think it is very subjective. Wow is a massive game with tonnes of content, the journey from 1-80 is only one piece of the overall content pie. I don’t think it would be completely incorrect to say that it is probably the least enjoyed and appreciated content in wow, that dopamine rush come less frequently the more you have done the content, hence the way it has been trivialized in retail, where the focus is mainly endgame content.
I’m not saying that because it is the least appreciated content in wow it should be trivialized, this would just lead us to retail again which is dumb. But I personally like the idea that at the end of a patch cycle they give us a temporary opportunity to maybe try a different class and get it ready for the next patch. Sure this benefits the less savoury people in the game like botters and gold sellers for a while but is it really so bad if it potentially extends the game’s lifetime? So long as it is only temporary and infrequent does it really harm the game all that much?
I just don’t understand this frontal and total reject for an event that benefits everyone and literally does not affect whoever doesn’t want the added benefit.
It’s like going against universal healthcare because i’m a private healthcare user.
Makes no sense. It’s a very egoistical approach and a very despicable attitude.
What content do you race through exactly? That’s what I’d like to know. Your replies are just too vague to be taken seriously.
Desolace?
Arathi Highlands? Thousand needles?
You can just experience thousand needles on one character and Arathi on another.
Or perhaps that’s not how WoW is supposed to be played according to your higher moral standards, right?
Do you even do Ironforge as a Night elf? Or do you skip it? I really hope you do all quests in all areas, otherwise you might not be as holy and pure as you want others to be.
That might also mean that you skip content too, eh? Interesting.
Or what about frost mages who grind dungeons, are they also not worthy of your blessing? I guess not, because apparently you dictate how the game is supposed to be played.
Who are you even to decide what is right and wrong in a videogame made by a company of which you are not the owner. Or even a developer.
Have we asked the devs how the game is supposed to be played ? Might need their insight since they are the ones planning and releasing the XP boosting event.
Your arguments are getting more ridiculous every time you click “reply” so I guess that just ignoring them is what’s best for everyone’s mental health . Mental note from now on.
You want the leveling content to be relevant, however you do not take into account that exp buff is not that extreme, because:
lvl 70 payed boosts exist.
Wrath is the 2nd expansion and people have a lot of lvl 70 alts allready.
There was 200% exp boost and ability to gift each other levels with original recruit a friend programm introduced in original Wrath.
If you wanted to have as close to original 1-60 leveling as possible you should had leveled in end 2019 or at least at the start of SoM in 2021. Now this cluster is dead full of solo levellers. It’s up to you to find them and level together if you still want to.
So strange because that wasn’t the case the last time, and wasn’t the case this time either, but just like others you think you know what does and doesn’t affect them because you think so. Classic social media.
Lol that analogy though.
This is why the game became retail, because players like yourself just don’t understand things beyond what you selfishly and arrogantly want.
I will bring 2 characters, one leveled with 50% and other without. You will never know the difference between them, and which one is which.
So basically it has 0 impact. If it hurts your EGO - then it’s your problem, not the remaining 99.999% population, who appreciate easier and more relaxed time. If you really want to level longer and harder - just turn of exp for some time, it will take longer I don’t think Blizzard should cater to these super small minorities like yours.
And honestly - you throw all of these fancy “Classic social media” words, but in reality - you are playing a victim here, and trying to get some attention, like a lot of minorities tend to do now using social platforms. So you point fingers at others, but the reality is a bit different
If two people stood in front of you, one of whom had bought a full set of legendaries and epics with WoW tokens for real money, and the other by downing raid bosses, would you be able to tell the difference?
If two people stood in front of you, one of whom had bought his Wrathful Gladiator’s set via WoW tokens for real money, and the other through PvP would you be able to tell the difference?
If two people stood in front of you, one of whom had bought his epic flying mount through botting, and/or buying gold from dodgy sites, and the other through playing legitimately, would you be able to tell the difference?
And, be honest here please - would you be happy if the first two scenarios were made possible? Rolled out by Blizzard? BiS Legendaries and PvP gear for real cash? Or would you feel uncomfortable with the idea of pay-to-win?
So, to answer the question. If two people stood on front of me, one of whom had levelled properly, according to the design of the original game, and the other had boosted himself by using Joyous Journey, then no, I would not be able to tell the difference.
But that’s not the point being made here, either by me or the OP!
The point being made is very simple:
These speed boosts were not included within the original game for a reason, and have no place in the re-release. Their only purpose is to cater for people who wish to rush.
Pandering to the whims of people who wish to rush creates a terrible momentum, because where precisely does that slope terminate?
Point missed entirely. Very lazy response too, ignoring every point made in the entire thread, and just regurgitating the tired dogma of: jUsT t0GgLe iT 0Ff.
Frankly you can do better. I know you’re better than this.
So what? Will you stop strawmanning? Tokens in Wrath?
Can actually make your point clearly, succinctly and without using analogies? What does it matter to you how someone got to eighty? That’s all this buff is, making it 50% quicker to get to eighty, it’s still not fast. Everything you seem you be complaining about is nothing to do with the actual buff but other shortcuts that have been around for years.
I’ve been trying to make my point as clearly as I can, and have used no strawman gambits. I have not created a construct of the person I am arguing with and pinned positions he does not hold onto that construct.
The analogy was intended to prove a point:
Poster said that nobody would notice if the person next to him levelled via Joyous Journey, therefore I made a perfectly apt series of comparisons on the basis that nobody would notice if people bought their gear etc. But that does not make buying gear a good thing, and neither are speed boosts a good thing.
Clear, obvious, succinct, relevant and to the point.
It does not matter to me how someone got to 80, it matters to the long-term health of the game.
Once again - Level boosts were not a part of the original WotLK and have no place in WotLK Classic. Catering for people who wish to rush is simply paving the way for more retail-type changes further down the line, because when you give people who demand instant gratification what they want, they are never satisfied and always demand more changes.
I really cannot be any clearer than that. I’m made this as simple and basic as I possibly can.
You must realise that in the 12 years since the original Wrath the player base has changed.
That’s the point I made, you cannot tell, neither can you tell if they bought boosts, until you actually play with them, even then it will be difficult. Not everyone who buys a boost is useless, in fact I would say most aren’t.
Again, this is not instant gratification, it’s just a bit of a speed boost. You do know there is a 100% XP boost already in the game, called rested XP, so they obviously were in the original Wrath.
The point I was making was it’s impossible to tell whether someone levelled by boosting etc. and it would also be impossible to tell if they bought gear for real money etc. Therefore the notion of boosting etc. being a good thing on the grounds that ‘nobody knows’ is an invalid point.
I disagree. Instant gratification is defined as the temptation, and resulting tendency, to forego a long-term benefit in order to obtain a more immediate benefit, such as choosing chocolate over fish, despite fish clearly being the healthier option.
Choosing to level by speed boosting is one such temptation, but I think it will harm the game over the long term by allowing more retail-like elements to creep in further down the line.
Rested XP is native to the original game, and is therefore fine. More to the point, JJ stacks with both heirlooms and rested XP.