Just started to the game

back in the days, i was using joana’s leveling guide to level up alts.
ht tps://www.joanasworld.com/azeroth.php#fullmenu

my first absolute character on was on the american betatest, i arrived at a point where i didn’t know where to get more quests. i ended up grindig green mobs, it took forever jesus :smiley: :smiley: :smiley: :smiley:
Good luck with your adventure, we all envy you, we are still playing because we live on the memories that’s you are starting to make now.
have fun!

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I know I asked a lot of questions about this subject but could you tell me would it be worse to pick high pop realms. and why ? we want to play on a pvp server and we are looking for a community that will interact with us.(some people said that in high pop realms, people usually already became 60 and others are just alts of other 60 level’s so many would ignore you. is that true )

Well if most people are already 60, and handful are leveling alts which most of them I would imagine are being boosted by mages (since they have the gold for it). Finding dungeon groups or help for certain quests can turn into quite a chore.

As far as I have seen. I really don’t see reason to level a toon outside of pve server or Dragonfang pvp, if you are looking to do loads of dungeons and have people to quest with.

Realm saying it has “high” population, does not mean that there are most people leveling in there alongside with you.

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ok then Dragonfang it is. btw guys thank you so much to you all. you really helped me a lot. even I ask same questions over and over again you always tried to help that means a lot to me. I can get really picky about weird things sometimes. like choosing my college major EASY ! but picking which realm to play on or which song to add to my spotify playlist … now thats way harder. :stuck_out_tongue:

High pop server - pros.

Easy to get dungeon grops.

sellers on the auction house make a lot of money.

World feels more ‘alive’ if there are lots of players running around - but perversely this is not always the case, due to THE META. More about THE META later.

High Pop Realms Cons:
THE META rules the hearts and minds of huge sections of the population, especially hardcore progression players, and THE META tends to set the pace of the realm.

Sometimes almost impossible to complete quests, due to having to constantly compete for spawns.

Far greater risk of being ganked and corpse camped.

Massive competition for crafting materials and reagents.

Buyers on the auction house have to pay hundreds, sometimes thousands of gold due to economy hyperinflation.

Far higher number of bots.

Prevalence of ‘booster mentality’ - people levelling by paying others to run them through dungeons for money.

Prevalence of ‘min/max’ mentality. Once again due to THE META.

Prevelance of GDKP. ( a system of raiding and loot allocation where players pay gold for a spot in the raid, or for reserved loot).

Large player populations can make for a less friendly, social or welcoming experience for new players, sometimes increasing toxicity and toxic behaviour.

Guilds far less welcoming, as they have the liberty to pick and choose their members. Those guilds who do advertise are sometimes not very social, and you’ll be there to just ‘make up the numbers’.

Battlegrounds tend to be Horde dominated, once again this is due to THE META.

The Horde have their own problems, in that they have to face longer queue times.

if you choose to raid there’s a good chance you’ll be forced to conform to THE META yourself, else you won’t get a spot.

Low Pop Realms Pros:

More friendly, more sociable. Sometimes a stronger sense of community.

Slower pace of life (some may consider this a con).

Less competition for quest mobs, crafting materials and reagents.

Good for buyers, as auction prices are low, and no hyperinflation.

Far less conformity to THE META, though it does exist in a more limited form, but you have more freedom to play whatever class, build, spec and professions you like.

Dungeon groups more likely to succeed and stick with it, due to difficulty of replacing players who quit.

Raiders more forgiving of mistakes, and more likely to take less experienced, or less well-geared players.

Less ganking.

Far more friendly, casual social and levelling guilds to choose from, eager for new members.

Low Pop Realms: Cons.
Harder to get casual dungeon groups (known as PuGs - Pick Up Groups) due to less players. Shortage of tanks and healers.

World can seem far less alive (though perversely this isn’t always the case, due to THE META).

Less likely to see all the end game content, due to less people generally raiding, and those that do being quite tight-knit.

Terrible for sellers on the auction house, as you’ll get low prices for goods. This makes it far more difficult to get things like epic mounts etc.

Less prestige - the big, famous, super-skilled hardcore guilds all play on the big megaservers, as do the Youtubers and streamers.

Big world PvP battles nowhere near as common.


If you’re curious about THE META (upper case deliberate) which stands for ‘most effective tactics available’, and why many consider it to be a very negative thing in MMOs, then no need for me to ramble any further. Watch this excellent video by Josh Strife Hayes:

The reason THE META can make the world actually less alive, is because it demands that the fastest, most efficient way to level is to be boosted through dungeons by a level 60 rather than do quests; and on high pop realms there are plenty of L60s willing to do this, and charge gold for it. You’ll see ‘boosting services’ advertised (spammed is more accurate) in public chat channels.

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thank you for your very detailed explanation. It really helped to make our decision. we picked Dragonfang. less crowded and new. and its getting more crowded everyday (which makes me happy).

   about THE META I think there is nothing to do about it. even though I dont really care about doing the most efficient thing to do to level up or get better stuff. Most people that want to be more powerful use it. even if the things thats mentioned in the video would help, it would not end the META because people eventually will find the fastest way to achieve their goal. I guess thats part of humanity. but I dont really mind the META because I understand why people use it. They focus on the destination and I can respect that. even if they will become stronger than us and will get better gears than us. I think we can always find people like us in the game. 

by the way, can you give me any information about how the proffesions work. I started to play rouge and since I wear leather I picked skinning and leather working. But I feel like thats more than that :stuck_out_tongue: . and I want to know one more thing. my friend picked black smithing. so is this means he can make me swords and armors ( or other stuff) that are actually useful or professions are only useful for craft and sell.

Gehennas, the rest is pretty goddam dead and that’s the last thing you want in WoW Classic where cooperation is key.

Crafted gear such as the items and armor made by Blacksmiths, Leatherworkers and Tailors will make things far easier for you during levelling IF you choose to level in the open world, rather than just spam dungeons.

The stuff you craft yourself is typically better than many the green drops you find from mobs, unless you are really lucky.

One you hit level cap and begind to do end game activities, the usefullness of crafter gear and items rapidly dwindles, (with a few important exceptions) as the items from L60 dungeons will be far better, and from raids will be infinitely better.

The exceptions are certain items from Engineering that can give you an edge, especially in PvP, certain Leatherworking sets that can provide good fire resistance, such as the Black Dragonscale set, which can be useful in Molten Core, and various craftable enchants such as Blacksmiths’ sharpening stones, of Engineers’ weapon scopes and ammo.

When the Burning Crusade goes live, this is likely to change due to massive demand for leather and Leatherworkers thanks to the ‘drums meta’, that you’ve likely read about.

For now though, the most profitable, and arguably useful professions are Engineering, alchemy and enchanting, as all produce items needed for raiders, or end-game PvP.

You will make very little money selling armor or weapons you make yourself on the Auction House, but you’ll make a fair bit selling the materials such as Leather to make them, because a lot of people prefer to buy their materials rather than farm them themselves.

Mining is also going to be a good profession for TBC, due to the ‘new’ Jewelcrafting profession, and for a time low level ore such as copper and iron will be in high demand as people rush to level their Jewelcrafting.

I think, nobody has recommended that you should join the Looking for Group channel (usually channel 4). This channel is typically used to find groups for dungeons or quests. Just type /join lookingforgroup in the chat (there are other ways, but this is the easiest). I would also recommend a PVE-server, but if your mind is made up, be that as it may.

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Dragonfang is a toxic server. During the P2 honor ranking phase i was threatened several times by guilds because i farmed too much.

I actually picked leatherworking kinda randomly. I picked skinning and I thought leatherworking would be a great match to it. But I didnt get how to use my proffesions. like yeah I collect skins of the animals I slay and I make them Light Armor Kit but then I dont know what to do with them so I just sell them to NPCs. I feel like thats kinda wrong move. So what am I supposed to do after that ? or should I just change my proffesions ?

all professions are useful so you can do what you like the most. Skinning and LW is a great match.

Also, you have to go back to where you first learned your profession to learn new skills. You will be able to create better Items over time.

OK, I think you might need a guide for this.

While it’s fine to sell things like light armor kits to NPCs, you should be careful of just vendoring everything you make, as you might be able to make more money on the auction house.

So, let me add to my earlier post.

As a skinner/leatherworker you are going to be skinning beasts, and using the leather to make various garments and items. Skinning and leatherworking are designed to compliment each other.

Each item you make will put your skill up by one point. If you have three points in Leatherworking and you make one Light Armor Kit, you will now have four points in Leatherworking. Professions in WoW are levelled by actuallly using them.

You start with no points in the profession, and as you make stuff you’ll gradually level it up to 300 points, which is the highest you can go until the Burning Crusade expansion is released.

If you take a look in your leatherworking skill book, at all the things you can make you’ll notice that they are colour coded. Items in red will always give a skill-point if you make it. Items coloured yellow will usually give a skill point. Items coloured green will sometimes give a skill point. Grey items will never give a skill point.

The more you make of a thing, the more skill points you accumulate in leatherworking, but the higher your leatherworking skill points, the less viable an item will be to make.

An example:

You have learned to make a Handstitched Leather Cloak. Your skill book shows you that this item is represented by red text, meaning you will ‘always’ get a skill point.

You make 20 Handstitched Leather Cloaks and the item is now shown in yellow text, meaning you will ‘usually’ get a skill point when you make it.

Make 10 more and the item is now shown in green text, meaning you ‘sometimes’ get a skill point.

Make 10 more and it turns grey, and making any more of them is a waste of leather, as you will never get a skill point.

Make sense so far?

To continue to put more skill points into Leatherworking you must now visit your trainer in (mostly) a capital city and learn new, more advanced recipes from him. You can also sometimes get rare leatherworking patterns from mobs that you kill out in the world.

So, to recap:

  • Learn the profession.
  • Make lots of the same item to gain skill points.
  • Keep learning to make more advanced items from trainers.
  • Keep at it until you reach max skill.

Here is a useful guide for all professions so you’re not making things blindly and have some guidance.

https://www.wow-professions.com/classic

Some of the more advanced leatherworking trainers are not in capital cities - for example, the Alliance Artisan trainer is in Wildhammer Keep in the Hinterlands, which is a L40-50 zone.

Some items you make yourself might be sellable on the auction house, so try that before vendoring them. Others will never sell and you may as well vendor them. Also remember that you can wear everything you make, so check whether or not it’s an upgrade to what you are currently wearing.

For example, (I don’t know what class you’re playing), If you’re playing a Hunter or Rogue, the Nightscape gear will serve you well from round about level 35-42.

Let me know if you need any more help. The guide I linked should be shed a lot more light on things.

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Tbh dude, and this is just my opinion, not fact, do a different game. There’s better games out their with better communities. Just my 50p. Invest your pennies elsewhere

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once again you made everything clear for me thank you so much :smiley: . but once again I have another question (surprising right ? :upside_down_face: ).

I’ve recently put 2 of my items to auction house just to test it but they literally disappeared. I checked my inventory, auction house and bank but items were gone and my financial statue was the same. So what happened to them ? like it is sth that was meant to be or am I missing sth ?

PS

so far, everyone that I’ve met both in here(forums) and in game were so nice to me. This is my first week in the game so I probably didnt meet with toxic players yet. But tbh there is no escape from players like them. and I dont mind toxic players as soon as there are players like me in the game. like what are they even gonna do If I mute them xd. but I do understand you as well, sometimes it can get annoying.

this is the first mmo game I’ve ever played btw so I dont know much mmo games like this. But if you have any suggestions I would love to hear them !

@Porzingis: I suggest you check your mail box. Unsold items and money from sold items are sent to the mail box, they do not go directly to your bags. Also keep in mind that mail tends to have an hour delay under most circumstances.

Trelw, posting above, has the right of it. The chances are you put an item up for sale, it never sold, and so it’s been returned to you in the mail.

Certain things will just never sell, no matter how hard you try, that’s just the nature of the game. As you play and gain experience you’ll gain insights into the economy. You’ll start to get an idea of what people want to buy and what they don’t.

As a general rule of thumb, trade mats such as leather, cloth, herbs, metal ore, enchanting shards etc. will usually sell well, because people need them to level their own professions. Consumables such as potions and elixirs are usually good sellers too, and finally we have craftable enhancements such as ammunition, bags, weapon scopes, sharpening stones etc.

The other things that have a good chance of selling are any blue quality Bind on Equip weapons or armor that may drop from world mobs. Green weapons and armor rarely sell, save in very specific circumstances, or you have a lot of luck.

When putting an item up for sale, always remember to tick the buy-out option. Most people prefer to buy things outright and get the item right away, rather than put bids in and wait ages for it to go through.

So - what class are you playing?

Thanks Uncle Fester. I doubt you goths are ever truly content.

I’ve checked and they really were in my mail box. thanks guys.

I am planning to play combat rogue. I’m level 18 rn. I plan to play with dual wield swords. If you have any suggestions I would love to hear them !

btw : I’ve realized that some quests are changing colors.I have reds yellows greens and even one grey. what does it mean ? does it work the same with the professions ? (like are they giving less xp because I become too powerful for that quest or sth ?)

Yep, very similar to the professions.

Red quests are very, very difficult to complete at your level, unless done in a group, though some are more difficult than others. If you want to solo it, it’s usually best to level up a bit first until it turns yellow.

Yellow quests are quests within your general level range, and should be generally soloable.

Green quests are fairly easy to complete solo, and should not cause you any problems.

Grey means you’ve outleveled the quest and won’t get any experience for completing it.

Things to note: A lot of players won’t pick up green quests, and ignore or abandon them. This is a mistake, as you’ll still get plenty of experience even for green quests.

Some quests are part of a chain, and will get more difficult as you move to the next step in the chain. I sometimes even pick up grey quests, because my familiarity with the game lets me know that the a bit further up the chain the quests involved will be yellow. You’ll never have this kind of info on your first character, but as you get more experienced and get to to know the zones you’ll start to remember things.

Move around and cross continents!
I can’t stress this enough. The best way to operate is to complete all the quests in a zone, and then move to a similar-level zone in another area or continent.

For example. I will typically complete all the quests in Westfall in Eastern Kingdoms, which is a L13-19 zone and after that I’ll get on the boat and go to Darkshore in Kalimdor which is also a L13-19 zone and do the quests there. That way I’m getting twice the experience, and when I move back to Redridge Mountains afterward I’ll be around L20-ish. Sure, some of the quests in Darkshore will be green, or even grey, but even if I ignore all the grey ones I’ll still get plenty of XP for the greens, some of which will turn yellow as I progress.

This is why I never run out of quests in the game, which is a complaint made by some players who don’t know how to quest efficiently. You’ll never be efficient on your first character, but each mistake is a learning experience in itself.

Finally - if you are Alliance, I strongly suggest going to Darkshore at around L18 anyway, purely to do the quest Gyromast’s Revenge.

https://classic.wowhead.com/quest=2078/gyromasts-revenge

It involves fighting an elite robot, but it should be manageable at L18, or failing that team up. The reward is five Underwater Breathing Potions, which will be absolutely priceless and invaluable as you play the game, as there are a lot of quests that involve swimming underwater, and those potions will absolutely save your life and your sanity. There’s only five, so use them sparingly, and only on quests where you know you’ll be underwater for a long time.

Also, Combat is by far the best spec for levelling, in my opinion, as it gives the best survivability.