Lead game designer Rompuche

I love how these threads always showcase the people who joined in MoP.

Never trust an elf!

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In Shadowlands the issue is actually quite evident already. Me and my arena partner have full upgrades honor gear and two conquest pieces each, which is largely as much as we can have ATM (granted it’s not ranked beyond 200) and we regularly encounter DPS in arena with 3-4k more health than us. Not something a pvper can achieve simply by having those two slots be 226.

So the natural conclusion is their gear is generally better than ours through PvE means but it’s not possible to create that level of a gap through PvP, nor through someone who PvPs and PvEs in equal balance due to PvE drop rates, so it seems largely it would be PvE players whom are simply doing arena just for the minimum cr for their GV and conquest and then full on PvE, and having that 15% or so health advantage matters a lot.

Someone who does more PvP than someone else assuming equal skill should have the advantage over someone who does a dash of PvP at the weekends but otherwise lives in mythic+. At the moment this is not the case at all since m+ is live. We’re regularly seeing opponents with vastly more health than us even in our lowly bracket which makes climbing difficult at times, especially against classes with huge burst that don’t need to weather the extended strats of a PvP game and just try to push it into a 2v1 asap.

Keep it up.

It’s blizzard, known for their bad decisions.

ps : keep bumping and upvoting the thread.

I miss GC and Metzen so hard since MoP to be honest.

I miss most things before Legion.

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I’ve always been right about everything. You simply lacked the wisdom to acknowledgd it.

Well, those folks are obviously doing more than one type of content and so they should, logically, progress faster. That said, if they were only wearing gear obtainable through PvE, then further balancing is in order. (Given that you spent the same amount of time PvPing as they did PvEing)

Well, no. Not quite. While someone who spends more time in PvP than somebody else should, in theory, posses more skill and experience in said activity, that is not always the case and therefore they shouldn’t automatically win. If someone who does 5 times less PvP is still more skilled at it, they deserve the win regardless.

Every time a run fails to give you something, it becomes more likely that it will the next time - not because it’s more probably that you get loot, but because it’s less probable that you won’t get loot so many times.

That’s not how probability works. Your math is right, except that past dungeons don’t matter. If you have a 2/5 chance to get loot in a dungeon, and you do a run and get nothing, your chance to get loot in the next run is… 2/5. It all averages out over time of course, and sometimes Blizzard does actually put in bad luck protection, but with pure randomness it wouldn’t be at all uncommon to do 5 or 10 dungeons in a row and get nothing (especially when averaged over the entire player base, not for any 1 particular player).

I believe this is called ‘gambler’s fallacy’.

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Try reading my post again and then explain to yourself why you wrote that reply.

No, the fallacy is to believe that each time you have a higher chance to get it as an isolated event.

All good ideas.

Also good, basically the pre-WoD model.

Less so on the PvP changes, I’m more of a firm belief PvE and PvP interactions shouldn’t cross or mix, so balance for one doesn’t affect the other. So the trinkets and like are good changes. Makes resilience moot as well. Option to silence grating and annoying NPCS (Hello Nathanos and some WQ npcs) is good too.

Agree. That’s why I said assuming equal skill. If there is no difference in skill level, someone who has spent 90% of their time in PvP should best someone who has spent 90% of their time in PvE in that field, and vice versa.

Currently we have a situation where the skill gap needs to be large for the pvper whom is undergeared to even it out, because some bursty classes scale so well ATM that in 2s for example they can unload their pve burst rotation and have success that makes it an uphill battle for the pvper from the word go.

Doubly so if they’re a class that possesses means to basically shrug off control, I’m looking at you paladins. They can treat arena matches as a mob fight where the mob runs for all intensive purposes when their bubble is up, as they no longer need to worry about enemy controls or the like. This strategy fades in high brackets due to priest and warrior becoming common but in lower brackets where comps aren’t so meta, it’s a nightmare when you get a raid/pve geared Ret in opposition, especially if they’re paired with a PvP savvy partner whom focuses on locking you down for their mate to treat you like a funny looking mob

Whats wrong with a smog?

agree you got some great ideas
also to give those who afk bgs and leech honor a long bg deserter debuff
rated and regular never had such bad teams who ignore the leaders strategies just discouraging

I wonder if an important Blizzard employee has seen my thread.
Can’t wait to get hired!

Yo what do you have against tanks and shadowy duel and greater pyro?

What?! No! That’s a terribly unfair system. Given equal skill and gear, both players should have an equal chance of emerging victorious from a duel.

That’s why I wish we’d go back to the Legion system. Sadly, a lot of people didn’t like it, even though it was the epitome of a fair PvP environment.

As a professional game designer who takes player feedback into consideration, I ignored my own desires and I disregarded my own feelings when I made this thread, in order to please as many players as possible.