Exactly. You got it.
Thus why it is pointless. Only serves to reset stats and gear. It’s not the point of the game. It’s a chore we have to get through.
Classic and it’s variations are for people that want the leveling to be the experience. That is not what live is.
Blizzard can’t win because they have to cater to the lowest common denominator.
So people that click, people that keyboard turn. People that don’t know how to use damage reduction, healing. Whatever. For them, enemies have to be target dummies.
They can’t handle swirlies or anything. Do m+/raid/high delve if you want to engage your brain even a little.
The game begins at max level and this has been the case for well over a decade. It’s time to wake up.
that’s not factually correct tho
Duh, before lvl 70 you also can’t really play your class because too many essential skills / talents are missing, so…
By that logic, leveling 1-70 should be as quick as now or even quicker and 70-80 should take way longer.
This hits the nail on the head and illustrates the problem.
The leveling experience isn’t fun because you can’t even play your class.
And even when I advocate for a decent leveling experience, that is not what I want either.
"The levelling experience sucks , but I don’t know how to make it not suck? " Yes. Because it can’t be done.
If they crank up the difficulty even 1 notch people will be struggling. People unironically think 65-70 in dungeons is hard…or timewalking
Because of ilvl is all over the place. My lvl 70 alt was equipped with old 372 timewrapped gear and was completely paper in new time walking dungeons.
At lvl 75 you are receiving ilvl 460 and at lvl 80 ilvl 560.
That is almost 200 ilvl for ten character levels.
Notice gloves and trinket.
Then buy gear, heirloom or whatever.
But it still shouldn’t be needed, if you play it properly. You just don’t be invincible as usual. Pretend it’s m+. Pre emptive rotating mit
I noticed this too on a alt tank it was a struggle to 75 then ok for 2 levels then back to paper thin again. it is not fun to level a tank or healer atm with the scaling imho.
Heirlooms are at lvl 69 atm (330ish ilvl)
Well, as you can to see character is lvl80, so i did manage. However, time-walking was not supposed to be like m+.
My point is that there is too much ilvl(almost 200ilvl if you don’t have DF raid/m+ gear) for only ten character levels. That is the reason why scaling is all over the place.
Yeah i know the scaling can be a little wonky. But i enjoy the difficulty, but i’m not everyone.
Personally i would just have catchup gear available for alts. Just speak to Chromie.
Like a full set at level 70 for gold. The character boost set is 463. Just do that, but Blizzard doesn’t appear to play the game i just don’t know why they do no QOL
Pre-patch event is kinda catchup gear event, but who could to guess that they will change how timewalking works. If i knew i would do the pre-patch event, but i didn’t.
But yeah, there should be some gear pack for transitioning from one expansion into another.
That is not entirely true. Leveling should be learning how to play your class, and while you level you get additional skills to implement in your rotation.
The speed it has now is just stupid, because you dont know what 90% of the stuff does.
For example: yesterday my warlock got to level 80. Leveling in TTW was a pain, but once I got past the 550 ilvl treshold I could finally wrap my head around a decent rotation. Much so that I could solo delves way above what I should be able to do.
While leveling spamming one ability learns you nothing. Above example results in people doing mythic+ and raids without decent knowledge of their class.
sure ow2 turned out to be pretty good
So… exaktly what I said - open world mobs should be way stronger so one actually gets the chance to use said rotations. However, that’s only possible if one also has all necessary abilities. Nowadays one gets the main dps abilities very late, while filler spells are the default earlier, so that’s actually bad to teach ppl their class… especially if some spells get transformed later on into another spell.
Sorry for butting in, but I have to correct this:
- Enemy health in original WoW was stored in signed (not unsigned) 32bit integer variables. These allow for a maximum value of a little bit over 2 billion. Bosses in MoP needed to have more than that, which the developers circumvented by essentially giving them multiple health bars (also known as the enemy full-healing mid-battle)
- The second squish happened from the transition between BFA and Shadowlands because of a design decision: The large number of levels did not attract new players easily and they did a squish back to level 60, while at the same time also taking advantage of that to also re-squish item levels and stats.
- The operating system being 32bit or 64bit has absolute no bearing or relation whatsoever on this. The major caveat of 32bit OS is that it cannot “see” and work with more than 4GiB of RAM. Operating systems can work with any size of numbers on a software; the long double variable for example is (usually) 128bits / 16 bytes long, and both Operating Systems as well as processors work perfectly well with it since the 8bit era of processors.
Indeed. Not even Awakening the Machine does that. I was chatting a couple of weeks ago with a guildy about it and they told me that it takes them very long to clear it despite them having better gear than me… because they didn’t use crowd control on the casters and actually were killing them. And since they succeeded, they considered that this was the intent.
The game needs to make massive strands in teaching players in-game and not expect them to read 3rd party guides or watch videos.
Meanwhile doing the side quests as well saw me hit level 80 in early Hallowfall, with 0 dungeon runs, 0 delve runs, 0 grinding; just doing quests.
How is this not the fault of your guildy? With the standard UI you can see it as a buff saying they die instantly to feedback when interrupted.
Also 99.9% of the time spells need to be kicked, it should be a reflex. I didn’t read a guide or see the buff first time. I will bet most players didn’t, your guildy is the problem. Not the game.
You shouldn’t stand in most swirlies, you shouldn’t stand in frontal effects, you should kick spells, if you get a fixate icon you run away.
There’s basic responses people should have. There are curve balls sometimes, but it’s usually true. People need to just react, use common sense.
Since we’re being technical, it can with extended memory paging.
But that goes beyond the scope here
The second squish was from Legion to BFA when players were squished from ilvl 900 to 200 or so.