There needs to be some adjustment to local NPC guards so that the neckbeard incels that camp these towns and zones don’t have such an easy time of it.
Regardless of whether you have WM enabled or not, there are zero consequences for the basement dwellers killing quest NPC’s and suchlike, as the guards are completely ineffective and do not scale to the invaders level either.
Even if they did, they are rendered useless by any class that can spam a self-heal, as can be seen in the Alliance camps in Zandalar repeatedly. If a player of the opposing faction chooses to harass low lvl players by killing them with WM on, or disrupting play by killing NPC’s, there should be a risk involved. As it stands, there are no consequences for griefers, which is a massive fail for a so-called PvP-centric xpac.
Fix it and while you’re at it, stop the zone phasing exploits, DK’s using death gates while in-combat and other players queuing up summons, DH’s abusing leech heal on low lvl npc’s etc, you know, all those shady tricks players are using to bail on fights they are losing.