True but blizz did not stated what data they used to determine that.
Characters? Unique accounts? etc.
And even if so, the amount of things that revolves around a raid is huge. Imagine not having a raid and therefore drop entirely the market for vantus rune, cauldrons, foods, not to mention the world first race and the huge amount of debt racked up by the top guilds. that is a big part of the economy in the game, boost run, boes, crafts materials. All things that will impact even people not directly interested in playing the raid itself.
Plus blizz says a lot of things that donât reflect reality, so iâll take anything from them with more than a pinch of salt.
I trust that they know how to read their data.
If this is any indication, according to wowrarity less than 6% of characters have the achievement for clearing the last boss of the newest raid on any difficulty (besides lfr ofc since itâs not out yet). I hope you get the picture.
I donât. Data reading is difficult because people tend to see what they want, especially if they have an agenda to fullfill and shareholder to please, like blizz do.
6% of characters is not 6% of the accounts neither 6% of the players. I have 12 toon but i main and raid with only one.
Plus weâre pretty early in the patch, many havenât clear a raid on difficulty alone.
You realize that this means that 6% of characters might be equal or less at account level because some might raid on more than one characters. This is actually the inflated number if you ask me but still extremely low. We can come back when the last wing of LFR is out and you will see how this will turn double digit.
Shareholders want more money and spending your resources effectively to maximize profits. But even without shareholders, thatâs standard business practice. LFR works as an excuse for them to keep producing content which is not cost effective.
Only active accounts? Every account? Multibotter Account?
There are so many variables in that number that is impossible to make sense without having the full data, and itâs not something that blizz will ever do.
LFR is a bumbed down content they will do to appeal few casuals, but be sure that even without it they will still do raids.
The higher difficulties with the extra mechanics effects etc are the ones that costs more, and they will still be produced because the core of the playerbase is the one that brings the most reliable subs, and is the one who raids or do things around the raid economy for the most part.
Of course they do, this is why LFR is still there.
Of course some would still do, but not enough to justify the investment. As for the few casuals as you say, do you remember that in WoD they removed tier sets from LFR? Why do you think they brought them in Legion? For sure it wasnât for the few casuals.
I am not doing, however that is not enough. Not doing it is not the solution. First of all it is waste of resource. Second. It is causing ilvl inflammation every raid tier. It is a problem, why do you think Blizz did ilvl squish?
In addition to that It is unnecessary. It gives less incentive to players to try other difficulties.
This says more about your own attitude than anything about LFR.
Fact that your âexperienceâ (I hesitate to call it that; bias is probably closer to the truth) does not mean it is âthe truthâ. Not everyoneâs experience is the same.
Difficulty progression start in normal.
LFR is a clownfiesta and people usually learn nothing from it.
If you are being serious about a true difficulty progression then you can start normal raid without issues.
Same goes for dungeons normal and hc usually have 0 mechanics and you learn nothing from them. At the start of an exp I usually jump from leveling to Mythic, those 2 difficulties are useless Imo.
I understand your point of a progressive increase in difficulty but come on, some difficulty atm are completely useless and give you no challenge at all.
Seeing and experiencing the fights and most of the mechanics is a big one. YOU maybe learn nothing but i learned A LOT. also in the normal and heroic dungeons. You are a far better player? good for you.
I am also someone that in the past i used to run LFR and other raid difficulties as well. With the state of LFR right now, I stopped bothering with raids all together, right now if not only LFR but the whole raiding content of WoW were to be removed, it wouldnât affect me at all.
I donât experience much actual afking but when I was bored and gathering runes during EP I experienced a lot of 430-440 players doing 10-15k DPS, and then obviously those in much less gear too. It was âfineâ because you had some in the mid 30s and myself doing the bulk of things, but honestly it did make me think about what it would be like to be in lfr as an alt or whatever, and not have a carry in there too.
I understand your point, but Imo is better to start learning in a group that want to progress and care (a bit) more about mechanics compared to a group that join just to get rewards without really learning anything.
You are probably one of the few with this mentality there.
I donât think I am some sick player, is just i donât really like super dumbed down version of the same things that barely have any changes from the normal version but and super nerfed damage/hp.
With corruption though low ilvl pieces can be better than higher ilvl pieces if they have good corruption. I wonder if this is one reason to do it? Another is the shreds of insanity for professions and the fragments required for the raid essence.
The TL; DR of this is that some players are too invested in the game to know that some lesser content should be left alone because theyâre too damned good for it & they should hold off until the game allows it to be run solo - usually 2-3 Expansions later