I mean, that’s how you enjoy the game, and it’s perfectly fine, but others also wanna minmax and get the best of their character, and I think, if someone has to do 100 m16+ dungeons to get geared it’s kinda insane ngl, but I also think there is no easy solution, since if they make catch up too OP, then everyone just waits until the end of the patch, until they start playing to get geared fast…
I mean Legion was the most popular expansion post-Wrath and it had crazy fast gearing with Titanforging and even stuff like Mission tables being able to drop raiding gear.
I feel like Ion looked at the success of Classic WoW and managed to take the complete wrong takeaway about why the game was successful.
Agree completely with the 100 m16 dungeons, crazy degenerate form of gearing. Even for people just gearing their mains.
Legion and BFA had 10 new dungeons at launch. DF had 4 re-used dungeons and only 4 new ones… Now doing those 100 times? Just crazy to me.
Yeah. I don´t mind WoW being a casino. It worked in Legion. If WoW is going to be a casino, it needs to be a fun one though. Where people actually win stuff.
In Legion and BFA you would in your situation be able to save up reroll coins every week and spend them on the boss to increase the chance of getting the trinket.
Also gaming has changed, the entire lets try and keep ppl subbed for the full duration of the patch with slow vault weekly drops and low raid drops just is not viable anymore. People need to have a good time in the beginning or they are just not going to come back at all.
I absolutly agree that the current crafting system is confusing.
true running 100m+ and do all raids on all difficulties each id to get the legendaries wasnt degenerate.
top player in wow is always degenerate no matter the expansion
Very true!! If we are only talking about top players. But even more casual players are being incentivized to grind M+ like crazy. Whereas with AP you would get exponentially more every week, which meant it was never a problem for them (casuals), and even top players would be caught up way easier for AP at this point in the expansion (2 months in).
But honestly I would rather run Maw 100 times than these DF dungeons a 100 times if I had the choice lol
It is also problematic for players on small servers. Basically encourages people to transfer to larger servers.
I am personally (somewhat) fine with the current profession situation IF BLizzard fixed their game with regards to servers and stuff.
Generally though? I can´t imagine a new player ever making any sense of the current crafting system, and I think that should be the litmus test for new systems introduced by Blizz.
Don’t try to keep me subbed but rather try to make me want to stay subbed.
I couldn’t care less about the opinion of someone who belongs to the 0.5% of WoW.
Gearing is fine. Alts are characters onto themselves; not simply a ‘change of skillset’.
This is an MMORPG, not a MOBA.
That’s my thoughts.
Unpopular opinion, I know.
But from all the Dungeons I’ve done in BFA, I was only happy to do one: Atal’Dazar.
In fact, Blizzard knew, this was the easiest one to do, because they put it as the 1st one to be available on Horde side at level 10. I honestly think the Horde got the best deal here, as I hate Freehold with a passion. Because people want to skip stuff all the time leading to wipes, many times because people keep body pulling stuff all the time.
Waycrest Manor is the worst of them in BFA, because unless you already memorized everything, you get lost all the times. I always feared getting killed and having to go back to the group on my own because I would usually get lost all the times.
So, for me as someone who has to run the Dungeons as Tank and Healer in multiple characters, I’m glad I have less stuff to go through. Less paths, mechanics, groups, NPCs, to have to memorize.
My favourite dungeons are the ones I have no problems finishing.
The most annoying ones is where there are more chances of screw ups to happen and everyone rage quitting.
In the end, some people may enjoy the challenge and coming out empty handed after people left. I had plenty of that during Vanilla and TBC and while this things made gear more valuable, because you weren’t guaranteed to finish and collect your loot, it was also a huge waste of time.
Cheers.
The Alliance leveling zones are sooooo good though.
They are infinitely better than the Horde ones, and even though they are not the most efficient way to level I still use them because the aesthetics are so good.
Boralus is also the GOAT WoW city (post wrath). Incredible city, music, aesthetics and even has natural hangout spots.
One of my most contrarian takes is that everyone would have had a much higher opinion of BFA if the majority of the playerbase were Alliance.
I loved BFA personally, but it’s when I started the game, so obviously I love my honeymoon expansion. However, if I played it now, when I know the game, I would hate it
I understand.
I leveled up a NE Hunter, till level 30 and a Human Paladin, till level 19 in Vanilla. Mostly to play low level BG’s during Vanilla.
They were both deleted, in order to make room for more Horde characters. The limit was 10 characters per realm, if I’m not mistaken.
If only, I knew Blizzard, was going to increase the server capacity for more characters in the same realm at the time, I would go back and revert it
However, I prefer the Horde ones as I’m used to them, since Vanilla.
TBH having played this 2 characters in my UK account for most of BFA initial months:
I prefer Dazar’alor,
I love the theme and music. They are similar to the Incas in my opinion.
I kind of agree.
When War of Thorns was up, I was doing the Horde campaign and I made the mistake of killing a yellow NE npc . Yes stupid me, killing everything, during quests
Immediately, I get told by Lorash, we weren’t supposed to kill civilians, but he liked my style. I immediately quit that campaign. I felt something wasn’t right there.
I had quit getting the event mount when someone at the RP forums, explains me during a character debate question that I could get in the Alliance side.
With less than 24 hours of the event finishing, I had to rush to my level 100-102 Human Warrior, stationed in her Garrison in Draenor and level her up to level 110, in order to do the event. I remember being a couple of minutes from having to leave to work for my 14:00-22:00 shift and having to rescue thousands of civilians. Luckily, the event didn’t required you to save them all and I got the mount and went to work. The event was finished by the time I got back at home.
What set me off from BFA wasn’t the zones, but the “Morally Grey” narrative.
Look at War of Thorns, for example: on one side the Alliance player character is fighting an invasion and rescuing civilians. on the other side, the Horde player character is serving a Warchief that later on is found out, was serving the Jailer.
Edit: typing.
Cheers.
Tbh, I think the 418 crafting item requiring 16s is just a little too high. That or the gap from the 405 is too wide and there should be another one in there for doing 14s, and move the 418 up to 17s so it’s clearly only for “very good” players.
Even with crafting, gearing beyond 400 is very slow because you either need to run 18+ keys for actual upgrades, or wait for your 1-a-week vault, or burn valor (still capped). And crafting of course costs a ton of gold. And once you’ve done your 50x 16 keys for spark gear, you still didn’t drop anything above 400 so you have about 405-408 average.
50x keys for an alt is a ludicrous amount to be reasonably geared.
Eh, that’s not a terribly large amount of dungeons for nearly maxing out your gear…
It’s each dungeon like… 6 times? Doable with casual (as in below 15hr/week) play in a month.
IDK, i’m probably not even at 50 on my main.
15hrs/week it’s a lot of time, basically you do dungeon and nothing else at that point.
Each dungeon takes ~30-40 minutes. Including 10 minutes of queue/finding group time that puts you at slightly short of an hour per dungeon. This adds up to a staggering 10 hours maximum 12 dungeons a week.
But yeah I’m currently annoyed that Eye of Skovald won’t drop. Same with that blasted bunny in Shadowlands. But I’ll get it soon enough. Not even halfway through the season.
you can always find a guild or/and a stable dungeon group and then that time is cut in half.
if you choose to play high keys as a solo game ? well thats your problem . they are not meant to be played this way
I think they are. It’s not a problem. But yeah, PuG’s make things a bit tricky sometimes.
But as long as the dungeon finishes, even if it’s a little over time, it’s still a successful run as far as gearing goes. It’s just not raising your score.
I couldn’t care less about timing all the HoV’s I’m doing. I’m only doing it to respect the group’s time.