Do you want to discuss game design on MMORPG’s or do you not? Do you want to discuss the reasons for and against flying, or do you just want to assert that you like it because you just do? And anyone who disagrees is just selfish?
Honestly, what have I done to deserve these types of comments?
Maybe you wouldn’t playing the same content for 2-3 months if we had some bloody progressive exploration in the game. This little rabbithole of problems goes much, much deeper than just flying.
Blizzard understood this fully up to about 10-11 years ago. Since then they’ve been playing a sort-of cruel corrupt-a-wish, where they get a quarter of the implementation right, see that it breaks because the other parts aren’t in place, and then come up with awful compromise that doesn’t many anybody happy.
No. It is not inherent in that point at all.
Saying that is like saying that you like the corruption system because you equip items with corruption on it, because if you don’t you’ll be gimped.
Saying that is like saying that you like every single spell on your character class because you use them. For example I think Memory of Lucid Dreams is a hilariously boring spell. Doesn’t mean I get to deselect it when playing Fire. If I try to it literally cuts my damage in half.
Young Grasshopper, the goal matters, if Humans are lazy by nature (the goal), and flying is a more efficient way to travel (makes it easier), liking flying is inherent in being Lazy by nature.
Now I’m going to help you out, try making your argument again but instead focus on FUN as the goal…but be careful…
actually, this has been in the back of my mind because I’ve been reading a lot of people include me in a group called ‘people who don’t like flying’ but I actually do enjoy flying… in limited situations.
for example, in the vale and in uldum, I enjoy flying.
In boralus, I don’t really enjoy flying. (but I do it because saving time gives me a small rush of dopamine)
I am driven to do things the easy way, but I don’t like the fact that if I do things the easy way, it takes away from other satisfaction I might otherwise have got. I’m not a robot with impeccable rigid self control. I am fallible and I will trip myself up given half a chance.
I also tend to eat cake even though I would really like to lose weight and have a nice slim figure. I sit at my computer for extended periods despite really needing to go to the bathroom. humans are like this. it shouldn’t be a surprise to all these people coming in here and bleating the same old lines.
yes, I can “not buy cake”. that helps most of the time. but I’m human and get cravings when i’m stressed and tired etc. i resist it, but sometimes I see people eat cake on tv and I think to myself “I really want cake” and so I buy cake. I am human, I crave sugar and fat. I can’t just shut it down. it’s why so many people are overweight. we are slaves to our instincts.
edit: also, I am currently in stormwind, and for some bizarre reason the mining trainer and forge is in the dwarf district and the jewelcrafting trainer is in the trading district. such a pain in the backside to run from one to the other then back and forth and back and forth. this is why I want to fly in stormwind, because the design is STUPID.
it’s nonsensical to not have the profession trainers in the same area. it’s just made to be deliberately awkward.
It’s more like that you don’t want to eat a cake because you want to stay fit, but you just have to eat it because you saw people eat it on TV. That’s just a lack of self-control.
So you agree that you have no one but yourself to blame and that flying shouldn’t be restricted just because you can’t control yourself and play the way you enjoy? Awesome.
no, what the hell is wrong with you?
I am subject to my instincts and human nature.
The designers are responsible for crafting a game that speaks to human nature.
Don’t you dare try to make me feel inadequate for being a normal human being.
I unlocked flying in legion and Draenor and I’m on the edge with bfa because of rep boost, I found the flying in Draenor amazing I actually found places I never even knew exisisted before and it really felt incredible
Finally flying in Nazjatar and Mechagon made my gaming experience way better (even with the air deffense system or the swarm of mantarays you could pull…)
Flying in Dazar’alor from the top of the pyramid to the port?
Heaven, pure Heaven
Flying didnt make anything better or more fun. You just enyoj fact you can be done with stuff you dont like faster which isnt problem with not having flying but you not liking world content in general.
I think you are in the minority with this oppinion
But everyone is entitled to have their own, so no prob… just don’t forget everyone is entitled to their opinion but not their own facts
What I would love to see, is a thing similar to war mode, but for flying: You go to Stormwind/Orgrimar, and you can swap between flying and non-flying phases. Just like war mode, you would only see players who selected the same thing, and you would get more rewards from quests and expeditions.
To be honnest, I think they should add a rep bonus to the mix: That’s the only thing that would make me enable warmode (or non-flying, if they ever do that).
I played SWtor for a while (no flying) and in the guild I was in we had a monthly competition where someone would post a picture of some remote area where they had scaled something that looked impossible. The goal was then you had to find the place and reach the same spot and then post your pic, first to do it won a prize. Silly game, yes it was but a lot of us enjoyed it. I wanted to say this to show how much I loved this and the fun we had exploring.
But I LOVE flying, I always farm pathfinder and complete it as fast as I possibly can because once I have done my exploration at the beginning of an expansion I then want to be able to fly over and have a different perspective.
I know this is just my personal opinion but I think the current pathfinder allows a compromise for both those that love exploration and those that love flying. What I find difficult to understand is why people are unwilling to accept a compromise
Oh hell no! They’re already rewarding warmode way too much as it is.
Just because someone likes world pvp does NOT mean they are entitled to more stuff. They’re getting what they want: world pvp. THAT should be enough in itself.
No, I disagree with your idea. It would divide the playerbase even more than it already is. There’s already cross server shards, warmode shards, nonwarmode shards and now you’d want to add ANOTHER one on top of that?!
If anything; just disable flying when you have warmode enabled. 2 birds with 1 stone?
For you. I think that’s the crux of the issue. We have the compromise because for Case 1 it ruins the game for everyone that likes flying. Case 2 ruins the game for those who always want to be on the ground. So we have the compromise where neither is truly happy but it’s the only fair approach.
Even when we had the buy flying at max level model I have explored every nook and cranny on the ground. I am ready to fly and explore from above. To get all those amazing views that you just can’t get from the ground. Exploration happens both at ground level and in the sky.
Case 2 doesn’t really exist as per your example. Everyone starts grounded until they’ve done the grind, there isn’t even the option to rush through to max level (for those who really don’t care about exploration and just want flying). Anyone joining the game later in the expansion will also still be grounded.
Pathfinder ensures everyone is stuck on the ground whether they like it or not for an extended period of time. Then when Pathfinder 2 is released you see all those who value flying go hell for leather to get it.
In my case as soon as it was possible to get I did every little thing I could, no matter how tedious because the freedom of flying is the utmost in immersion for me.
Taking a flight path is just alt tabbing and doing something else while you are being transported. It is dull it’s not immersive it’s unrewarding. Me controlling my character and going where I want to go is so rewarding. I can see so many places and views that I just can’t see from the ground.
I spent hours in all the zones all over again looking at stuff from above that I’d only been able to do from the ground and you just can’t get the same views. It’s like a second exploration. I can stop when I want to and take screenshots, I can see how everything connects up from above.
You can interpret it how you wish. I see them listening to the players and reacting to things that we didn’t like and trying to make the game something we want to play.
I don’t agree with your interpretation but people are always going to feel differently, I see them making decisions based on our feedback. They still have to design the game and make an expansion based on their vision. To me you are connecting dots where there aren’t any.
Most of BfA was spent with them not listening. Now they are listening. Even with things in late BfA they are listening. I think it’s great.
Blizzard aren’t going to make a game dictated by the playerbase, nor should they. But they are making changes based on things we have given feedback about. TF is a great example and it’s horrible cousin Corruption. Theyacknowledged during the later stages of BfA that TF is something a lot of the player base dislikes (there are obviously people who like it as well, the playerbase never has one voice). It makes loot seem unrewarding and people dislike the excessive RNG involved. They acknowledged the issue but at the time didn’t know how to solve it. Now they have a solution with the new expansion, as they’ve worked out how they can remove it.
If you are someone who likes Titanforging then no you are not going to feel listened to. If you are someone who likes a system that makes you farm AP for incremental power gains, then no you aren’t going to like the changes.
There was a whole explanation from Ion, some time ago about how Titanforging keeps the casual player base interested for longer, otherwise they finish gearing in x number of weeks. I think it was 6 or 7 off the top of my head. So they had to solve that problem. This is the solution, they listened to the feedback and gave the playerbase what it wanted.
I don’t understand your attitude. This is a new feature to the game in a new expansion. How on earth would people have predicted what they were going to come up with and tell them in advance what they thought of it. We don’t have a crystal ball.
Since we’ve heard about it both at BlizzCon and then later with the various information released in more detail they playerbase has been giving feedback. The concerns are valid. As the game is only in Alpha testing atm and we don’t even have all the convenants available for play it’s pretty difficult to judge how much of an impact they have.
I don’t think it’s unreasonable for them to actually try to try implement them as intended. They will have to decide if the covenants will just give a bit of flavour or if they are full on strong for content. If they have a strong impact then I fear we will end up with them being changeable.
Further edit: For me, the fun of Warmode is that it adds a sense of danger to open-world content. Right now, the only things that can kill us in open-world content are a small number of bosses and other players. Flying adds to the danger because it’s harder to see other players coming in time to run away / hide. There’s also the risk that you’ll find yourself shot out of the sky.
Warmode should not just be open-world PvE with occasional fight when you feel like it. It should make you change the way you play all the time.