Loot: PvP vs PvE, unfair stats etc

It will eventually. Just as you can be unlucky, you can be lucky. In the end, the average is what matters over several weeks.

All i’m saying is that there should be some bad luck protection in the form of ā€œwhateverā€ points. So i’m not completely at the mercy of rng.

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There is, it’s the vault. If you had any more guarantees, your loot avenue would simply be straight up better than the others, and the others would need to be buffed.

We all have the vault. And no, it doesn’t compare to a vendor where you get to pick your slot.

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It doesn’t need to. The vendor compares to your drops. You get a higher average yield from raid drops, we get a slower but steadier pace. Would you be ok for your raid to receive only half the loot it gets right now, but you would be guaranteed an upgrade every second week?

Yes, half of 1/20 is 1/40 which would be fine.
I’d still get more loot out of it.

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where is our PVP power stat blizzard !?!? :rofl:

May be so, if you are particularly unlucky. But your guild raid would get less loot, which would make your guild progress even slower than it does. Besides, with the amount of whining about loot that pve players seem to do this expansion (specifically that they get too low amounts of loot), I really doubt this would be very popular in your circles.

I don’t care, they’d have the same ā€œdropā€ rates as me.
Not get happy go lucky while others get crap cause they have bad luck.

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Then you should make a suggestion to replace raid loot with valor and justice points, at half the expected amount. :wink:

If it would be the exact same amount and costs would be the same for certain pieces as the PVP ones, it’d be perfect.

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Yeah, exactly, you should make a suggestion for that.

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what about crafted gear u can simple pick stats even spesial effects :stuck_out_tongue:

You know, thinking about it, they could replace all m+ and raid loot with honor and conquest analogues, or even with honor and conquest, and you would be able to upgrade the items depending on their provenance if you would have the appropriate achiev. There could be a castle nathria vendor with all the loot from castle nathria, and m+ vendors for each dungeon with loot from that dungeon. They could cost the exact same amounts per slot like pvp gear, and if e.g. you did castle nathria 4 bosses mythic you would be able to upgrade the loot from those 4 bosses to mythic quality, if you did plaguefall +15 you would be able to upgrade plaguefall loot to 226, if you have 2100 rating you can upgrade pvp loot to 226, and so on. Basically there could be a single currency for all, and depending on what you achieved you would be able to upgrade gear from those sources. They could even put 233 weapons in m+ for some difficulty that’s actually equivalent to 2400 and mythic raid final boss, like +25 or something.

It could even mean that m+ people could actually get 226 gear from another source than the vault without imbalancing the entire loot system, it would put everyone on almost perfectly equal footing regardless of preferred content, and they could keep their little rng thing for the weekly vault, where indeed if you did more activities at high level you would have more choices. It would also mean that m+ and pvp peeps could buy that one overpowered raid trinket or ring (simply have it lower ilvl if they don’t actually raid, but they would have it at least), raiders could buy that sweet versa pvp weapon if they prio versa as main stat, and so on.

But I doubt blizzard would do it. :frowning: It’s too fair for all. :wink:

Yea lets give the credit for something that was baseline for a decade.

Yes. :slight_smile:

this seems like a good thing, you get a little bit of stuff from all contents. Instead of just doing one thing

Not quite right.

PvP gear is purchaseable, upgradeable and obtainable from the weekly vault on top. Raiding/M+ gear is neither purchaseable nor upgradeable, do you see where I’m doing with this?

Raiding needs a buff, period. 1 item per 5 people is not insane, it’s normal.
Considering PvP is que, get in and out within 10 minutes, while raiding only takes 10 minutes to get there, it’s insanity to think they’re on equal terms right now.

And don’t get me started on the whole Mythic BOE fiasco that’s happening, because of wowtokens and the corruption experiment in nya’lotha, especially so for classes stacking versatility, their BiS option is an AH item, why is it not a Stygia/Crafted item?

Blizzard wants you to clear 10/10 each week for a slight chance at one upgrade.

That’s a high bar considering guilds usually consist of 25-30 players and not everyone is in on every boss for all options.