If any, that’s in fact evidence that loot tables exist and are based on something like player GUIDs in the raid.
And that’s why some raids have 10 bindings and other 0.
Loot tables would work something like this: Raid A table: 1-30: Garr Binding 30-35: T1 Mage 35-40: T1 Warrior ... 90-100: Brutality Blade
Raid B table: 1-10: Garr Binding 10-30: T1 Mage ...
and then the loot is rolled at instance creation, resulting in uneven distribution of loot comparing those 2 raids.
But dude, I have explained to you already more than once how it’s NOT and that it is EXPECTED in true RNG.
If you have 1000 guild doing MC for 1 years. 1 Guild are EXPECTED to get 10 binding and 128 guilds are EXPETCTED not to get any binding. The larger the pool of tests the more likely it is that unexpected things will happen on an individual scale. If it was not true RNG you would NOT expect any extreme results. We have way more than 1000 guilds doing MC by the way so a lot of very unlikely results are almost guaranteed to happen.
Do you have any E V I D E N C E or even any actual argument for this? You haven’t’ even presented this as an hypotheses.
I already told you my hypotheses like 17 times, which is: Loot is based on loot tables, somehow linked to some parameters from the raid.
My observation is that some raids have the same items drop every 3-4 weeks (e.g. Garr Binding), while others have never seen them.
The burden of proof is on the one who makes the claim. You have not presented ANY evidence what so ever or any good argument to warrant the belief in your claim.
Step one is to present an hypotheses. The next step is to test that hypotheses. How would we go about doing that?
Your observation doesn’t in any way contradict true RNG. In fact, you are expected to see what you see in true RNG. If we did not see what you see it would be a strong indication against true RNG.
Where? I can only see a blue post saying that loot was generated on spawn and not kill in Vanilla retail. It’s not even proof that is was seeded in vanilla retail.
No, you are making the claim that it is Loot tables. I have never claimed that it is true RNG. I am saying that I have not not seen any evidence for your claim and no evidence or valid argument against true RNG. I don’t know how the loot works in Classic but I have no reason to believe it’s not RNG.
The time to believe or claim something is when you have sufficient evidence or reason for it.
Your arguments doesn’t prove or even suggest that true RNG is less likely than you claim/argument. You are arguing that unlikely things, that are in fact expected in true RNG, is somehow evidence against it.
This is a blue post saying that 14years ago loot was generated on mob spawn and not on kill. This doesn’t in any way prove or even claim that there are some hidden Loot tables or anything like that.
Obviously too small of a sample, but: We’ve had 1 player opening raids on different days (even with different players in them… one was mainraid and one was a pug) and the loot was around 80% the same items that dropped.
You will say that’s only 2 raids out of thousands that happen every week and I give you that. Still: What are the odds of that happening with so many items dropping in MC.
The week after the same person also opened the raid, but only a couple of items where the same as the weeks before. Only around 20% of loot.
Again this is only my experience, but my hope was to find more data from other players here.
I also don’t think wowhead is a good data source for that, because:
Data is incomplete
Only a fraction of players use it.
Data is uploaded by the same persons over and over again, thus distoring it
I would assume the one’s using this addon are more experienced and in more organized raids (means: same raid setups, same people opening raids,…)
I was in my server’s top guild in TBC as a fury warrior, after our first rogue got the warglaives 1 month into BT, I was second on the list.
Got the offhand after 2-3 weeks and then all I needed was the mainhand… That didn’t drop for a full 1 year of raiding every week with 100% attendance, hoping that I would get the mainhand. It didn’t drop, ever. I became a server meme and every other guild on our server had 4-5 pairs of glaives each.
I got my MH warglaive 10 years later, in WoD expansion, soloing BT every week for it. Had like 600+ kills and 20+ offhand drops.
So, except for the valor point- buyable items RNG is still the main element in TBC, and in most blizzard games in general. I hate RNG and I’m always unlucky with RNG but I just live with it and take it as it is nowadays.
Blizzard=RNG. If you play any Blizzard game, it will be 90% RNG-based.
So I would say just take it less serious and don’t care all that much about gear in this game. You don’t need a TF to clear Naxx anyways, yeah it helps with speedclears and aoe tanking, I know. But what can you do, it’s Blizzard after all…
No ofc you don’t, but it’s just weird that other raids have “so much luck”.
When we farmed for frost daggers in AQ preparation, I used my bank char to solo-reset the dungeon. Got it after 3 runs.
A guildie had 40 runs without drop, invited him with my bank char and 2 runs later he got one.
Another also had them the first + second run after being invited by my bank char.