How can you compare a feature that actually has raid mechanics to the dumbed down stuff WOW’s LFR is?.. lmao
Because the group finder stuff in ffxiv is also insanely dumbed down.
Both games do this, because the average player is unable to manage normal and above
Ffxiv LFR or as they call it Duty finder, is very easy mode versions of the actual raids, just like WoWs lfr is also dumbed down, but as seen with things such as Nzoth LFR which people in LFR were hitting 70+ wipes in.
Its clearly not that dumbed down for the average player im afraid.
Duty finder is just a while group finder.
No differents then Wows groupfinder.
Wether or not something is ‘very easy’ why do you think raids from 2004 where hard
Cause the only reason people took long was because of limited attempts per boss XD
Untrue.
The problem is WoW players notoriously will complain but never look to solve the problem, if you read threads on the people who dont want to feel forced to time keys, dont want to actively persue speed runs and want more social level content.
You very easily could add them to friends and play with little to no organisation other then messaging each other when u log on.
I do timed runs, i also aim to time runs, however:
I have on several occassions even in a +15 encountered new players who have gotten lost or dont understand where they should go and have turned back timed or not to help those players.
The m+ community in large is no where near as drastic as people like to fearmonger.
They werent hard lol.
Its been proven, in 2004 raids were developed knowing the average player gets about 4FPS.
A major “mechanic” that blocked players in 2004 was the ability to kite something in a circle around the walls of the raid.
Classic - wotlk were insanely easy to partake in the mechanics were very simple
The only time people had low fps was the gate event… lol
No, go look up 2004 launch videos or information, the lag was insane, as the devs even in interview said the game was never prepared for the quantity of players thst actually logged on.
2004 was a era were dial up was still used in many places. And dial up, look up any drama story preach reads, watch any video on the game.
A major argument to not launch the nerfs in classic was people wondered if the fights that had to be nerfed back then would now work now that they have the ability to run the game at higher fps
2004 was a time where alot of people played WoW on the “family pc” which was not fit to game on in most situations.
Bruh, Dial up was un most places a thing from 98 and before.
and my old 4000 geforce begs to differ. Ran the game just fine.
You also onlyu needed a 2.4 ghz processor…
If you had 4 FPS, you just didnt make the jump in computer tech and where still using voodoo 5
simply that is cheating … that way u can make key 20 and just do again and again just spam key for gear … that is no way … and u want also 3 item … no no no
instead of that key should be if u are slow to be less hard and if u are fast harder and at the end that u get gear from that key what was difficulty at the end of dungeon
only what i will accept is that bosses are much harder and that u can only do 1 per week dungeon and is same as raid that u have 4 more level above mythic and that they give same loot like in raid and that u can do only 1 time per week per level
Wrong once again.
Dial up didnt start phasing out of large areas til 2007.
Also to stack no i didnt personally lag i didnt raid back then either. I was a child.
Say what you wish. Any vanilla video on youtube would prove you wrong.
Any vanila video is also at 1024 res, and do you know how much heavyer recording was back in 2004, If you didnt record, it was a smooth experience for your average ‘family pc’ even,.
But dont let that fool ya., Just because you think large areas (This mainly being parts of asia, africa, and south america) got rid of dial up, but uhm, arnt we playing on europe?
Umm id love to see when dial up was taken out of northern england and cornwall. Considering theres still areas of cornwall that use dial up today.
Im on the pay to purchase it as a still used service.
America was also notorious for terrible connection and internet speeds in parts of it outside cities.
Im afraid tbe thousands of stories out there dont repeat ur information, wow went on live later on to admit when the complaints surrounding lag were happening they just increased the MS bar levels to make ot look green with 0 improvements
Again
Anyone who played classic knows its MS was bloody awful lol, we just put up with jt back then
Cornwall has had DSL since 99 or so, I ahve no idea what you’re talking about lol. Even if this option of dialup is still there, DSL been available for a long time too…
Cornwall overall yes, however there are areas of cornwall which does. If your going to plymouth ofcourse it will, go to the very edges however the internet offers are much lower.
Cornwalls average currently is 3G.
Yes, and that is a problem your local people should solve, by hiring people who pull cables to your houses.
And I have no idea whats wrong with 3g for remote locations?
I dont live there, lol i live in london, and never had lag lol, i was fortunate my household had 4 pcs in it from when i was veey little and played ultima and everquest before WoW.
However again…
Watch preach, watch asmongold. Look at any source of information on 2004 WoW, go look at the datafiles from the old forums from 2004.
There was mass lag espically MS wise, because again
WoWs raids notouriously did suffer lag.
Why you move goalpost from frames per sec to MS?
Because MS was world wide.
FPS was raid only realistically. Most pcs prolly could get Okish fps through lowering settings considerably.
They both were problems. However FPS wasnt what killed tbe servers in the 40v40 shaman v paladin duel. That was MS
Think 20 was average in open world if the reviews are to go by as i dont remember exact numbers.
Which in solo prolly wouldnt feel it as much.
You only had to watch the Cthun world firsts or ragnoros world first to see the lag present back then realistically.
No.
It’s not better according to the majority. Dragonflight is infinitely better because it doesn’t use FOMO tactics similar to what SL was doing. A good game design means you are allowed to play at your pace. A bad game design forces to you to play even if you don’t have time for it, resulting in demotivation and game quiting down the line since you feel like you are left out after a certain period of time. That’s why it feels like it’s closed.
Keep in mind it is an undenying fact the majority of people nowadays will prefer playing a game which is flexible in its demands of playtime. So it’s not better for the company either, unless you want the game to die eventually. That’s why solo content has saved the MMO RPG genre.
No it’s not their choice.
You just explained yourself why it’s not their choice.
It’s poop in general that’s the point.
Yeah, that’s the point, once you are left out, you feel like it’s a closed system since some people are in and you are out. That’s what we mean when we say it’s closed. Therefore, it is closed. You basically just admitted it yourself.
Trash is too important to M+.
It should only be boss encounters that count.
Give a whole dungeon timer just so people don’t spend hours on trash but for the score only boss kills should count.