Early in both Vanilla and TBC max level content consists of Dungeons and Raids that expect you to be in dungeon gear to be able clear.
This point of the game is fine as the catchup is decently quick and its easy to join a Molten Core or Gruul run etc.
After Phase 1/2 there starts becoming a massive issue where if you haven’t kept up with the curve as you took a break for example, you get gatekept from being to do harder content because you are undergeared. The best example I can give would be if you were Tier 4 geared in TBC and you took a break for Tier 5 and can back in Tier 6 you wouln’t be able to join a PuG due to have no logs and poor gear.
It is around this point in every expansion Pre-WotLK if you get behind its nearly impossible to catch up because of the gatekeeping.
GDKP allowed the people who are near max-geared to keep raiding the old content so it keeps the old content alive and allows people who are behind to catch up quicker.
With GDKP being banned I don’t see a reason why max-geared people will be doing old raids like Molten-Core or SSC/TK when they become old content. This will make catch up nearly impossible without something like the catch up mechanics that they added in WoTLK and Cata, which were the protocol dungeons and these were very successful at getting new players into the new raid near BiS in less than a week if you grinded.
This problem won’t surface immediately but in 4-6 months, this problem will start affecting a majority of the players.
GDKP removal will bring more problems than solutions long-term. When BOTing and RMT reach SoD levels and inflation becomes just as bad and then nobody is raiding older content; Catchup becomes near impossible and everyone stops playing we will know the reason why.
RMT still exists with or without GDKP. They should honestly just make a server that allows GDKP to seperate the people who want it vs the people who don’t. This will keep both players on each side of the isle happy and is a win for the community if they did this. If people really don’t want GDKP the GDKP server will die out.
What most likely would happen around AQ40 time, the non-GDKP server would die as the GDKP would have 100s of MC or BWL runs daily and new players would be able to get in groups and catch up easily. This is the reality and why it became the favoured way to play in Classic 2019.
It’s sad how a small vocal minority got the superior way to Raid removed for reasons they don’t understand. The two server solutions is the best thing if Blizzard wants to Maximise Sub-Count. Alienating a way people have been playing for 5-10 years is not a good long term strategy.
GDKP isn’t a perfect system but it’s a solution to the problems the game has: old content being meaningless to geared players, no RNG protection when getting gear and the massive amount of consumes and gold preperation raiding takes. I would say those are 3 main issues GDKP fixes and if Blizzard found a way the fix these issues, we wouldn’t need GDKP but for now, GDKP is the best thing we have for actual fairness. It also rewards unpopular roles such as healers and tanks as you get extra ‘Cut’ of the Pot for playing these less popular roles.
I’m dipping my toes in Anniversary but I’m pretty sure my prediction here will come true. I guess we just need to wait and see what people stick to max level content without it. I will not take this server too seriously unless they decide to reverse the ban which a lot of players are doing. Anti-GDKPers are always smug about it but honestly, this change could kill this version of WoW and they won’t be acting smug if this ends as a SoD 2.0.
The one saving grace is Blizzard said it is not an indefinite ban that leads me to believe they will probably remove the ban some point in TBC or Vanilla when the population nose dives.
They will probably lets BOTs go rampant, inflate the gold of Anniversary Servers to crazy levels. In TBC they will remove the GDKP because inflation is already messed up again and add WoW Token as an excuse to compete with Gold sellers and milk tonnes of money off the playerbase. That’s my prediction. You heard it here first folks. Either way, these core issues will affect the game, to what extent its hard to tell but I think this ban is a huge L for majority of the players who like Classic. The fact ERA is dominated by GDKP speaks volumes for itself.