Major issue that GDKP fixes

Early in both Vanilla and TBC max level content consists of Dungeons and Raids that expect you to be in dungeon gear to be able clear.

This point of the game is fine as the catchup is decently quick and its easy to join a Molten Core or Gruul run etc.

After Phase 1/2 there starts becoming a massive issue where if you haven’t kept up with the curve as you took a break for example, you get gatekept from being to do harder content because you are undergeared. The best example I can give would be if you were Tier 4 geared in TBC and you took a break for Tier 5 and can back in Tier 6 you wouln’t be able to join a PuG due to have no logs and poor gear.

It is around this point in every expansion Pre-WotLK if you get behind its nearly impossible to catch up because of the gatekeeping.

GDKP allowed the people who are near max-geared to keep raiding the old content so it keeps the old content alive and allows people who are behind to catch up quicker.

With GDKP being banned I don’t see a reason why max-geared people will be doing old raids like Molten-Core or SSC/TK when they become old content. This will make catch up nearly impossible without something like the catch up mechanics that they added in WoTLK and Cata, which were the protocol dungeons and these were very successful at getting new players into the new raid near BiS in less than a week if you grinded.

This problem won’t surface immediately but in 4-6 months, this problem will start affecting a majority of the players.

GDKP removal will bring more problems than solutions long-term. When BOTing and RMT reach SoD levels and inflation becomes just as bad and then nobody is raiding older content; Catchup becomes near impossible and everyone stops playing we will know the reason why.

RMT still exists with or without GDKP. They should honestly just make a server that allows GDKP to seperate the people who want it vs the people who don’t. This will keep both players on each side of the isle happy and is a win for the community if they did this. If people really don’t want GDKP the GDKP server will die out.

What most likely would happen around AQ40 time, the non-GDKP server would die as the GDKP would have 100s of MC or BWL runs daily and new players would be able to get in groups and catch up easily. This is the reality and why it became the favoured way to play in Classic 2019.

It’s sad how a small vocal minority got the superior way to Raid removed for reasons they don’t understand. The two server solutions is the best thing if Blizzard wants to Maximise Sub-Count. Alienating a way people have been playing for 5-10 years is not a good long term strategy.

GDKP isn’t a perfect system but it’s a solution to the problems the game has: old content being meaningless to geared players, no RNG protection when getting gear and the massive amount of consumes and gold preperation raiding takes. I would say those are 3 main issues GDKP fixes and if Blizzard found a way the fix these issues, we wouldn’t need GDKP but for now, GDKP is the best thing we have for actual fairness. It also rewards unpopular roles such as healers and tanks as you get extra ‘Cut’ of the Pot for playing these less popular roles.

I’m dipping my toes in Anniversary but I’m pretty sure my prediction here will come true. I guess we just need to wait and see what people stick to max level content without it. I will not take this server too seriously unless they decide to reverse the ban which a lot of players are doing. Anti-GDKPers are always smug about it but honestly, this change could kill this version of WoW and they won’t be acting smug if this ends as a SoD 2.0.

The one saving grace is Blizzard said it is not an indefinite ban that leads me to believe they will probably remove the ban some point in TBC or Vanilla when the population nose dives.

They will probably lets BOTs go rampant, inflate the gold of Anniversary Servers to crazy levels. In TBC they will remove the GDKP because inflation is already messed up again and add WoW Token as an excuse to compete with Gold sellers and milk tonnes of money off the playerbase. That’s my prediction. You heard it here first folks. Either way, these core issues will affect the game, to what extent its hard to tell but I think this ban is a huge L for majority of the players who like Classic. The fact ERA is dominated by GDKP speaks volumes for itself.

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So people get no gear while taking a break, but they still get gold, so they can buy stuff?

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Hmmmm i just love this response :rofl: outlines the core problem of GDKP without actually saying it :wink:

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Allow me to ask you a question. Where from will those that as you put, try to catch up will get enough gold to convince maxed decked out players to join their raid? The further into the phase we’ll get the higher monetary expectations will be set. Assuming we’re not speaking about alts where should people like that, with no raid gear and thus inability to actually play the role of carry for GDKP are supposed to get enough gold to start buying their gear?

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Fresh lasts until BWL max. Why? Because you are playing a rat race, and the majority can’t keep up. Hence the issues you foresee.

Era fixes this.

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And you shouldnt be able to join a raid that is 2 tiers above what you last did, and guess what there will still be people pugging MC and BWL when Naxx comes out, you should be joining the raids that you are at least to close to geared for not the once that you are way undergeared for, you would never take a level 40 into strat for example and nether should you take someone that is way undergeared into Naxx or AQ 40.

Funny thing is that both vanilla and TBC had built in ways to get near max-geared players to keep raiding older content, all though it wasnt perfect as it was only some gear that was bis or near bis all of those expansions for some classes from earlier raids (nether you nor me did say that full on max-geared players were involved here)

In wrath that gear was not near bis gear at all, the way smaller jumps in power level of gear between tiers made it so that there was always a need to run lower raid tiers for people up untill they were actually full on BiS geared. And with less of a focus on puging at least in 2019 classic than it became later most people actually ran with their guilds or semi guild runs where only a few people outside of the guild were needed.

In SoD the inflation is clearly caused by Blizzard them selves seeing as you can for 40 min of work make around 60 gold as a solo warrior, and not to speak about the incursions that inflated the gold massively. I highly doubt that a lot of people buy gold and those who do dont have a infinite hole to dump gold into without GDKP.

It dose but baning GDKP have clearly seeing as Blizzard is carrying it forwards reduced the amount of illicit gold in circulation. And your idea that people wont run MC or BWL without GDKP is laughable.

Unless its showing results… As it clearly by being taken from SoD into this have shown.

Its funny how GDKPers/Gold sellers always act as if they are needed for the game to actually function. You are a relic of private servers and should have stayed on them.

Blizzard would never put something on a indefinite ban as that would put them in legal trouble if they went back on it, there is a reason why Wizzards of the Coast cant reprint a whole lot of cards in magic ever in a set that is legal to play.

What ERA is dominated by are a few people who were there all along and a few people who came back, GDKP drives a fair few players away from playing on those servers even as they know they will never be able to get any worth while gear as they cant be pumpers and everything is priced out of what gold they can earn (unless they swipe and swipe really hard). If there is nothing to buy with the gold why would anyone buy gold? Sure there are some crafted items and some BoE drops that are good and some people will buy gold for that but its more isolated than having to buy gold to be able to gear at all.

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I won’t lie, in Classic gold is a serious issue if you are trying to get enough to enter a GDKP because outside Hunter and Mage, no classes can really farm gold effectively. It’s why everyone had a mage and were selling boosts to make gold fast.

In TBC all classes have a giga spec that is really good at farming in the world so the issue becomes less problematic. Also getting gold is much easier in TBC because dailys and the way professions work. If you bid smartly you can gear slowly with a net equal or positive gold intake from the pot so you won’t have an issuebonce you get in. It’s only the rich or crazy people who want BiS week 1 for parsing that bid crazy amounts for the first 4 weeks. After that most prices are reasonable and a lot of items go minimum bid.

I’m winning items in Firelands HC regularly for 10k gold which is like biding 100 gold and wining an item in Vanilla. Its about perspective. Will some GDKP have suspicious bids? Yes but most will be filled with normal people.

This solution is like saying some teens were staying out past 2200 at night vandalising so to combat this, all teens being out past 2200 will be illegal now. Its a few bad apples spoiling the bunch and thats the solution we got. Some people cheat so everyones not allowed to do this anymore.

low iq joker time waster

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And here I was during First Phase and never passing 4k on gold and you talk like 10k is no big deal.

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I mean i have the acheivement for looting 250000 gold so I would say 10k isn’t a lot of gold. I got something like 2k gold a day doing dailys that took 20 minutes on x3 characters. Thats like 15k a week of not much effort.

You prob want to make gold to sell it irl. Bye bye, get a normal job

The only reason me and many others are actually playing IS because of the no GDKP. It’s the biggest anti wow classic thing ever. Go play era if you like gdkp so much

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I don’t think your answers are stupid but you don’t understand the main reasons why people want it and the issues with the way the game functions.

For example in FF14, if you kill a boss everyone gets a token, so if you haven’t won an item in 4 weeks you can buy a piece of gear from that bosses loot table. That’s RNG protection working in another MMO. Classic is too dated so it doesn’t have these systems, so to make it less frustrating to play people come up with stuff like GDKP to circumvent these issues.

There is just so mamy benefits to raiding this way with the only negative being RMT, an issue the developers can fix if they cared but there is no money in them for it so they don’t.

The game is flawed and it becomes less flawed with this loot system. Some people find the game too much of a headache to play because of these issues. I am one of those players. I’d rather use my time more effectively or play something else without this system.

Your opinion comes from how you percieve the game and like to play it. My opinion for wanting GDKP comes from my perspective and experience.

GDKP allowed me to full clear everything from TBC > Cata Ranga HC. It’s allowed me to get the maximum out of this game with minimal investment. I just join runs when i’m not working or with my GF and get full clears, money and a chance of gear. As an adult who works 40+ hours a week and a serious relationship. I can’t commit to a guild as I am unreliable. I will always have to PUG if I want to raid in this game.

This system has made me enjoy this game. Removing it makes me unable to raid basically and then makes me not want to invest the small time I have because its valuable to me.

I know i’m not the only one who feels like this. This number of players are much larger than you think.

Anyways it’s no big deal. I will just quit if this issue stays like so many others. I feel just giving a reason for your dis-taste is healthy. I hope you get what you want out of Anniversary and get a version you like because unlike the anti-GDKPers we aren’t spiteful and just will quit if we are not happy.

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Ok bye, nobody cares. Rules are no gdkp. You won’t change a thing. Enjoy your irl

There are also many players who actually now want to play cause of the no GDKP policy. You already have your GDKP, it’s called era or even cata classic. Many who threat to quit like you just did actually play on era. So stop trying to ruin this for others

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You are very wrong in classic all raids have bis items for many classes with low drop rate, so they will keep happening on a fair amount.
There will also appear guilds that took it more chill or start their journey now and want to catch up.
This is a troll post.

Ah here we go again, i remember this name, every fresh he does show up. Calling it a "Rat " race. Im sorry to disappoint u but fresh is 1000 more fun then a 5 years old NON Progression realm. Dont even want to mention the gdkp gold Inflation Problem on era. I remember people from era saying fresh will never happen bla bla bla, now you see ;). Tbc comes next and thats what Most people are excited for , so No, it wont die after bwl lol

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Stop glazing over GDKP so much, that you think it enables you to play the game is because you do not put in the effort to maybe join a guild or community that is still doing older content. Solving that issue by just throwing gold at the problem ends up hurting the social structures of the game and gatekeeps people.

There isn’t an actual issue, feel free to not play fresh over it, or take the time and effort to actually normally play the game without throwing ‘gold’ at it.

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Not just fresh is a rat race - unfortunately the whole WoW concept is - the difference between CLassic and Retail is that Classic is expansion to expansion throwaway of gear, and retail is on a patch level, which happens even faster.

I also never said fresh would never happen - In fact, I have always argued for a constant fresh cycle of Classic, with all three expansions feeding into 3 Era realms → Classic, TBC & WotlK - Because I know people love to run in circles, which is completely fine.

Regarding GDKPs, I fully support the sentiment. I was in Era pre-GDKPs and saw the cancer expand.

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That’s an interesting perspective, thanks for sharing. I’m very much against GDKP, but I can see your point.

I remember playing in Legion. There was mechanics which allowed legendary to drop almost anywhere, especially in raids. So people were actively visiting old raids on all difficulties. Of course overgeared players easily stomped over all raids but they didn’t mind to invite few “naked” novices and funneled gear into them. That was interesting time, never before and never after I saw such a popularity of old raids.

I hated that legendary mechanics, but I admit that I liked this particular outcome. It was somewhat fun.

I still think that GDKP provokes RMT. That’s the only way to acquire enormous sums that raid gear is sold for, for new players. Scratch new player visiting GDKP - will find gold buyer. So if they would allow GDKP, they should allow tokens, so one would just buy those tokens instead of dealing with shady dealers and risking their account.

GDKP destroyed the first wow classic, I hope to never see it in new classic.

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But if the majority is behind, then you Can play with the majority, if you are behind. Which means the majority play together, and wont need the tryhards