Major issue that GDKP fixes

You talk alot of bs to be honest and are you even playing sod?
One thing thats really good in sod still vs era is the economy.
Sods economy is actually really healthy at the moment.
No gdkp means less expensive consumes. It really is not hard to afford all consumes for raiding.
They ofcourse did other things in sod aswell like adding gold sink npcs etc.

I’ve got mixed views.

The principle of a GDKP is fine. In practice however I think its intrinsically tied up to the bots/RMT, which I’d prefer wasn’t in game.

I suspect however I’m a minority on that point. I mean if I think about the guild’s I have been in for classic expansions, most have been extreme raid-loggers. By which I mean they are never online except 5 minutes before the raid (begging for a summon) - and are offline the second its finished. They are therefore never online to earn gold - whether that’s for an epic mount (that they also buy instantly), or even just the weekly cycle of raid consumables. I remember when I told someone in TBC Classic (about 4 weeks in on a new Blood Elf) I didn’t yet have enough gold for epic flying, they offered me 5k on the spot as if it was nothing. If they’d had to grind it that would have represented a huge amount of time. But instead it was about £100~. (Which still seemed quite generous - but I guess some people are rich.) But then there were people who entered TBC with the gold cap, so who knows.

Put it another way - I don’t think half of WoW players buy gold. But I wouldn’t be surprised if a very high percentage of the raiders do. But then once you are in a viable GDKP and earning vast sums (compared with conventional gold/hour grinds) you quickly never need to worry about it again - until you bid 10k gold on some Naxx gear, the equivalent of say 100-150 hours on a Rogue in BRD/Hunter in Maraudon etc).

Fun thread.

“We know it’s bad, but…”

Love it.

The first rule of fight club is? :slight_smile:

I do not talk nonsense, the reason why prices have went back to something somewhat reasonable is the same reason why ERA prices deflated rapidly after SoD was released is quite simple. Players not playing = Gold effectively being taken out of circulation.

All that gold still exists on SoD it’s just that so many people have stopped playing it, is lying dormant on their accounts therefore effectively being taken out of circulation.

When this happens on a large scale, this can cause prices to deflated.

I don’t talk bs at all

You talk bs yes.
And i can see you dont even play sod anymore or understand things they added to sod.
Prices in sod have always been pretty good except p3 when they messed up with incursions (which is recovered by the way)
Sod is still pretty populated like 5-6 layers and prices were good even in start of phase 4 when it was max layers.
Ppl even still do old raids and dungeons☺️

Aha. And how exactly did all this gold come into the system? (Haha)

Erm. I’ve been playing with plenty shiftworkers with wife and kids in guilds who were core raiders.
It’s just a cheap excuse.

This is very interesting

Bots.

I explain this to you in the post you quoted, why even reply if you didn’t read the post ?

I read your post. But still, if there are NO bots then there’s noone who can buy gold bc there is NONE.

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Get a job maybe u can get some gold too without spending your lifetime in a fictional world

I agree with you

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Gold buyers and RMT promoters are still trying to find excuses to “save” the GDKP system?

During vanilla in 2005 there was no GDKP madness, no BOTs everywhere and yet the AH was full, lots of stuff, ingredients, etc.

The prices were reasonable, the game was better managed.

So no, the absence of the BOTs and the GDKP would in no way be the end of the AH and other nonsense that I can read.

Cry about GDKP being banned.
Complain about bots going rampant and inflating the server.
IN ONE AND THE SAME POST.

Edit: I see what you doin’ 'ere mr Isellgold.

We will see how many people commit to end-game but I imagine the numbers will be a fraction of what they used to be because the GDKP ban.

It’s a hard truth but the question is this. Is the game healthier with + 50 Raids a day running on a server but with 10% of the players being cheaters or removing most of the cheaters but the server having like 2 Raids a day if that?

I’d personally have the cheater situation because as a PuGer, more raids allows me to be more flexable. I don’t care that a few bad players are BiS because they cheated because the game is a joke and braindead easy. I know I am better than those players and I can parse better with worse gear.

I never cheated in Classic and I remember doing the TBC dailys every single day on 2 characters until i grinded 20k. After a month of grinding my a** off, I managed to play smart and always stay gold positive and bought items later in the tier so they were cheaper. I kept doing the dailys and this made me have around 60k going into WoTLK.

Maybe the entry encourages gold buying but there is certainly a lot of us who do get the gold legit.

Maybe we can allow gdkp and just permaban anyone who partakes

Your argument overlooks several critical aspects of Classic WoW’s design and community. GDKP might offer a quick catch-up for some, but it has significant downsides that hurt the game in the long run. By facilitating gold-selling and effectively creating a “pay-to-win” ecosystem, GDKP undermines the core values of Classic WoW like teamwork, progression, and community-driven play.

Classic WoW has always emphasized the importance of being in a guild. Guilds naturally bridge the gap for undergeared players, running content like Molten Core and BWL long after they’ve become “old content” to help members catch up. Claiming that old raids will die without GDKP ignores the reality of how guilds and communities have operated in Classic for years.
GDKP doesn’t solve problems… it exacerbates them. It ties progression to wealth rather than skill or effort, encourages real-money trading, and alienates players who value fair competition. Classic WoW thrives on community, and guilds have always been the backbone of that. Players who understand the importance of guilds will always find a way to progress, with or without GDKP.

Biggest complainer usually want gear here and now :wink:

MC isn’t that liked. It’s a time hog until speedrun and usually doesnt give good rewards. One of reasons why GDKP got so massive.

Then people tryharding, rolling on PvP for “best” PvE guilds to get fastest clears… Creating mega realms, parsing and world buffing.

It hurts the game so badly, why is Cataclysm Classic, the most abandoned version of the game is still going the strongest out of all versions right now?

If it destorys the game why is Cataclysm Classic and WoTlK Classic so successful? People still play SR and normal runs in Cataclysm as well. Why not the community play how they would like?

If you are so anal about it. Just make 1 server without restrictions so the GDKP community can go there and you guys can stay on non GDKP servers. Obviously this would be a win win for everyone.