You can’t both call WoW a “collecthaton” and say PvP is neglected, since the best collectibles are PvP rewards.
Content and new maps are lacking, sure, but PvP gets fantastic cosmetics in large quantities.
You can’t both call WoW a “collecthaton” and say PvP is neglected, since the best collectibles are PvP rewards.
Content and new maps are lacking, sure, but PvP gets fantastic cosmetics in large quantities.
Don’t be ashamed you want Vulpera Paladins
We all do
Gnomes first!
This is now my 1st change, but it also covers worgen, pandaren and dracthyr.
They had a large amount of players but few of them were engaged.
I did all of this every week and I hated every second of it but I had to do it to play the content I wanted to play.
It was easy and boring in the extreme. NPC’s literally gradually nerfed themselves if you were about to fail. Never before have I seen something so bad.
Like that’s the thing they didn’t understand. Players engaging is not players enjoying. Ideally it should be like this, but it wasn’t.
Very, extremely subjective.
Again; subjective.
Also, to state that they get them in large quantities? Compared to what?
If you compare those quanities to ‘nothing’, then yeah sure.
If you compare those quantities to PvE cosmetics; not even remotely close.
Post edited
In respect of raid items, getting them considerably earlier than those who cannot raid, when the tier set abilities were still functioning, plus titles and achievements.
End game players get the best, latest stuff thrown at them all the time for the content they do.
Unless Wow manages to get in a few million more new players who enjoy raiding and can cope with the learning curve, and top gear items are added to tempt veterans back into them, it is unlikely to change.
It would split the players even more, and leave a lot less for collectors, transmog enthusiasts or roleplayers to get later on.
I am not impressed with gating a huge proportion of transmog just to appease the egos of a tiny minority whose esteem relies on the need to show off to others how awesome they are.
I can tell you categorically that high end raiders do not care about getting transmog sets early. As evidenced by the complete lack of any dissatisfaction when bliz dropped the ilvl requirement for an item to become mythic tier to 441, meaning every mythic model item was obtainable from heroic and Mythic+ as low as 17.
It’s stuff like making the mythic mount drop from all difficulties that irks me.
I’ve been thinking about this, and I came to the conclusion that we’ve really got some hardcore players who have already played everything and want something super hard and the latest and greatest because they already did everything else having been here for 10 years and whatnot. We leave them be.
Then we have another group who have not played everything and they want to experience the full breadth of content that WoW has to offer, so they don’t really care if it’s the latest, because they haven’t seen so much that isn’t. In ESO there’s casuals Sterling around old zones and raids all day. I want that for WoW.
So we just give everybody normal mode everywhere all at once. Raid whatever you want. Collect anything. There are 2 million players on raider.io. We should be alright.
But as soon as we say “No, you can’t do that. You will destroy the whole raid instantly, gz on hundreds of items in 10 minutes” this crowd just gets nothing.
In my way collectors still here to collect and everybody gets way more game, especially casuals. And end-game players aren’t bothered because the normal mode gear is worse than theirs from last season, but it’s still pretty decent for the casuals who aren’t going to raid heroic or music anyway.
I don’t think it is elitist, like Tahra keeps telling me. In explicitly asking Blizzard to 30-fold multiply the amount of content tuned for casuals.
Except all the players who don’t want to raid (or can’t). Who rely on LFR to at least see that content and experience it.
What about those players?
What about them? If we make old raids available and they don’t want to do them, just don’t?
But of course I’d definitely advocate for doing the same to the game worlds and dungeons, too. Scale the whole thing up to being like Dragonflight, capping the raids at normal difficulty. LFR is still there on the NPC if you wanna do that, although you know my feelings on LFR. Let’s ignore those for now and concede that nothing changes with LFR.
It doesn’t disappear, you just go get it once it’s soloable.
Oh you’re talking about old raids? Not current content?
Well… As long as the unscaled versions were also still available for those who want to overpower them with legacy buffs and such; then sure. Why not.
If you mean to revert all legacy raids to current level ones, without the option for people to solo them as legacy content: No, no way in hell do I want that.
Going back to this for a second. I just want to point out the only “Cosmetic” reward that is exclusive to Mythic difficulty raiding in the current tier is the title “Heir to the Void”. Everything else can be obtained from Heroic.
Mythic raiders basically don’t have exclusive rewards past ilvl at this point.
Well, I’d at least request that the normal mode version is the only one that gives useful loot. They can have the same mogs idc.
It’s just timewalking without the event, really.
And yes I’m talking about old expansions. Not this one.
This is referring to current content… Then:
No. Waiting 2 years before a significant part of the playerbase gets to see and experience the story of an expansion that’s been over by then is COMPLETELY and UTTERLY unacceptable.
Story can be experienced in LFR.
If you don’t want to do something, you don’t get the things from doing it.
Could the wait time on legacy raids be reduced by an expansion? Yeah absolutely.
Of course; it’d be silly for legacy raids to give current level loot.
Except when they gave a similar difficulty to current level instances.