Matchmaking is the only real fix for the M+ problem

I mean he is playing the game and getting into groups. Something you have been complaining for close to a month now.

It was not me it was Floober. He did a bunch of +10, live updates too slow some might say. Slower than you are mad with anger some might say.

Edit: Damn you replied to that twice, regarding your anger via madness “some might say” is a massive understatement.

Floober just hit a 3rd homer everyone while OP was soiling his nappy. If a box of tissues drops he said he’ll bring it here.

I can confirm all of this. I can smell OP’s soiled nappy for the key I’m in now. What is he doing?

All of this would have happened with an LFG system.


Btw just tried DOOM: The Dark Ages on Windows because I couldn’t get it to work on Linux. FSR is broken on Linux, but the whole bloody game is broken on Windows. The contents of the screen doesn’t fill the screen up, things are misaligned, wrong height, and goodness knows what else, and even once I got it set up and working, it had awful stuttering.

Plays buttery smooth on Linux as long as I turn FSR off though.

But if I do that, I have live with 50% TAA scaling, so basically playing at 1080p Nightmare. -_-

Hope FSR gets fixed soon. :slight_smile:

I played it on my xbox lol I love consoles like Nintendo, xbox, etc. more than PC, because they are usually perfectly optimized and buttered up for the games they run :joy:

No crashes, no worries, no headaches, no upgrading gpu, etc.

The difference is in a matchmaking system I could just spam it with instant queue pops as tank and get teleported to dungeons. Massive difference

While in LFG I have to deal with clicking on groups 5-15 min depending on how good my char looks to strangers

Yeah this does happen when the user gets control. Dev doesn’t see what’s coming, and in fairness they never wrote they support Linux, but they know it does run and they seem perfectly happy about it. They even told Valve which version it should run in, and therein lies the problem. Apparently Experimental works, but the version they chose doesn’t work if you use FSR. Works perfect on NVIDIA though.

Thing about consoles is… I want my computer to do what I tell it to do, and therefore consoles are too limited and annoying. Nintendo just wrote into their contract for Switch 2 that you can’t sue them, and if you try to run anything on the system Nintendo did not explicitly approve of then they will brick your console and laugh in your face. No warranty.

That’s not even legal, but this is what console players put up with. And even Windows is RAGE INDUCING because it comes from a legacy of letting you do what you want to but then someone decided it should be Clippy on a marketing campaign and tries to restrict the user and nags the user constantly to try a million things the user doesn’t want to do because the user has a different solution.

Want an overlay? Of course you do, here’s XBox Overlay. What’s that? Already got Steam? Well, gz! Now you have two overlays. Can’t turn the one in Windows off. Already buying your games from GOG? For shame. Here, have some notifications advertising GamePass. Want to back up? Of course you do! Here, back up to our cloud. Only costs tons of money per month. What’s that? You want to do it to Apple’s cloud? Can’t do that. Hey Apple, can I upload to OneDrive? No? Okay, can any of you upload to my own network drive? No? Of course not.

Oh it used to exist but you didn’t update it for 15 years and now it’s floating around in the control panel and being completely broken?

Well, isn’t that great.

A well managed Windows install by a company is bearable, but Windows on home PC’s triggers me into the stratosphere. I just ran it for the first time in months and I hated every second of it.

Fortunately DOOM now works better on Linux after turning off FSR, and I know Valve is working on a fix already - so is all is back to normal.

Eh, you’d just lose all that time on bad groups you weren’t in control of forming.

Also, the whole M+ system is optimized for Premade currently. One wipe sometimes means losing an hour of playtime without progress. If they add matchmaking then they have to adjust the gameplay quite a bit to matchmaking, which is what I want as well. It’s more punishing time-wise than it needs to be.

I think windows is just a bad operating system for gaming. It’s full of bloatware. Better to just play on a system that is fully optimized to run games with games optimized for the system like consoles or SteamOS devices. Windows PC are more something for office work nowadays. If my Laptop stops being able to run wow, I won’t upgrade

“Adjust the gameplay to be less punishing” really just means nerfing it.

Exactly like I said.

And therein lies the problem. People actually playing M+ DO NOT want that and if you nerf M+ in order to make it work for LFD there’s either going to be a storm kicked up or hundreds of thousands will quit because, as I just told you, LFD for MMO’s is a bad idea.

Yes, which Arch Linux and Nobara and several other distros are. I get a 10-25% FPS boost on Linux and that’s despite the fact that I’m running the Windows version of the game.

There are thousands of Linux ports on Steam already and WoW deliberately supports Linux through Wine. How can we tell? Because it responds to the Windows key and calls it Meta. Yeah, seriously. It also recently blocked some settings writing “this isn’t supported in wine”.

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There we have it folks we can all go home.

It’s never been about queues, it’s always been about nerfing the content until the person complaining can do it and get the rewards from it.

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Nerfing in this case just means:

  • Removing mechanics that require certain classes
  • Lowering death penalty and lowering pentalty for not timing a run

The problems of LFD get addressed with MMR. But the downside of MMR is that ppl will be angry, if they lose MMR and it’s not their fault. This means RIO would need to become something you can lose, not only gain, but Depletion and penalty for not timing a run would otherwise go away. This is way more accessible. How much Rio/MMR you lose is gonna be something that one can discuss. I would make it very lenient:

After multiple depletes you go a rank down over time, if you lose enough rating. The key you enter is categorized in RIO-ranges that is limited by your current dungeon MMR. Meaning you can set it lower, but not higher.

This should lead to people transitioning organically to their progression-level, but falling sooner or later if they had good rng. So optimally everyone progresses on their own pace and doesn’t do content that is too hard for them. This is fully gonna depend on statistical formulas Blizz implements, though Math not Blizz’s strength :sweat_smile:

However, in full Premades people should be able to set the key level themselves and fully ignore MMR to enter a dungeon, and they can’t lose MMR. MMR is purely for matchmaking. But Premades also lose Depletion and can manually adjust difficulty, as Depletion was previously only necessary for LFG pugs.

My solution improves the game for Pugs and for Premades.

Of course.

But also alternatively: Buffing the content if it’s too easy.

Again, for reference; we’re talking about a video game. No one is suggesting you should be able to get a PhD in astrophysics by burping the alphabet.
Just keep that in mind as you’re clutching your pearls in your chair.

I mean, WoW is by now a Seasonal game. It advertises a lot of new content and rewards with each new Season. There’s a journey to that content. Obviously you have to complete all the content, but you also have to do it at increasing difficulties.

That’s a pretty standard design for most Seasonal games. That’s what’s supposed to attract new and returning players with each and every new Season.
It’s a bit like an onion. The larger outer layers and the bulk of the content experience is for the masses, and the smaller layers in the middle are the extremely difficult challenges that are reserved for a small niche of hardcore veterans.
Again, standard Seasonal design you’ll find in any Seasonal game these days.

But the success of that design hinges upon the fact that the journey of progressing through the bulk of the content and the difficulties is realistic and doable for those new and returning players it is marketed and advertised toward.

If it fails to be realistic and doable for a lot of players, then they’re just going to have a demoralizing experience with a negative result, and then they won’t come back for the next Season. Why would they? So they can fail again?

If the suggestion for WoW is to nerf the content, then that’s simply in recognition of the fact that a lot of content in WoW is so far up its own butthole that that’s what has to happen for it to be approachable for the broader playerbase. And again, there’s a serious disconnect if the broader bulk of the Seasonal content experience is not tailored toward the broader bulk of the playerbase.

We could also make a thread where we talk about World Quests and how they could use a buff in terms of challenge and complexity. But now it just happens that we’re talking about Mythic+ in relation to the 1-10 weekly Vault and the Seasonal reward(s). And the difficulty of that 1-10 gameplay activity definitely has to come down in terms of challenge, complexity, and barriers to entry, among other.

You can still have your +12 and +13 exactly as they are. No one in this thread, that I am aware of, is suggesting otherwise. So the pearl clutching is accounted for; no one is suggesting to nerf the content that is actually meant to offer a profound challenge.

Again, exactly like any other Seasonal game. They all manage to have higher echelons of difficult content whilst still having a Seasonal journey with a content progression that serves the bulk of the content to the bulk of the playerbase in an easily digestible manner that feels both satisfying and fulfilling upon having consumed it.

It shouldn’t be so hard for WoW to get on board with that design when that is the design Blizzard are trying to copy.

It’s all just about wanting low effort BIS loot.

If that’s the case why have loot to begin with if people are opposed to having it be attached to things of consequence or challenge.

Loot to me seems to serve two purposes, it makes people do content they don’t enjoy, and it makes people like our friend here apopleptically angry that things they want but aren’t good enough to get exist.

If that’s all loot’s for then why have it at all?

I mean no BIS loot is high effort, you can always just buy carries in services channel. It’s more about making the game more fun to play, or reducing friction between playing and not playing

My ideal is: I press one button to play and that on any device.

I must say, and don’t take this the wrong way, that I am astounded that someone who can write such insightful articles about class balance and design, can have so little perspective on the game’s broader design philosophy.

You are doing +13 and from your ivory tower you’re looking down upon the new and returning players who perhaps struggle to complete a +5 (let alone get invited into it because they lack the credentials) and you scoff at their plight because they can just pull themselves together and put some real effort in like you did in old days past.

And you present that as the ruler by which player effort should be measured. Your effort? You who’s doing +13 and writing articles on class balance and design for a fansite. You who have 4000 posts on a forum about the video game. You who have 35000 achievement points in the video game.
You are the ruler by which effort is measured in this game?

I would put it this way:
For every single newcomer and probably most returning players the Mythic+ Seasonal progression is like playing a single-player game that has 3 difficulties: Hard, Expert, Impossible.
Obviously the basement dwellers who have played the single-player game for 20 years straight and who can complete the game on Impossible difficulty whilst wearing a blindfold will scoff at the request to lower the Hard and Expert difficulties to Normal and Hard respectively, but is anyone stepping on their toes?

Is anyone stepping on your toes?
You’re doing +13 and we’re talking about 1-10. What’s it to you what kind of effort these 1-10 players have to put in to get rewards that you earned ages ago and with far greater ease?

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Sorry but if you think M+ 2-10 as they currently exist even begins to approach expert then your barometer for this game needs recalibrating.

By all means, remove any and all difficulty from acquiring item level and make it all come from monotonous busywork. But then I’d prefer if the prestige content that does exist doesn’t require engaging in monotonous busywork for said ilvl in order to complete.

What op is looking for is already in the game.

It’s called heroic dungeons.

Instead of trying to hijack m+ and make it easier blizz should work on hc so it isn’t a complete snooze fest.

That should be the harder q able content. And then m+ is the non q content because it’s harder and requires that you think about your team comp.

And this is good.

We want players to stay playing in the game. Not just log in, do whatever it is they do and log off.

Funny enough, those doing the “Impossible” difficulty is precisely what they do. Log in, kill Gallywax. See you in S3.

Everyone else needs room to grow. A new player should know that there are X levels to this game. And he should be proud of his achievements none the less.

If wow was Mario, not everyone should rescue the princess. But you want players to stick around and try to get better, such that every season they do higher and higher levels and get closer and closer to the princess.

And that is how you create player retention. Which is good for everyone.

Oh I like your mario comparison but I would say everyone should be able to rescue the princess but not every should be able to do it while with one life or while gathering all red coins or without power ups.

Make a base system and then put chalanges on it.
And that’s what we have right now.
Everyone can see the end of every dungeon and raid cause we have difficulties that allow that for even the most casual gamer but we also have challenges like mthyic raid or high keys

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By the way. An update on your tanking adventures ?

Tested a couple of tanks to find my groove.
Monk dk and bear wanst for me but warrior made me very happy.

I use the leveling event right now to pull up a new warrior cause I wanted a big guy in the front. Love my forsaken but they are to flimsy.

I’m having much fun and insta invites are the cherry on top

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