Matchmaking is the only real fix for the M+ problem

Glad to hear it. :slight_smile:

They already can get the rewards easier and later. At the start of the season our max ilevel was limited by caps on crests. Now there is no cap and there is the 6 ilevel boost.

Someone who has been playing Delves the entire time is also probably fully decked out in Hero gear that can be upgraded to 671 now.

Also 681 crafted gear, that’s almost Mythic level and anyone can get it.

At some stage the simple explanation can be the correct one.

No need to wax lyrical over 12 paragraphs stating how the world and society has changed over the past 20 years and referring how we evolved from hunter gatherers on the plains to make your point. You’re analysing yourself into paralysis and drawing some questionable conclusions.

Ishayo said “Queues and hard content don’t mix well”. There is a fundamental tension here that will never be resolved unless Blizz cave yet more on principles. They may well, but lets not kid ourselves into thinking its a good thing.

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I don’t understand people like we playing different games or something? Everybody suggest to list your key etc etc. Do you know what actually happens if you play a pure dps class? You list your key sit there for 40 mins without a tank or heal applying and then you just exit the game and play something more fun.

Literally stopped doing m+ for a long time now this is the worst content the game has to offer by far.

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Mhm, so we make the rewards for 0-10 more reachable for new/returning players, fine. But that does bring up the question (to me); for who is M+?

For those that want the path of least resistance to get certain gear, or for those who want to have a challenge that matches their skills and/or gear?

When it comes to queuable content, do we have any (PvE) that offers a proper challenge? I don’t think so;

  • LFR: it’s quite literally story mode deluxe. The more you fail the bigger the buff you get, in the end you cannot fail.
  • Timewalking: Levelling content / error, difficulty not found
  • Normal dungeon: Levelling content
  • Heroic dungeon: Error, difficulty not found

The lower the bar to step into PvE, the easier it will be. That’s a given.

So why do they need to do M+ to get gear? We’ve now got Delves for those, don’t we?

I think by looking into matchmaking for M+, we should first take a step back and figure out whether the players do the content for the “right” reason (because they like it, not only because the best gear drops there).

And in addition, perhaps, look into why players fail in lower keys. In the base all they need to do is avoid the avoidable and interrupt the interruptable. Just improve those two elements, then?

Looks like all the dungeons i saw started by a dps in NOP got started yesterday. Between 20.00 and 22.00 i also runned 3 keys. Not sure what the problem is.

I started my alt devEvoker 2 weeks ago and apparently i have already done 8 dungeons on it.

I think the game can do a whole lot better in explaining what is going on. On both trash and bosses.

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Prob depends on the level and dungeon. Last one I listed was a Meadery 10 as DPS, it took in total 3 minutes to form an entire group. And I wasn’t even that well geared, nor a meta dps spec.

Esp +7 and +10 are popular and relatively easy to form a group for. A +9 is harder to fill, same with e.g. a +5.

I do think so too. Also, perhaps having a little less stuff happening at once would be good at those levels, and the spell queue changes most likely did nothing good for them either.

Imo something like a “Boss Ability Timeline” should be baseline in the game, quite useful to understand when comes what.

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This has a price though. Blizzard has tried in the past to simplify combat.

And the way they did it is by placing Luitenants that are more like bosses than trash. And 1 mistake == 1-shot or wipe.

Fact of the matter is that if you pull a 20 mob pack and dont give any of them something to do… the only difficulty the encounter has is White Hits to the tank. And that is not good, or fun either.

Overall, I think things are the way they should be. We can take the 1st pulls of Mechagon for example. In high keys you pull 4 packs and BL the thing. And you have 50 mobs doing 50 things and its a mess. But its also a high key. You are expected to have the skill to deal with all that.

But that is totally not necessary to do in lower keys. You can pull pack by pack, and then its not that big of an issue to dodge 1 or 2 swirlies and kick 1 bomb dude.

So IMO we are in a good balance. Better than putting beefy luitenants all over the place (like the CoT dungeon… for example…).

What has a prize to just explain what trash is doing?
I am not asking to change or simplify combat.

Lets take extractors in motherlode, a notorious wipe pull. When you die to an extractor circle, let the game explain the circles follow the tank. So when the tank goes a pre-defined route, you can always be safe.
I need to heal and not be in melee during that time. Without external sources i just have to let my group die because i have no chance to heal. And that feeling is actually really frustrating.

The game can be way better in explaining what happened.

In floodgate on the blood-casters where you get those circles on the ground, how do you deal with that? You stun the RPG casts during the blood-cast. I do not know how anyone can even understand that RPG means “big circles on the ground”. You need external sources now.

Isent that the whole point of M+?

I figured that out by dying and trying to find a solution. And the solution I got is the same as you: Dont stand at melee range during those pulls.

I also time my CDs appropriatelly for high mobility scenarios and low mobility scenarios. Like Link. I know that is not a good place to put it if people are going to be running like headless chickens all over the place.

I also figured out that the AoE from the extractors is not what actually kills people. What kills people are all the other mobs casting “rock bolts” or whatever. Because the healer cant reliably have everyone at 100%, and people wont be kicking.

So I save my cap totem for that situation specifically. AoE incoming: I 1 chain heal and emmediatelly Cap totem. To stop those mobs from cating anything during the AoE.

… ECT…

Its literally the fun of M+. So I am against removing that fun.

Its like spending money on some super cool puzzle game. And the solutoin is given to you the moment you start. Or having a step1, 2, 3 ikea manual on how to get to complete the challange.

Its not rocket science to see that. Its literally 1 big oger and 2 goblins. The only thing those 2 goblins do creates huge circles on the ground…

And not even MDI routes pull the Ogres + a ton of mini-mobs toguether. Its suicide. Its either skiped, or done 1 at a time. Like a “mini luitenant”.

And that is my point. That “mini luitenant” does stupid amounts of damage. But you only have 2 mechanics to deal. I prefer 1000 small mechanics, but not be in a situatuation where 1 miss-casted deff CD and its a deplete.

I can do you one better. You can stun the reload casts as well (I forgot which cast was longer). They cannot cast RPG unless Reload goes of.

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Yeah that is why you are a way better player than me :slight_smile: But for the more mortals the game is just super frustrating. Without insane studiying external sources for hours and hours i wouldnt play the game anymore.

This is what i mean. How is this even remotely logic? I have absolutely no idea where the puzzle is in this.

Imo; mechanics should be clear. The game is already hard enough WITH knowledge.

Have you ever had a conversation with these people that fail low keys? It’s not about not being able to interrupt OR avoiding mechanics. They simply don’t care. They aren’t invested enough in improving that they will even try.

“it’s just a game bro” “i don’t care” “get a life (after i asked why our shaman didn’t BL last boss in Dawnbreaker last season)”

These people don’t have the same drive/passion that higher rio players do. They play as if they are absentmindedly swatting a fly out of the air. You can’t make them care either. The amount of times i check details in a low key to see their itemlevel (click the tick) and they show 0. As in, they don’t even have details so it can’t communicate the item level.

It’s like playing with drunk lobotomites.

It has nothing to do with skill. And I am not that good of a player either. And you dont need to study external sources for anything. What you should do is simply play, observe, watch and try your best.

And IF you get stuck at a certain mechanic, THEN you spend 5 minutes looking at external sources.

Like the absolutely horrible EB mage boss if you remember. I was stuck on how to heal that boss. Tried it on +20 and +22 like 20 times. Just to try and figure out how to do it. Did not manage.

THEN I saw a video of Laren doing EB28 and how he did it. But not the whole 1h video. Just the 5 min boss fight to see what CDs he uses.

THEN I managed to reliably heal that boss. But in the process, I practiced something 20 times. And that was not wasted. All that went into a big bag of “skill” that you carry season after season.

And FYI: This is not how you should learn WOW specifically. This is how you should learn ANY skill you want. In any RL application. From cooking, sewing, plumbing, math, history, university, primary school… anything…

We are different people :slight_smile:
That works for you.

I take a class.

had a “discussion” with an IRL about this, about why he wouldn’t CC it.

“It’s fine i can easily dodge it” standard melee player :joy: Never mind the disc not able to cast during heavy damage lol

Have you tried to do it “my way”? :slight_smile: I can vouch for that. I can teach anyone math and calculus like that too… :slight_smile:

Just think about it. A teen that struggles in math. What do I do? I get a 3000 page book of math and drop it infont of him? I say “read this and il see you in 3 months”?

NO. You go step by step. Chapter by chapter. With examples. And homework, lots of it. Practicing problems, sligtly more difficult, so that the student himself finds the solution to the problem.

You tell me. :slight_smile: It works. And not only for teens learning math. For adults that just had their 1st kid and need to learn to do bottles and change diapers too.

Yes. That is why i am studying. The game is not fun not knowing anything. It is super frustrating.

That is why i also studied math. You are not going to play around numbers and then get bad results, and then tell your teacher you are puzzling, not learning. The book tells you what to do and you practice and then get a good result on the test.

Then it boils down to; why are they doing M+? A mode that clearly isn’t really suiting the way they play or want to play.

If they want a non-existing challenge, we have other content available for them.

Well… what can I say. Im not sure giving people the answers to problems is a good thing. So lets agree to disagree here. :slight_smile:

If your goal is to pass tests and thats it. YES.

If your goal is to learn math properly, then no. And its the teachers job to make sure you reach your own solutions to the problems. Otherwise all you learn is how to pass a test.

Its like a puzzle. If your goal is to have a picture on your living room that looks like a puzzle. Then yes. Buy it, build it according to the instructions. Hang it.

If your goal is to have fun figuring out how to solve the puzzle. Then no. No instructions. You should figure it out.