The problem with solo queue is that you’ll get people queuing up who don’t want to try and just want to be carried - which isn’t too bad in raid, cause there’s way more people to carry them.
In m+ you just have 5, so it’s more likely in this scenario, more keys will be bricked, cause no one can control who joins.
You can go there and do the dungeons no one stops you.
The content is just not designed for soloq maybe the lower key up to 6 could do but after that I don’t think it could work.
And I think even casual players should put some effort into getting there stuff done
I thonk that the adventure guide shoul be reworked as a whole. The boss abilities section is fine, but mob abilities should absolutely be in it as well. However having like what 20-30 different pages for all the units in a dungeon is a bit stupid and off putting. What I propose is that the MDT addon be incorporated into the game as well as adding mob ability descriptions once you click on a mob. Also maybe add this for delves as well.
Are we talking about the same players? What casual player is reading mob abilities lol. They can’t even respond to written instruction. I’m not sure they can read
Well, maybe further develop follower dungeons where your group explains mechanics and marks per pack which mob is dangerous when you slowly go through a dungeon. I would love something like that.
Maybe pre-color nameplates by the type. Like caster, frontaller, AOE’er. Like that.
Absolutely, M+ would still be fun for premade, just maybe slightly less for hardcore players like Uda, but way more fun for average joe players. That M+ design also includes soloqueue considerations doesn’t mean it needs to fully ignore premade. It only needs to ignore MDI/pro-play demands.
I want wow to cater to people primarily ranging from casual to someone that does the 3 first mythic bosses or gets KS Hero. Going beyond that should be possible, but it should not be the design priority
Well first you dont need to describe absolutely every single little deatail mobs do. I mean… things like “throw rock” or “fire bolt” are obvious enough.
And seccond. Blizzard’s intention is to fight the addon war by including addons themselves. DBM, Lazy Macros, and others are not the only ones…
MDT is also a very used addon. And in it, you can see the abilities of every mob. Plus other things. So this is where I would put all that adventurer guide stuff into.
The gradient is definitely smooth, which is also why the slide is so slippery. It’s unusual for Broduin to be able to see the slide; most people who have his positions do not see the slide. They think they can just stop sliding down by just vibing with what the playerbase wants.
This is a BIG mistake. You gotta know what your game is. Just calling it “modern” will just cause a mess.
There are of course modern and older interpretations of various genres, but just calling it a modern game is like fumbling in the mist.
You need to sit down and you need to hash out: What is World of Warcraft? And what does that imply for limits?
And once you’ve done that, there are just some limits you do not cross. Ever.
I have to disagree here. Follower dungeons? At max level? No.
I would love something like that in a special continent for new players. Where they learn the game from scratch. Like the level 1-10 island. That is where this belongs.
And dont forget NPC arenas/BGs. And NPC raids. PLUS, proper healing and tanking tutorials with NPCs too.
But at max level? No. Its time to “apply” what people learned, or did not learn. By any means they consider sufficient.
The very vast majority of the M+ playerbase is already soloqueueing manually using LFG in the most annoying way possible while Blizzard is ignoring them design-wise