Matchmaking is the only real fix for the M+ problem

A solo queue will get you into a Mythic 0 with zero score.
And when you’ve done that successfully a time or two, then it will get you into a +2 with higher than zero score.
And when you’ve done that successfully a time or two, then it will get you into the following key, and so on.
And eventually it will also get you into a +10 with 2000 score.

It’s all just a matter of incremental progress. And that’s no different from today.

Lillith wants to get in +10 without score with a soloQ.
That is what i responded on.

2000 score is like +6.
He literally complained he did not get invited in +7 keys of dungeons he did never play and THAT IS WHY HE WANTS A SOLOQ
Like a soloq will get him without score in a higher key.

People are acting like it’s rocket science mixed with brain surgery.

Get a key from the Panda in Dorn, list it and get it going.

The group will time it or they won’t. That’s it. It’s that simple. The people who want to play m+ are already doing this.

But why would an automated queue system care about your score?

It doesn’t.

You can easily construct a progressive ladder through an automated queue system that just checks for a required item level (increasing with each key) and a required number of completed keys of the previous difficulty.
Fulfill those basic criteria and you can queue for the following key.
Your score is really just for bragging rights and rewards – as it is today.

Basically how it works in any game already.

Delves, normal raids, open world, mythic dungeons, pet battles, unrated PvP, solo Q rated PvP.

The only content in this game that doesn’t cater to the average player is harder versions of content those players already are capable of.

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Blizzard just needs to design their game themselves, and not listen blindly or at all to esports Orgs telling them how to design class trees, and other content, while then dismissing casuals “they can just go do delves”

OMG. You give me lessons on tanks when you yourself cannot read what I was talking about.

Worst still… you give lessons to people about “the state of M+” when you cannot even understand the strengths and weaknesses of each class or the value of DR vs. Absorb Shield/self heal.

Tank DPS is irrelevant. I will give you a TLDR simplified version of BDK’s situation :

Their whole “thing” is healing back the damage they receive. It’s what “death strike” does. As opposed to a PWarrior for example. Who’s whole thing is casting DRs to receive less damage (ignore pain/shield block).

If a tank has 15M health. And you reach a key level where mobs start hitting you for 15M health… a warrior tank will receive just half of that. Because of all his DRs. A BDK is expected to get hit for 15M health, but heal half of that back up.

In a normal situation, they would both end up with 7.5M HP. So all Gucci. All balanced.

Guess what? If 15M - 15M = 0 … then this implies a dead BDK tank. He cant even cast Death Strike. As oposed to a warrior tank. Which would look like this: 15M - 7.5M = 7.5M … which is > 0, which implies an alive Tank.

That’s the TLDR of BDK.

M+ is just 1 end-game pillar of the entire game.

Read the posts i respond on.
Lillith complains he does not get invited in dungeons of +7-10 which he has never done. And that is why he wants a soloQ.

Dont you think a soloQ is failing hard when the first dungeon you do is on +10. A dungeon you have never seen before?

Does any game work like this already? REALLY??

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They can do normal or heroic raids, or mythic dungeons, or any of the other plethora of stuff this game has that isn’t exactly mythic raids or m+.

Unless your argument is that normal / heroic raiding isn’t fun or engaging purely because better loot drops elsewhere from something you don’t engage with? Normal and heroic raids align very closely with the raid experience of wotlk, it never got removed.

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I think the entire design of the PVE endgame is made for and by RWF raiders and MDI competitors, and everything else is just a downscaled afterthought without any design direction/intention other than providing a reward system

The class trees don’t even work at all for PvP. They are purely designed for Raiders and MDI players in Esports orgs hand in hand with content creators. Blizzard gave up on designing a game. Delves was a desperate attempt at throwing the broad audience a nugget without accepting that they wasted a lot of ressources on class redesign.

But I understand Blizzard: They lost so much of their staff since Legion, that it’s hard to actually design a game like wow themselves.

But who? Who gets the key and forms a group and does the Dungeon?

You and I and everyone else here who already play WoW and who are well-versed in the game and everything it entails because we’ve played this crap for years and years and years and basically have a PhD in the game and it’s likely one of the things we’re the most skilled at as humans besides our real-life jobs.

When we quit this game, anyone of us, who’s going to replace our spot?

Who is it that Blizzard can drag in from the street and put in front of WoW and 1…2…3 they’re tanking that +12 Mythic key like it’s no big deal.

Who is that?

Blizzard obviously can’t talk about the next 30 years of Warcraft and the next decades of adventure under the assumption that it’s old farts like you and I and everyone else here who are going to keep this game alive for all that time. We’ll barely be alive ourselves with that timeframe!

Blizzard needs to make the game accessible and approachable for a wider audience. An audience of people who don’t already play WoW and who haven’t grown up with this type of gaming and who haven’t been pre-exposed to tanks or healers or rotations or AoE or whatever.
If Blizzard can’t figure that out for the long term, then there really isn’t any long term for WoW. Then it’ll just be some old obscure game for a niche audience of old farts like you and I (apologies if you’re not middle-aged, but I’m assuming most here are).
There’s no business in that, and it’s certainly not the path toward some kind of renaissance for the game either.

“Deal with it”
Yeah I dunno but I think you’re the one that’s gotta deal with it.
Maybe we will get solo queue at some point but 0 chance it will be with an actual matchmaking system.
Anyone that thinks Blizzard will genuinely spend resources on that is huffing a dose of copium so large it’s not even funny anymore.

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Anyone that reaches level 80. They get a quest that takes them to that Panda right there. And that panda explains what the key is, and what to do with it.

But for those that need a little arrow pointing them to the LFG… maybe. Maybe you got a point and that is what absolute new players need.

Still not a SoloQ. Just a tutorial.

Blizzard has been on record to say things go both ways. In some aspects dungeons are designed around being roughly the same length and difficulty to integrate into the m+ system, but places like Floodgate also have the option to be ran as sprawling exploratory experiences with like-minded players.

Raid bosses too don’t necessarily start as mythic fights that are tuned down, but also as heroic fights that have things added to them. For example mythic cauldron is heroic but with a few tiny tweaks and higher numbers, it’s not the “Real” version of the boss where everyone else gets a cheap imitation.

The existence of harder content should not inherently devalue the experience or enjoyment a player gets from doing easier content. Unless that player cares more about getting the best loot than actually enjoying the content.

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It dosent work.

SC2: It works up to Brutal +. After that… LFG.
Darktide: It works up to Auric. After that… LFG.

Those are the 2 I play. But I can go on if you want.

WOW: It works up to Heroic Dungeons. After that… LFG.

Exactly. And not only that. M+ is a COOPERATIVE PvE game-mode in a game that tries really hard to socialize people (and sometimes fails at it, as you pointed out in other threads).

And the only people that have an issue with this are:

(A) People that want a fast-track to rewards. Like Lilith.
(B) People that want to play a cooperative PvE multi-player game-mode as some SP game with NPCs.
(C) People that dont want to socialize, or talk to anyone. Basically, a “lone wolf” type of person.

So. If you play M+ as intended, you WILL have ZERO issues. However. If you have a problem with any of the 3 things, blizzard got you covered. Dont worry.

They made Delves and Heroic dungeons. That’s their purpose. To accommodate a wider audience. Blizzard is doing EXACTLY what you people are asking them to do.

I think a lot of this discussion is muddied because everyone has different concepts in mind when “solo queue” is being mentioned.

I imagine one design, you probably imagine something else, and Lilith probably has a third design in mind.

And whereas we can probably nit-pick on everyone’s armchair design, that doesn’t really invalidate the general concept and thoughts behind a “solo queue”.

I think what ultimately matters is what’s Blizzard’s thinking on the matter. And their design will ultimately not be identical to mine or yours or Lillith’s.
So it’s more whether the pros versus cons for the conceptual idea of a “solo queue” are favorable to Blizzard, and whether it aligns with their chosen game direction or not.

And I think the answer to that is yes.

Beyond that it’s nit-picking details which feels besides the point.

And then it’s just a question of time-frame which is often the case with Blizzard. I mean, people believed WoW would get Housing 15 years ago. It turns out they were right, but the timeframe is worth keeping in mind, because how great is it to be right about something that first happens 15 years later?
And that’s probably also the crux here. I feel pretty confident that “solo queue” will happen, but whether it happens in 1, 3, or 5 years does inevitably matter. And I suppose that depends on how severe an issue you consider the status quo to be and thus how high Blizzard would prioritize working on a “solo queue”.

But the minor details of a “solo queue” as someone imagines it? Eh, that’s just forum bickering.

I am never quitting WoW so Blizzard doesn’t have to worry about replacing me.

I didn’t even start M+ until SL so it’s not like I’m a veteran, I’m a baby in relative terms. I started tanking in WoD but I didn’t really do any endgame content.

You are correct that I’m old though. There are still young people joining though. I think the game just has a pull that pulls in the people it needs to pull in.

Are you actually serious right now? Tank damage is absolutely relevant, and if you can’t grasp that, then I don’t know what game you’re playing. Tank DPS is a critical factor in both threat management and overall dungeon efficiency. it’s part of the job. A tank who does no damage is a liability. Tanks need to actively contribute damage,it’s what keeps the pace up and helps clear trash faster. If a tank is not contributing to DPS the rest of the group is forced to do more work than they should have to.

Maybe you’re too busy getting carried to realize that.