Matchmaking is the only real fix for the M+ problem

But again, the queue system can work with that just fine.

You can just put in a simple requirement that you must have completed the prior Dungeon difficulty x amount of times before you can do the next one.

That eliminates “one trick ponies” just as well as your score does.

Hardly. And thanks for proving, yet again, that you dont understand m+.

At SOME point score = skill. The point is not at 3k score or 3,2k score. Its a bit higher (close to title range). Every rating below that is just…not a representation of skill.

Let me be frank (without any toxicity behind it, genuinely): people below title range are just really, really bad and cant properly use wasd.

And obviously if the difference between 2 players in score is too far apart, the player with the higher score is definitely more skilled.

But that’s a very zoomed-in perspective on a system that will have far greater benefit from a more zoomed-out perspective.
Again, it’s hundreds of thousands of players doing millions of Dungeons every week. And if they all save a mere 26 seconds every time they make a new group, the time savings become huge. And that’s the kind of stuff that Blizzard can read on their metrics. They get a lot more player activity because less time is spent forming groups. Even if it’s just 26 seconds per player, it becomes a lot more than that across a whole playerbase.

Yes, M+ matchmaking just automates something very annoying that vast majority of people do already, while for Heroic Raiding it’s different, because Heroic Raiding ideally needs some level of genuine vocal coordination and Leadership, so for that it’s unreasonable to add matchmaking. But could Raiding be more approachable for the average players in other ways? Absolutely, and Blizz is trying to accomplish this already.

Literally NOBODY on this world likes homework keys. Its the most annoying part of m+.
I personally dont learn anything from timing a +15 ToP for the 5th time. I’ve already timed it, i know what to do. I want to progress the next level.

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You asked for a solution and I provided a simple and straight-forward one.

I haven’t said it’s the only option. Or a desired one. Or the one Blizzard would opt for.

I just said it to make the point that there are clearly solutions for the concerns you raise.

And again, you still have LFG and Communities and Guilds and Friends Lists and so on. So if you don’t like what the queue system entails, then like it already is in all other aspects of the game, then you can just make a premade group and go at it in your own way.

But fine, we don’t want players to require more than 1 completed Dungeon of a particular difficulty before gaining access to the next one, because we don’t like homework Dungeons. But we still want the queue system to evaluate whether a player is qualified for the next Dungeon difficulty even if he has only completed each prior one a single time.
A fancy system would incorporate performance metrics into the group-making. I mean, Blizzard has everyone’s combat log, so they can easily make a system that judges players’ individual Dungeon performance based on deaths, success/failure on mechanics, or similar. When I play chess the review functionality does that, it estimates my ELO rating based on the accuracy of the moves I made. You can do something similar for WoW, if it should be super fancy. That’s essentially what all those dps ranking sites do anyway.

Well then I don’t see the problem.
If you beat one Dungeon difficulty then you are qualified for queueing for the next one. It’s fair to say that you will have a decent chance of success because you completed the prior difficulty – and so did everyone else in your group.
Doesn’t Delves already work this way? I think they do. Works fine.

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Cooldown on keystone same as duration of the key, resets if key is completed, honestly sounds like common sense, but i guess that does not exist right now in the game.

When did I ask for a solution? Maybe there is a misunderstanding, but i dont need a solution because the system works perfectly fine.

They could give charges to keystones so we dont deplete them immediatly.

Oh yeah, like I said, I don’t see any future wherein the current LFG, Communities, Friends Lists, and Guilds would somehow cease to exist.

So queue system or not, if you’re happy with the way things are, then you can just continue with that.

I mean, in all the other areas where Blizzard have introduced queue systems in all their games, they have also retained the ability to form groups manually.
So it’s never one or the other, it’s always both.

I think it’s a dumb design.

Just make standard Greater Rift keys from Diablo III that players can farm a bunch of if they want. That’s the inspiration after all.

Yes I think a perfomance based Elo/MMR is gonna be the most realistic way to make M+ matchmaking work with its current design. But the design could also change to make it not necessary. Depends on Blizz’s view.

Premades should get more QoL in exchange like being able to manually select keylevel and removing depletion for Premades, so friend groups are still gonna stick together. Nobody wants to break that apart, if ppl were worrying about this.

I think there should always be a reason to play with friends, but the Pug experience should not feel miserable at the same time.

How would you know? You have done zero M+ this season.

I’m at the plate in +10 once again.

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…re-read this whole thread and then come back. There are way too many problems with a matchmaking system. A simple “performance based elo/mmr” system is not gonna work in the current situation.

I’m a returning player, I have been playing before. I came back to TWW, because Metzen was roaring in Orcish at Blizzcon and my Zugzug activated

I quit before, because of a mix where I felt like the game didn’t have a cool vibe/theme anymore, and the gameplay stopped being centered around fun, and more around other things I mentionned in this thread a lot

On the positive side: I think current Legion Remix ideas and making combat addons obsolete is the exact type of direction I really wanted

I honestly think a queue system that just covers 1-10 doesn’t need to have a lot of bells or whistles to it, because the gameplay challenge is really not that high. And I don’t think Blizzard intends it to be either. It’s the gameplay experience for the masses.

The biggest problem for most players trying to make that 1-10 progression is not the actual challenge of the content or their ability as players – it’s getting into groups.

Once you remove that barrier to entry it’ll be cruise sailing for a lot of players.

There. Fixed it for you.

NOPE. None of those games are PvE. How… suspicious…

So they would be breaking new ground. As the only PvE game to do it. How funny right? Why hasent any other game managed to do it? If its so easy. :slight_smile:

You have no idea. They cant even properly use wasd.

Just prune the classes so much that they can be played on controller and have people walk with left stick :joy: Problem solved

Prune the classes that work perfectly fine? Maybe its time to git gud. WoW aint a difficult game.

Trust me, I can play wow, it’s really a matter of preference, nothing else :sweat_smile: I accept your preference too, I just voiced mine. If I could I would just play wow on my console with a controller or even handheld :grin:

If that was truly the case, then it should be Blizzard’s priority to nerf the living hell out of every Dungeon from 1-10 so that they could successfully be completed by a group of players who couldn’t even properly use WASD.

Again, what is the goal here? To create a game experience that’s miserable for the people who actually play it? No. What kind of business is that?! What kind of game is that??

Blizzard’s most imperative goal is to create a satisfying game experience for the players they got, not the ones they would like to have.

And if Blizzard’s audience of players consists of drooling idiots, then that’s the audience Blizzard has to balance the game around.

Designing the game with contempt for the people who play it is as bad an idea as it sounds like.