Matchmaking is the only real fix for the M+ problem

Lets pray that this day never comes.

I agree to that statement. After having witnessed first hand what a world first M+ player can do. I don’t even come close to their skill. Not in 1M years will I be able to do what they do.

They could be robots with 20 fingers on each hand for all I care. Its not possible to reach their level.

Anyone bellow that is simply… yoloing content. Comparatively speaking.

With 1 Button macro ? That day is already here. Its jsut when they will make a port to consoles

That’s true, and that’s what I meant: Every time Blizzard wanted to implement something fun, they had to worry about not messing with this extremely competitive content. That’s exactly the problem. And when designing classes, the pro players were dominating the discussion and Blizzard designed the classes for their wishes. That’s exactly the issue.

Ideally Blizzard should make the content on a basis for the average players, and the Pro players are supposed to adjust, not vice-versa. And that’s good for the pro players too. Remember: Wow’s esports scene was the most alive during Legion, where the game was extremely catering to average/casual players

Meaningful choices. The slogan of the casuals. Thats why the covenants during shadowlands ended up like they did. Thats why we have the current talent trees.

But hey, you are just enother professional Forum troll who doesnt want to improve the game. You want everything catered to you.

But that is not true.

Look at this recent “turbo” event. Everyone BUT title M+ players are claiming it as a massive success.

I beleive it’s a huge success because instead of simply saying… well… I reached as far as I can go. Il quit until S3… now you have more gear to farm. And especially, 2 key levels more to push. And 2 key levels bellow title range. So its not like im getting anything for free.

Everyone is happy. All the guilds that did not kill gallywax, will do so. Delvers have more things to do. M+ more things to farm and more levels to push…

The only ones that are complaining are those that have already done +20s (title range). They thought the season was over. And now, they have to push once again to higher levels to keep their status.

It takes a lot of effort and hours to time a +20. It seems easy, because you only see the “final product”. Not the countless wipes that lead to it.

And blizzard’s response to that is: I dont care. Suck it up bros!

And guess what: When corruptions roll in… they have to do that process all over again. And again when the 700 ilvl belt comes by. Meanwhile, everyone else is just happily doing their thing.

And we will see what happens after the MDI. But usually a massive balance patch comes by, and now they have to re-roll to the next FOTM spec once again. I dont care. I play RShaman no matter what.

Anyone bellow title range dosent need to reroll either. Cause that extra % means nothing to them with respect to progress… Its only title players that are constantly being screwed by these patches. You and I, we get more fun stuff to do.

As a successful game dev once said: you develop the game for EVERYONE. And Blizzard is catering to the casuals more than ever.

Right now with their future announcements: Yes. Guess why I returned! But: Wow was developped for the average joe between WotLK and Legion and kind of BFA. In shadowlands they started catering more and more to esports audience. In Dragonflight they were only focusing on PvE esports audience for their fundamental gameplay design, and that was a massive mistake. In TWW they realised this and tried to fix with Delves, but they realised themselves it’s a wider issue, so now they do things like replacing combat addons, etc.

Who said that? We’re going to need a name here because that’s a pretty silly thing to be quoted for saying. “Everyone” is quite an oxymoron in terms of development. It’s nonsense.

So who is this successful developer who said this and can you broaden the context?

I know the Blizzard mantra of old was that they developed the game for themselves, because they were gamers, so if they liked their own games, then they were confident that the broader gaming audience would also like them.
That’s a bit more of a sophisticated approach than just saying you’re developing for EVERYONE.

ICC25 HC sais… HELLO !!! Its one of the hardest bosses ever made. Legion Antorus sais HELLO !!

If you think that, then you are so wrong. Back then there was hard core raiding… and thats IT. Nothing else. So I doubt that they had the “casual player” as you understand it in mind.

What e-sports audience? Define that please. Because… e-sports in WOW? MDI? You call that an e-sports? That is literally Bobby Coticks failed attempt at an e-sport.

Who are these “e-sport” audience you talk about?

Yeah exactly, it is, but it tries to be an esport and it’s designed as such, and yes: as a failed attempt too

Bobby did some things right though, because Bobby understood in Legion that they still have to produce for the broader masses with artifact weapons, etc. and was careful with designing M+

Making an MDI event is not designing a whole system for it. Its FAR from it.

LoL and SC2 are proper e-sports. And they got bronze leagues for the average joe and its working just fine.

M+ is exactly the same. You got +20s and you got +2 “bronze league” for the average joe.

Bobby wanted to put adds in wow. He is the devil incarnate.

LoL is an esport that makes the game fun for the average player. SC2 is not and was never doing that (Appealing to average player)

Wow should not even try to be an esport imo, the competitions should be a side effect of the game being very popular, not a design focus

Are you intentionally not reading what i wrote?

Dragonflight was THE expansion for the casuals, lol. Okay, right now you are just trolling. This is pure insanity at this point.

The casual community asked for solo pve content and Blizzard introduced Delves. You are twisting the narrative to fit your view. Disgusting.

Riot August. You will find his short if you dig deep enough.

“Started catering to” vs “100% dedicating to” are 2 different things. Shadowlands was where it started, Dragonflight became fully fixated on what Blizzard wants to be wow esports

Shadowlands had the problem too, that it was extremely grindy and alt-unfriendly, which has nothing to do with either thing

…Uda, please hold me back. How is this guy even allowed to voice any kind of opinion after that sentence?

And they dont do you fool. They introduced Mythic raids because they got rid of Flex in MoP. The OG Challengemode was the predecessor of M+. M+ is to this day the undisputed BEST introduced content ever.

You cant play high keys? Play low keys. Its that simple.

Its Kinda ironic that you dont see the connection between patch which makes everything significantly easier due to extra crests and itlv on gear , few extra sources of gear and powerfull belt / enchant which will NERF game again and popularity of this event :smiley:

Somehow they dont add turbo-chalenging-content only mąkę things easier for casuals with dvelve / visions as main content of patch

People pug raids every week, why should that not be queuable like m+? People even LFG mythic raids (first bosses).

You are completely delusional if you genuinely believe that Blizzard 100% dedicated everything to the Esport scene. Dragonflight was THE casual expansion.
World Events, improved crafting, a new race and class, they got rid of seasonal affixes, they talent rework because CASUALS didnt like the MoP style talent trees (and wanted more choices), S4 Shadowlands was THE casual season and CASUALS got a taste of BiS items.

You must be high, there is no other explanation.

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