Do you think there will be a big difference between +5 LFG and +5 solo q? That’s interesting. I would think it would be a similar experience, and for the higher keys, if you play badly, you most likely won’t get carried to high keys (unlike now, where you can if you’re playing with premades). I have a lot of funny stories from watching people pug on twitch in HIGH keys, and from people playing HIGH keys.
+12 is a noob rank now, and few weeks ago… so still does not matter
I had tank not using defensives in +13(yeah im noob btw, not doing 18s), meta tank, why is that? it should be good by the logic of people like you. Btw, every brewmaster I played with, was amazing… also by your logic should probably not happen
What is my logic? I didn’t say anything about meta.
Probably still quite substantial, but the biggest thing will be the absolute car crashes that happen at the very bottom with people who would never have engaged with the content were there not a queue.
Frankly spectate mode is not a serious suggestion, it’s more of an acknowledgment of the belief that such a system would be a spectacular failure.
Your logic for the spectator mode was that an automated queue system would create groups of such an inferior quality to what players are currently doing in LFG that it would result in train wrecks.
And your form of reasoning for drawing that conclusion is…?
That no form of MMR exists that will properly match you with equal (or close to) skilled players. Right now you view your sign ups and you judge based on ilvl, score, class and spec (and no I am not talking about simply picking a meta comp). In soloQ you have none of that resulting in… a train wreck.
Your logic, and the logic of people who are against soloq, assumes that people are playing well in LFG right now and specs like DH tank should actually be one of the best choices for LFG with their toolkit. Try switching to healer and using omnicd, then see how many players actually use their defensives proactively in +12 to +14 keys. Do you consistently use yours as a DPS? Or do you only notice some mistakes like that priest makes and assume that others play well? The reality is that the quality of play is often quite poor, and yes, it’s entirely possible to get carried in a full premade while playing badly. It would be harder to get carried in soloq, and I think, most of the players are scared of this. As people on forum love to brag about their rio. Soloq will not break the game
Okay.
A queue system cannot put together a group based on factors of item level, score, class, and spec?
Really?
You don’t think that can be programmed?
Really?
Those very objective parameters? They can’t be programmed into a queue system for putting together a group of 5 players?
I mean, the queue system that exists for Normal and Heroic Dungeons can already put together a group given the parameters that the group must contain 1 tank, 1 healer, and 3 dps.
You don’t think you could add some extra parameters to that system, like minimum item level, desired class and spec combinations, minimum scores?
Really?
And you think they wont? Ok, maybe you dont do anything challenging in wow and hence you woulnt know but the average skill level in your mid keys is… yeah. Even the flawed rio can only try to filter out some of these out. With the soloq floodgates open - “omgez heal me neewb healer!” while the guy stands in fire and doesnt bother to move shows will become the new norm. And since the soloq crusaders seem to believe that some “magical algorithm” will set you up with decent group while players themselves not always get it right…
Well if warning the guy that sitting on a cactus is bad and he does it anyway…then you can just sit back and watch the show once he starts running around screeching and flailing his arms around. Some more Amonet?
Because normal and heroic dungeons are tuned to a level that you can go afk and have your cat walk across the keyboard and you will still “win”. Now try that in m+ where interrupts matters, fire on the ground is more than a “pixel art”. I am honestly surprised Jito that you fail to understand this…
It in and of itself won’t, but the demands of the new demographic who now engage with it will.
Not every aspect of this game needs to be dragged to the bottom and be made for the lowest common denominator.
In my view a queue system for Mythic+ should only cover the space of 0-10.
Beyond that I don’t think you should have the option to queue. And that’s in line with how Blizzard have approached it for StarCraft II Co-op Commanders, and it works fine there.
And I don’t see why groups being made by a program would be any worse than those made by players – generally speaking.
I mean, let’s say players form a total of 1 million Mythic+ groups per week.
Your average group is not going to be put together very carefully or reflect very deep research and vetting of each player.
Your average group is likely put together based on desired spec and item level, and not much else.
Across 1 million groups per week, a program could put together the exact same quality of groups, because that which players use to evaluate each other with is also available to a queue program.
The only area where you can argue that groups made by players would beat those of a queue system, are the groups for the very high keys, like +13. But I wouldn’t include such high keys as part of the queue system in the first place, so it would be a non-issue.
Nope (and yes I cut out the “people like you” part because you do not know people like me). Does VDH have a great utility kit- yes. Does every VDH use their kit correctly - no. Because its meta and everyone and their granny is trying to be meta. I try to avoid meta specs as much as possible (doesn’t mean that I don’t take them, but when I need a priest in my group and only disc signs up… well). I have been very vocal in this thread that most of the people listing their keys do not care about meta either, the reason why XYZ person is getting declined is not because “meta”, it’s because there are 5000 other dps in the queue and you are either bellow them when it comes to score/ilvl or are not fit for the comp (3rd ranged/caster).
Yes I do. I also use BoP to either drop aggro, make someone else drop aggro, made a mistake (like getting hooked by the boss in ToP), clear mechanics with Divine shield and use Sac. Anything else you would like to assume about me?
Because jito wants the whole game to be like that, so that everyone can achieve everything and we can all be a big happy family watching number go up and getting those endorphins.
I haven’t said anything about lowering the difficulty of Mythic+ in any way, shape, or form.
And I wouldn’t suggest doing so either.
I think Mythic+ is in a healthy space between whatever difficulty swings there have been in the past expansions from Season to Season.
There’s something to be said for lowering the complexity and increasing the readability and broadening the accessibility, but the difficulty and challenge? Seems on point to me.
And you can quote me on having said all the above for the future, thank you very much.
Imagine it for a 15 haha.
Wait…
Join… sorry, bad comp, disband immediately.
You don’t include it for anything beyond +10.
Problem solved.
It kinda would work if there were requirements for solo queuing at certain levels, like, to queue for a 10, you need a min ilevel and raider io score.
I wholeheartedly agree.
And even if you personally dont propose it. It will happened cause, it always has in the past. Anything which was queable but was not “facerollable” was whined to oblivion till Blizzard nerfed the out of it.
“I waited in queue for an hour and we wiped an hour on first boss! Not fair Blizz! You put this group for me so its your job to make it work! Your system = your responcibility!”
And I’m saying that even with those requirements, it’s going to be a clown fiesta. As lina says a +12 is still noob keys. Sure I can agree with that.
https://raider.io/mythic-plus/cutoffs/season-tww-2/eu
Butr according to this then, 85% of the wow community are noobs.