Matchmaking is the only real fix for the M+ problem

hang on, did the topic just revolved in a full circle without us noticing.

lol yeah it could be, but it is quite often right now too. :stuck_out_tongue:

That ilvl you basically get nowadays by just dinging 80. Some Delves, the BoW gear, Coin gear, and you’re good to go.

Jito has a good point about this problem, the balance of dungeons and classes would be more healthy if we would have soloq with random “bad” comps.

Ok how do you balance around bad comps? No BL/CRs needed for anything bellow 10s? Reduce the requirements for kicks and CCs ?

I think solo queue is going to happen, but they will keep both methods for forming M+ groups.

How is the balance currently unhealthy for anyone in the 0-10 range? It really is no factor.

That’s being overly pessimistic I think. Not that there’s anything wrong with that – I can certainly be quite the doomsayer myself.

But if I were Blizzard I’d at least explore the possibility that it might work. And if it doesn’t? You dismiss it and move on.

And I think that’s also how it’s going to be, because it’s also arrogant on my part to suggest that a queue system would be a guaranteed succes.
I don’t really know that.

So Blizzard will likely do as they do with most things – they’ll make a queue system and test it internally and iterate on it and otherwise explore the idea and see if it ultimately works or not.

Yes and no. Yes the topic keeps circling around and no it is in fact very noticeable.

Yet, that DH from the key I played was very well suited for a +13, with his ilvl, spec, and RIO. How is that any different from getting that same tank in soloq? Ah, right—he wouldn’t be doing +13 in soloq, because he played with premades before, so his io is boosted.

Its not pessimistic if history shows that it happened more than twice already.

“Those who dont know history, are doomed to repeat it”.

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Like I said I am ok with the idea of adding soloQ if there are no special incentives for using it and no special balancing around it. Yes the spectate mode is more of a joke, but I would love to have it.

However I qouted that part specifically. Since when have Blizzard walked back on QoL features (and yes soloQ will be a QoA improvement, however not all QoL changes should be made). Lets say we get soloQ for a season, hell and expansion even, and lets say it’s a failure. Do you honestly expect that the people using it will be “Oh gee, we did try but it didn’t work out” or do you think it will be more like “OMG Blizzard if you insist on matching me with monkeys at least nerf the dungeons”. And do you honestly believe if Blizzard decide to remove soloQ after the experiment people that use will be happy with it?

But gaming history shows that queue systems work pretty well, generally speaking.

Blizzard’s own games are littered with them.

And people seem to continue playing Blizzard’s games, and even utilizing their queue systems!

Hell, other popular games also use queue systems, and people play those as well!

I keep pointing to the Co-op Commander mode in StarCraft II, because in so many ways it’s a mirror of the Mythic+ design in WoW. And it has a queue system that works to a charm. You could almost just copy/paste it to WoW. And why would the result of a queue system be any different in WoW than elsewhere?

And how is that an argument for soloQ again? I never did say that manually picking your group was perfect or a 100% success. What I am saying is that without contol over your group and the human factor of choosing you will have way more of those VDHs in your keys with soloQ.

First question.
PvP or PvP. If its PvP. Apples vs potatoes and wont continue.
Second.
High end PvE or your average leveling dungeons where the difficulty is scaled down to a level where a houseplant can beat it?

If you can name at least one PvE game where "mythic raid level difficulty " stuff can be queued and the system is success. I will personally go over to the pro soloq camp.

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PvP games. And people cannot stop complaining about bad match ups.

For PvE games we have had soloQs for bottom of the barrel difficulties like NM/HC dungeons and LFR, a raid where you get % throughput buff every single time you fail. How is that successful but not nerfed?

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Would be the same for a queue, one could still queue it with friends and get carried as a freshly dinged char.

Look lets not get hostile. Maybe she got boosted maybe she didn’t. I would like to believe she didn’t. No need to attack her.

That wasnt meant as an attack at all. Im not saying she is getting carried, im saying it could still be done with a queue. Nothing changes that. But i’ll edit since it can clearly be misunderstood. Lina is a better player then me, im not trying to diss her.

You could always pull me along in a cart behind you through M+ while i sleep hahaha. :stuck_out_tongue: