Matchmaking is the only real fix for the M+ problem

I mean if you want to ?

But you did mention her husband and getting carried by him. Idk maybe you didn’t mean it like that, but to me it sounded like it.

My point is lets not turn this into an even more :poop: flinging contest than it already is.

I wouldn’t personally see any reason to add incentives.

Maybe Call to Arms like all other queues in WoW have, for consistency.

But otherwise, like all other queue systems, it runs on accessibility and ease of function.

That’s generally why queue systems are so popular in games. They get players into the gaming part of games quickly and with little hassle. And that’s plenty of incentive for most.

That’s a lot of ifs and a lot of hypotheticals.

I don’t know.

I am not Blizzard, so I can’t say how they’re going to act in hypothetical future scenarios.

I guess we’ll have to see.

Both. Lots of PvE and PvP games use queue systems. It’s a pretty common game functionality in the Lord’s year of 2025.
I’m not really sure what to say here. Do you play other games? I’m a bit bewildered as to people (more than you) being unaware of just how common queue systems are in games in general. I almost struggle to think of a popular online multiplayer game that doesn’t have a queue system of some sort.

Again, StarCraft II Co-op Commander on Brutal difficulty (with mutation even).

It works fine.

Sad to hear. Cause I forgot why you are so mad with me.

Maybe a dungeon or two to make peace? And we can “pound sand” together? :slight_smile:

Uda is awesome for me. :slight_smile:

Im not the one flinging :poop: in here, but i edited since it got misunderstood. My whole point was that people can still get carried in a queue. Cause its a group effort. And even if u solo queue, you can still get lucky with your group and get carried. Or you can get unlucky and get stuck with people doing healer dps and dying in every frontal. A solo queue wont magically mean people wont get carried.

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Uda knows the game better than me and he already explained this in way more depth taht I could possibly could.

Ofc and all the “chill, cant die” stuff is often if not always soloqueable while the end-game modes are only premades.

There is literally nothing other than blatant hard racism that can turn this thread into a bigger :poop: show than it already is.

It’s a cesspool of loops with no end in sight and at this point I don’t understand why anyone is even still trying.

Anyways, time to mute this hellhole of a thread.

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Maybe you wont read me cause you have me ignored. But others can:

Its matchmaking up to Brutal +. With ONE affix. And that is boring and easy as hell. If you want to play Brutal ++ (more than 1 affix, up to 4) you need a premade. LFG.

Brutal + is more akin to M0, where simple “build stuff” and A move is enough to win. And those who loose are the ones that cant build marines and A move them.

Brutal ++ is where you begin the actual skill expression. You cant just build marines and A move. You have to micro those marines, make specific comps to beat the affixes, ect… That is LFG. 100%.

When I play SC2, I SOLO Brutal + with Raynor. There is literally only ONE affix I cant Solo. Brutal ++… thats another story. I cant win there. Because I refuse to play anything else than Raynor. But you cant do that. You need to play specific commanders, otherwise no chance to even make it past the 5 min mark.

So is Darktide by the way. Similar situation with Matchmaking and Havoc mode.

The night is still young XD

i bet if they could see ilvl be4 they sign they wouldn’t, i got into a 10 on my hunter for vault that was with 4 guildies they were carrying a 625 lock, he died all the time so obviously they didnt time, i just wish they would have labelled it as boosting a guildie.

i wouldn’t have minded if i had prio knowledge not going in thinking this is going to be a smooth quick 10.

this is the problem that we are going to run into if we got match making ppl with way to low gear trying to do keys they shouldn’t be doing yet and ruining it for other ppl without giving them a heads up

Ah, I don’t see his posts so I missed that.

But that’s no different from what I’ve proposed for WoW.

You can use the queue system from 0-10. If you want to do difficulties above that, then you make a premade.

Which is exactly how it works in StarCraft II Co-op commanders.

You can queue up to Brutal +1, and if you want to do difficulties above that, then you make a premade.

It does actually kind of work.

Again, which is why it should be from 0-10, because that’s really the same game experience and the difficulty progression is just in numbers. Then you leave the serious endgame difficulties with affixes for premades. But that 0-10 journey is easily one that a queue system and random group-making can accommodate. It arguably already is like that today. I mean, it’s not like most groups for a +5 in LFG are put together with a whole lot more delicacy than is needed.

How much experience do you have in the 0-10 mythic difficulties? Enough to compare the difficulties with another game?

I am omniscient when it suits me.

Apparently MMR would solve that. But what you will see is more boosted people for sure.

I for example have done my fair share of unintentional boosts, because I do prefer to finish a run even if someone is not pulling their weight. And contrary to popular belief (it seems), I do try to give advice to people if I see they are struggling. However how much of that advice is taken is another question.

You dont read me. Others do.

They did that in DF already: M1 to M10 turned into Normal, Heroic and M0. Matchmaking. Difficulties above that, then you need a premade or LFG.

Its what we have right now. So. Wish granted.

YUP. Heroic Dungeons == Matchmaking. Anything above that its premade.

Thats right. That is why they did the key level squish AND added Delves to give more variety.

Job done. Job accomplished. :slight_smile:

Wait no. That is not what happened. What happened is that in spite giving people that in DFS4 and TWWS1… people STILL flocked to LFG… except now M+ is not 1 to 10 anymore. Its 11+ and above… :slight_smile:

And S1 became one of the worst dungeon seasons for EVERYONE (including those that wanted matchmaking) ever.

You want to do that AGAIN ? NOPE. Fool me once. You wont fool me twice. We know 100% what will happen. We have seen it in S1.

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You should really unignore Udo just for this discussion alone.
The post above me pretty much wrote copy-pasta if not better what I was about to write. :rofl:

Uda asks if you want to do a dungeon with him to make up?

Man S1 was terrible, I hated it.

I would like to that according to this

https://raider.io/mythic-plus/cutoffs/season-tww-2/eu

Only 33% have timed all 10s. Which granted is a step up from last season, but still. 33% success rate for people that can pick and choose their groups does not sound very promising for people that won’t.