Well it obviously woulnd’t work for raiding because reasons. But we can sure as hell nerf the living **** out of M+.
Overgearing, or whatever that means, is something i always have need to do I build my chars by the overrewarding vault and then slowly go up in the keylevels.
Oh cmon, you sound like a Gloober 2.0. He promised me bad tanking, so I went with him to see, what I got was ok tanking and smooth runs.
I mean, i got flamed through a whole +2 ML run on my prot paladin because apparently about my normal press W route
You know, it is for me all fine. I am completely OK with my skill-level. It is completely bollocks that people got called bad for not reaching 0.1%. A couple of posts back (or a couple of hours posted back) someone here even posted a +12 is a noob key.
No it really isn’t.
I think they just overlap. The aim is to do +10 every week, and if you progress multiple goals by doing that - great!
I’m sure that’s also a goal for a lot of players.
I’ve said 0-10 because that difficulty progression is the same game experience - it’s just the numbers that scale up (damage, health).
It makes sense to me that the premade space is the difficulties that start to include affixes and other modifiers that Blizzard can think of.
And I think it’s perfectly reasonable if that space also has some tangible reward to pursue as a goal.
Mythic raiding is hardly a requested game experience that many are raising a desire for with accessibility being their limitation.
But Normal and Heroic raiding? I can absolutely see some form of improved systems design to facilitate grouping for that in the future. Not sure if the ideal there would be a queue system, but the LFG system is also lacking in functionality and efficiency for raiding, no doubt about it.
And I think it’s pretty common player feedback to voice dissatisfaction with the PuG experience of forming a raid. Gatekeeping in particular is an issue for the PuG scene, not unlike M+.
But that’s probably another topic for another discussion.
Actually it is. It is very very difficult to get 20 people available. Mythic raiding isn’t accessable. Not talking about reaching CE. Just starting with it is for a lot of guilds impossible because of the 20 players requirement.
I am currently in a guild who wants to raid mythic but didn’t make it work. Again. They get 17 people available at the moment.
And m+ is not your weekly loot pinnata machine. It drops myth pieces like your myth raid.
Which also leads to the 2nd question. If you aim for for example for CE then be prepared to put in the work for it. Blizzards job is not to ferry me there. Want to play in the high end, then do your homework for it.
thats because raiding over years has became very niche activity that very few people are interested in .
raids are just way to long , way to overtuned and most just ignore them complelty - people swapped to dungeons as their main endgame
yeah you described nicely why raiding is dead like dodo compared to tbc / wolk
gg

Actually it is.
Sure. In the context you’re saying it you’re absolutely right.
I was saying it more in the context that there’s little need for a queue system to get 20 random people into Mythic Raids quickly.
Thats not really something people seem to desire, for good reason I’d say.
Same reason why a queue system makes no sense for a +13 Mythic Dungeon.

I’ve said 0-10 because that difficulty progression is the same game experience
Make sure that SoloQ gets a seperate score so i can gatekeep the SoloQ players at +11 and upwards because I am a toxic Elitist that supresses the poor mortals. /s just in case.

yeah you described nicely why raiding is dead like dodo compared to tbc / wolk
Go back to your instant gratification mobile games who reward you for launching the game in the first place.
And TBC wotlk? So got your invincible yet for farting with a lvl 10 char in SW yet?

And m+ is not your weekly loot pinnata machine.
Haven’t said it is.
I have said that people aspire toward doing +10. That’s their goal.
If they can do it is a matter of skill.
And a queue system wouldn’t change that.

I have said that people aspire toward doing +10. That’s their goal.
If they can do it is a matter of skill.
If you aspire for higher goals then be prepared to do the homework for them. Socializing and creating your m+ team for team based content is just as a skill as bashing your 1-2-3 buttons.
M+ is not some cattle farm where Blizzard needs to funnel as effectively as possible into m+.
Want do do m+? Then do it, but dont expect a Blizzard taxi. In the end-game you fight for your spot under the sun.

Same reason why a queue system makes no sense for a +13 Mythic Dungeon.
It is a bit difficult. The OP wants literally for +15 a soloQ. Someone else wants a soloQ and the content in difficulty turned down a lot (but the rewards the same).
I would say a +10 is already freaking hard for having a soloQ.

way to overtuned
Liliith with the 10/10 BS again. Maybe just accept that the majority of the playerbase has
A) no hands
B) no brain
C) no interest
Heroic raids are “overtuned” in the first week. Thats completely normal. PTR testing is not testing numerical values. Its testing bugs, but the feedback is hardly enough to cover all possible bugs.
Mythic raids are a niche that is okay as it is. Again: worked like that since MoP and the % CE numbers hardly flcutuate at all.

Make sure that SoloQ gets a seperate score so i can gatekeep the SoloQ players at +11 and upwards because I am a toxic Elitist that supresses the poor mortals. /s just in case.
I was thinking it the other way around actually.
If you want to queue for a Mythic Dungeon on a higher difficulty, then you must have successfully completed the previous difficulty through the queue system.
So no premade boost group to get you through a +10 so you can queue for a +10 forever after.
If you want to queue for a +10, then you have to work your way up the queue ladder.
That ensures that the people who queue for a +10 are also capable of doing it, as they would have successfully done every prior difficulty through the queue system.

I don’t read your posts because we’ve had conversations in the past and just about every time you eventually popped and lost your cool. And I’m not really in the business of being on the receiving end of that again and again.
But whatever. Try to keep it in mind though, for the future.
If I remember correctly, I excused myself in that last conversation and said that you were right. That I over-exaggerated.
Just for the record.

The reason why 0-10 should be queueable, is because that difficulty progression represents the weekly and seasonal goal of most players.
I understand your arguments.
But as I already said, what you are suggesting already happened with the key level squish. Keys 1-10 (old DF) turned into an automated Machmaking system. Now called “normal and heroic” while everything above that became the “new M+” we know today.
S1 was the first season it was properly applied (cause S4 of DF dosent count).
And you saw the results. People that used to play in LFG 1-10, and should be doing matchmaking heroic dungeons (and Delves). Went and did LFG 1-10 all over again. Skipping entirelly through Matchmaking. Except that instead of complaining that a +12 is too hard, now they complain that a +2 is too hard.
And here we are. Back to having the exact same discussions we had in S3 of DF when the key-level squish was announced.
Except this time, we know what the result will be: S1 of TWW. And my answer to that is NO. It was a horrible season for me. It was a horrible season for title pushers. And for the casual playerbase. It was horrible for everyone.
SO I respect your opinion and arguments. But I suggest some other solution to this dilemma. Key-level squish, is not it.

If you aspire for higher goals then be prepared to do the homework for them.
Absolutely.
If a queue system was introduced (my idea of it), then everyone would start at 0. Those who can successfully beat that can move on to +2. And those who can beat that can move on to the next, and so forth.
Not everyone can get to +10 in that system, just like not everyone can with LFG.
But a queue system can get them quicker into the Mythic+ Dungeons than the LFG system can.
And that’s all it exists for. That’s the only purpose of a queue system.

But a queue system can get them quicker into the Mythic+ Dungeons than the LFG system can.
I am really still wondering how a queue system will ever make a group without a healer or a tank. I really think this queue will literally never create a full group. After work, dinner, etc, you queue at 20:00 and at 22:00 you exit the game without anything. And good night.