Matchmaking is the only real fix for the M+ problem

Why would you force 1 camp (LFG) to play with the other camp (SoloQ)?

I personally have no interest using the SoloQ UNLESS LFG is a wasteland thanks to SoloQ. I’d rather make my own comps according to my spec / class.
I play arcane (i know i know, filthy fotm reroller) and havoc. When i want a good comp with my mage obviously i only invite casters, maybe a havoc and vdh or prot pally. A caster comp lacks kicks, vdh and prot pally cover that weakness.
When i form a group with my havoc i want a “melee” comp. Warrior, druid and shaman are classes that compliment havoc perfectly and cover its weakness (big aoe burst, you only play fel scarred in 2 keys).

I hardly play my push keys as a full premade. I pug my 15s. Back in Dragonflight s3 i climbed my way to 3,6k score full pug as an off meta spec.

So…why should i be forced to use the SoloQ system?

Edit: I am talking about push keys. I really dont care what kind of comp i have in my weekly +12s.

And those who can’t get to that +10. Will ofc accept that they are not good enough and will settle for a +6 or a +7. They will certainly not scream at Blizzard for nerfs because every previous queable content has the success rate close to 95% so why should this be made as an exception?
And Blizzard ofc wont cave into that because they have always been resistant to incisive whine storms and will most certainly not nerf m+ to the oblivion.

Do you even know why people spend time to gather their group? Not every rando joe who maybe did one +6 once…is ready for +7s if not higher.

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No it’s not. You get affixes added depending on key level, with 10 being the highest amount of affixes a dungeon that has both Tyra and Fort is a completely different beast compared to a dungeon that has one 1 or neither of those affixes. And then you have 12s where it’s more similar to M0, but with a lot more, as you say, health and dmg, plus a bigger death penalty.

Mythic raiding is THE game experience which people are claiming accessibility is their limitation. I’m sry Jito, but I think I have entertained this long enough. You have no idea what you are talking about.

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If raids were like ff14 and only needed 8 people they’d be doable for more people.

Trying to organise 20 people to even show up, let alone do the mechanics of mythic raid must be misery

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I think for raiding it is more the problem of the exact number. Like you need a bench. Every raidevening there are people who aren’t available because of whatever real life. But who wants to put someone on a bench and who wants to be on a bench? You didnt join that mythic raiding guild to not be part of fun.

(While indeed 8 is easier than 20).

You shouldn’t be. And I don’t see why you would be.

It’s a super long discussion, so everything gets buried, but I have said that even if Blizzard introduces a queue system, then the LFG functionality would still be retained. I mean, it is in other areas they’ve added queues (see Arena for example).

So you can still just make your premade groups with people from this thread who also don’t want to partake in a queueable experience.

And if you want to run your Mythic+ Dungeons with your guildies, you can do that.

Knock yourself out.

I think they will just keep trying. The wonderful thing about a queue system is that it becomes very easy to just keep trying, because you just have to press a button to be lined up for another go at success.

Will people still complain about class balance and group compositions and what not? Sure. But Hell will freeze over before WoW players stop complaining about any of that. I don’t see why that amount of complaining would be any different from today.

I think you’re nitpicking as I did clarify. Accessibility is a fairly broad term and I said it in the context of a queue system, and I think that’s true. It’s also true that Mythic raiding does have accessibility problems, they just don’t pertain to a queue system.

You’re very much in the business of trying to discredit people who’s input you disagree with, as if you can say they’re idiots then you close the discussion. That’s kind of tiresome to deal with, so why not just stick to the substance of the discussion instead of trying to find a way to slander people’s credibility?

Anyway, I am off to watch a little bit of television. :wave:

Then why are you promoting this?

It ensures the quality of the group-making.

If a group is formed through the queue system for a +10 Mythic Dungeon, then everyone in that group has successfully completed all the lower difficulties. So they’re a qualified group for the challenge they’re about to face.

That’s something the LFG system can’t ensure.

I dont get some people. On a 2+.

What next? Doing invi pots skips and gate cheeses in Wailing Caverns? :smiley:

When that happened on my warrior tank (just once though) I literally kicked they guy out. Said im sorry. And that we would have to restart the key.

He did not even have time to finish his sentence. I swear.

Good luck trying to get into a +10 with out having done most keys on a +9. Its the way RIO works today.

The main argument for SoloQ is the fact that even with a guarantee that someone has done all dungeons on a +9, and even all dungeons on +10, its STILL not a guarantee of success. So people invite (to their +10) people that have done the dungeon on +11 or +12.

So the idea of SoloQ is not to prevent people with +5 experience suddenly doping on a +10 and bricking the key. The idea is to prevent people that have +12 experience from gate-keeping the +9.5 experience players from that +10.

Basically thats it.

  • Undercoin gear gives you full Veteran, sure you need those Undercoins but still
  • 1 Hero immediately when doing a +8 Delve + Map (account bound item purchasable to guarantee one)
  • Endless Delve supply
  • Bind on Warband gear, anything from high 500s to 642 orso?
  • Now the event in Hallowfall, great source.

So a +6 drops like 649 gear? Meaning you should be able to do with with like 630-639 gear. That really is easy to get.

A +13 dosent live in isolation. Neither does Mythic Raiding. They live within a scale of difficulties, for which the rewards are tied to.

And I would like a response to why should they do another key-level squish (aka. turn keys 1-10 into matchmaking) if we know for certain, 100% that the result will be S1 of TWW.

Hmm, I think it’s good to keep the soul of M+, but I think maybe it could be a tiny bit more similar to Diablo Pits, where it feels really good to do it for loot in a group, not only for the score and sweat

I agree. And increased accessibility to both would always be better. I just don’t think it should be in the form of a queue system. But that’s just me.

I don’t really think it means anything how Blizzard structures their difficulty ladder (besides consolidating the playerbase).
If it’s called 1-10 or 0-20 or 1-15 but not 13 because that’s an unlucky number!

It doesn’t matter.

What matters is on what shelf Blizzard puts the marzipan pig.

Because that’s what everyone wants.

And in their current design that’s the +10.

So in my opinion, the game needs to facilitate a queue system for the entire difficulty ladder up to and including the +10.

That way everyone has an individual, accessible, and God-given opportunity to pursue the goal of reaching that +10.

If Blizzard wants to squish their difficulties or give them different numbers or name them after retired baseball players, then they can go ahead and do that. I don’t care.

They just have to put a queue system in place that covers the entire difficulty progression from the bottom and up to wherever they place that sweet marzipan pig that everyone wants.

And now I’ll go back to watch Europeans sing weird songs, like normal people do. :vulcan_salute:

Everyone already has that opportunity. No one can keep you out of your own key.

Yeah maybe for a lot of good players. But for me i need to overgear so i need 655-660 :slight_smile: It is fine.

Want me to just take you to a +6 or whatever?

No. I do not like it to get carried.

I can’t carry tanks and healers. I just kill stuff.

I try to do that too on my evoker :grin:
Currently only able to get some dps out because of hekili. Still wondering i should go try frost dk like in s3 DF. evoker needs a phd.

Nothing wrong with wanting to be overgeared, but that’s quite extreme for a +6 ;p