Much much easier. This season its pretty common to end dungeon in +2 - + 10 range with 20-30 death on death counter.
People in those keys drop down liek flies all the time unless the are really really good players .
There is a good reason why Blizzard felt need to stretch the hero / myth track by additional 2 tiers - because stuff still needed a really heavy nerfs - and this was the lazy solution
They certiainly need to rething healing because most healers unless super skilled just cannot keep up most of time with both healing and doing milion mechanics
The lazy solution is just nerfing it. Which you were upset with when they did it at the start of the season. I recall you talking about it being a desperate attempt at getting bonuses and KPIs.
I think the Turbo Boost is a pretty fun idea. Maybe even bonus and KPI levels of fun.
But then who was the school bus? 2 double deckers and a single decker showed up at the bus stop to take us to school. I think there was 10 or 11 busses total.
Just make a dungeon need 90 thousand DPS per tank+healer and I won’t need to do more dungeons.
ngl, im not comfy with the idea that the tank/healer shortage through soloq can be solved with the expectation that the tank and healers will immediately jump into another group. even if it is a hypothetical idea for the sake of discussion and argument.
somehow i just imagined a nightmare scenario of tank and healer sweatshop workers to serve ever-changing 3 dps like clockwork in a neverending work shift. yikes.
Not just streamers:) We (the ones I usually play with) say it too. A +10 or +12 (even though those are not even thát high) is usually three times easier than a +6. Every time we want “quick” Runed Crests for some reason we regret it, as people tend to just not do anything that needs to be done down there. Interrupts? Nah. Avoid stuff? Nah. Handle the affix? What affix? … and using personal defensives is a completely unknown phenomena too.
And I get it, some just want to log on and rofl around. But yeah, that doesn’t really work in content which is aimed to test or at least scale up with your capabilities.
And I don’t think Delves are only to blame for it. This is all just a mindset thing. Some just do not want to learn, not even if you give friendly pointers.
I more and more come to the conclusing i am a terrible terrible player here on the forums. I have no idea how people can be so good and do higher stuff when i am trying so hard for years and years and years.
When you are able to do +10s in 638 gear, why cant you do +16’s in 673?
For the record; you are still top like 5%. The other 95% isn’t doing 10’s in the first week.
Oh yeah, on the forum it tends to go like that. I don’t know what that is about really. Often coming from someone who barely does the content too.
In-game it usually just stays silent. “Please interrupt X because combined with Y it gets deadly” or “please avoid those big green circles on the floor, they one-shot you”…nothing, not even an acknowledgement that it was read, no nod, no “sorry, had lag”, no “+”, just nothing.
Well I don’t know if I’m good enough for 16s and I probably won’t find out either. I play with friends and we just play to have fun.
Couldn’t care less about the score I end up with tbh.
Sure, I’m not denying that. But you claimed that those that were doing 10s week 1 are pushing title now, and that’s simply not true.