Matchmaking is the only real fix for the M+ problem

Ok. Somebody hand me some strong alcohol cause I dont even understand this reasoning?
100k does soloq PvP
4.5m does M+

So…how on Earth did he calculate from those 2 random numbers that the average wait time is 5 min? :rofl:

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M+ soloq would be dead under half year I recon. Ppl will realise how bad it is and all tanks and healers just get tilted of the whole mode, the ones I mean that didnt realise it from the beginning how bad experience it would be for them to go tank and heal random ppl in a mode that is designed to be played as team and coordinated.

ignoring the facts theres more pve players than pvp players but still moaning about 30min Q timers in pvp like its anything relevant to pve

i was pulling figures randomly, but the player count doesnt lie

MOST people 90% of the playerbase play for PVE
you are not going to wait the same queue times like PvP

  • if i have to explain that to you, it says more about you and your personal feelings about the game,
    you have some vendetta about soloq in pve
    its kinda sad
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I just think it doesnt matter how many pve players there is if you need tanks for the ques and majority of tanks will steer away from yolo mode where people do random things, just like we can already see from soloq in pvp where healers started stop queing shuffles years ago :smiley:

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theres no harm in it, if you dont want to use it

some people here are stuck in the stone age, and wont accept any good change , they are scared of change

if you dont like SoloQ . fair enough, you know where to find LFG

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Have you tried healing shuffle? By all means give it a try and see how good this game is when played with randoms doing random things, the game is designed to be coordinated after all :slight_smile:

Your numbers prove nothing. its like saying. 95% of the people playing counter strike wants to shoot people so theretofore Overwatch is better game than CS.

Complete absolute random :poop:

It doesnt matter if 4.5M play m+ or 90M or 9 bil play m+ if 90% of them are dps.

You are so blind to your “we want soloq, dont care if the world will burn around me”.
Answer this 3 questions:

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yes on resto sham and holy priest and holy pala

we are talking about PVP again ?

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You made comparison saying there is more people in pve than in pvp, I answered you that it doesnt matter how many people there are in pve when tanks wont like this yolo soloq mode. It is same as healers dont like shuffle pvp mode.

You see how its related. You need tanks to have the ques happen, just like you need healers to make shuffles happen. The ques will be long and ppl will be tilt waiting for them and then tilt in the keys when they go bad and people do random things and start raging to each other, just like we have in pvp now.

All of it could be solved by joining community or networking to play keys, just like ppl able to adapt did in pvp long time ago but now it got ruined for them by these soloqs just cause some were unable to adapt, everything had to be ruined for all. So what if the random player with no awareness gets to play shuffles if his ques are 30min long as dps when no healer wants to play it. Its not progress, it was bad decision to put them in game like this and then never do anything to fix it.

it doesnt matter on averages on dps/tanks/healers
if you can grasp how much 100k vs 5million pve players is.

we can even look at the current dungeon finder, you queue dungeon finder right now. the queue time will be 5minutes tops.

its no different ,

most pvp shuffles i end up with the same healer multiple times , because theres only 100k players at peak times

in pve , theres soo many people its VERY VERY likely you will not wait 30minutes for a queue popp

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Nah. The moment the word “socialize” gets mentioned, some people flip out like you are demanding to marry somebody.
That energy is much more ureful to waste on…forum whining and throwing a tantrum on how “they need to sit in queue”.

Yes compare LFG dungeon finder where its tuned to a level that 5x holy priests can clear it easily.
Still waiting for the answers to my 3 questions lad, mr “soloq” crusader. :slight_smile:

thats modern games now,
SoloQ instant games are the way forward

its an option you dont have to use if you dont like it.

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Answer this and then we can continue talking about your fairy world soloq

A lot of tanks and healers will queue for sure. It will not solve the content and format problem, but it will make group easier for sure.

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I agree, some would be better in single players than in mmo. In mmo the norm is get end game content type things done as team. I cant go solo some mythic raid, I need to join guild that progresses in mythic and then try coordinate with them. For m+ ppl need to join community or network like everyone else had to do before them. Or they can try LFG as tank if want pick people I guess.

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Well the thing is. I am not against solo play in an MMO. If somebody wants to play lone-wolf by all means.
What I am against is making solo play as the “de-facto” main and most efficient way to play an MMO. If an MMO design encourages people to avoid others as the plague then yeah, that MMO’s design has failed at its foundation. Doesnt matter how good or bad is the story, PvP, PvE, game mechanics.
No matter how good are the walls and the roof. No house will stand on shabby foundations.

If somebody wants to play solo at all costs. Then there are plenty of single player games on the market. I dont join a shooter game if…I don’t like to shoot at others?

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What stops a 3000 “mmr” player from joining a +10 to farm vault. What. That player can ONLY play high keys now?

And you did not answer my question. Because in your new system there will STILL be 50 DDs waiting for every healer and tank.

And because we wont be playing with a 3000 rio player, and instead with a much lower quality “alt” then we will fail more often. Or WORSE, be put in a party with 3 hunters or something like that.

Which means, that just like ALREADY HAPPENED in SoloQ arenas, less healers will play. And DDs will wait for even longer.

There are many more factors you don’t understand. And you don’t understand those factors because you dont play your own key. If you did, you would absolutely see what the real problem is.

for soloQ blitz,

they increased movement speed and changed the game

what makes you think they cant change it for a soloQ m+ and have a button for bloodlust / mass dispell

its not impossible to think that surely?

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You can’t understand because you are very out of touch of wow player base. A lot of tanks and healer will use solo queue for sure, 100%.

  • The simple time saving from no need to fly and summon itself is a bonus for a lot of people.
  • The ability to queue any specific dungeon with a key is bonus.
  • A newbie non-fotm tank/healer can queue any dungeon without being judged/inspected is a bonus.

Match making is optional, not mandatory, it will not affect how you form a group if you don’t want to use it. But it will help a lot of people who wants to use it.

Solo queue doesn’t guarantee the success of a group. It only guarantee a player can find a group.

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MMR works in PvP because every arena gamematch is identical to all the others. The only factor that changes is the players within it. Unlike PvE. Where the NPC mobs DO change.

And just like in PvP where high level players intentionally loose matches to drop their MMR and for easy rating wins… by … rolfstomping players in their own braket… well in PvE that would be the NORM.

It would be the norm because unlike in PvP, where its just ego, in PvE you actually have incentives to do that. You have vaults to farm. Friends to play with… ect…