It is basically not a hastle to do either of those things currently. I am a solo player if forming/applying to groups was a hastle to me, then playing the game would be a nightmare.
Indeed. Putting your key in LFG, taking 4 other people and get the key going is so much effort that writing a doctorate dissertation in quantum physics is easier.
Im one of those that would never pug. I dont even do the supereasy roflstomp automated queues because i dont like playing with random strangers. An instant queue m+ button wouldnt change that. I just keep building my network and play with my friends and guildies instead.
For some i guess the signing up or listing grp in the current system can be intimidating and they would use it if it was automated. Just because its more accessible. Think some of them will try a few times, realise its not at the same level as other queued content and be put off by the difficulty. Especially when you get a bit up in levels and affixes like fort/tyra kicks in. But we will only know if they ever implement it.
With WHO? Half the people are in Donorgal waiting for a SoloQ that never pops. The other half are in LFG and there are only “pros” left that reduce their MMR to literally camp low ratings.
And the people that should be there, dont do PvP anymore.
There is a cost. And I trust you are not as naive as that other guy(which I am already ignoring) on this thread who believe IF Blizzard introduces soloQ, it will leave everything as it is and will not make any changes at all to accommodate it + concrete hard promise…no GUARANTEE that if its “quable then it must be killable by a houseplant” will not get applied to m+…no matter how hard some people will bleat on forums and social media…
I said half the people are waiting for a quew that never pops. And you know where they are? In the PvP forum complaining that the quew never pops.
And WHY do they play SoloQ, because as a DPS there are higher chances of winning. But NOT as a healer. So there are no healers in SoloQ, they wait for ages.
Meanwhile, climbing in rating in LFG became increasingly harder because of lack of players. Especially for healers. So they too stoped playing at some point.
And in the end… a PvP player that wants to play in arenas has literally ZERO chance to play. SoloQ or LFG. And as a result, NOBODY gets rewards. NOBODY climbs rating. SoloQ OR LFG.
And that is how you kill a game mode: By fragmenting the base.