Mookin Interrupt

So. I’ve now rerolled Boomkin and went to do Shrine of the Storm and found that we couldn’t kill the second boss because my interrupt cooldown is on a 1 minute like… What? I knew that boomkins interrupt was on a long cooldown but that’s just ridiculous.

Is there any way we can get a trend going so that they can reduce the cooldown of the Solar Beam like I don’t understand why their interrupt is on a 1 minute cooldown when Skull Bash is on a 15 sec cooldown sure skull bash is a melee, but can’t we get a shorter cooldown for Solar Beam.

Counter Spell - 24 sec cooldown
Silence (Spriest) - 40sec cooldown (if talented)
Wind Shear - 12sec cooldown
Spell Lock - 24sec cooldown
Counter Shot - 24sec cooldown

See the trend here? All around the 20sec mark other than Priest and Shaman, so WHY… WHY does Boomkin have a 1 minute cooldown on their interrupt??? Why not make it 20 sec as well or even 30 sec. At least 30 sec we can still be relevant on the interrupt table. But as a boomkin now, I just feel that I interrupt every now and then when I feel like it.

And before anyone else says… Yes I know that boomkins Solar Beam is an AOE silence which is really overpowered and sheet. But still 1 minute on a cooldown is just stupid in my opinion!

#RantOver

No class has 2 interrupts, so either completely remove solar beam and add a normal interrupt or rework it drastically. I would be fine with them taking -15 sec off solar beam, but anything more is just too much. Solar Beam is one of the most powerful utility tools in PvE, so just understand that the value you’re getting with it is a little different than spamming single-target interrupts.

PS. Yes, the second boss in Shrine is a problem if you have multiple druids. But you should have at least 3 interrupts already with you (preferably 4), and that’s more than enough. Look at the other people in the group and get a proper interrupt rotation.

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Boomkins have godlike utility, I don’t see the problem with them having the worst interrupt. It’s not like you can’t plan your group around that boss.

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The cool down is pretty long. I don’t know anything about boomies but 45 seconds sounds about right. If not that, I’d say give Balance skull bash or something on a 30 second CD but I don’t think Blizzard would care for the slight skill ceiling rise or flavour.

Demon hunters and prot pallies do.

Well yes, I was kind of hesitant to count the rune and the shield as an interrupt in this case, but you’re right.

I know what you mean, but The boomie silence is basically a slightly different sigil.

Well,Solar Beam acts as an aoe silence,which is extremely powerful in the right situation.
It wouldn’t be right for it to have a shorter CD

Maybe give them a talent to turn it into a single target interrupt on a 25-30 seconds CD,but solar beam has to stay that way as long as it’s aoe

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Boomkin kick is on a 1min cooldown, others have 30sec - 40sec and ALL shaman classes are on 12sec. Explain that one.

You’re correct. Solar Beam does AoE silence not an act it actually does AoE silence. But I don’t know why they don’t bring that down to at least 40sec sure… AoE silence is great and should be on a 1min cd, but when you’re trying to kick solo or trying to make a kick order i.e. Shrine second Boss. It makes it VERY hard to actually be invited to keys because your kick is wank.

To put it simply: it’s a lie. It seems u just want to play a class with no drawbacks.

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You don’t have a “kick”. You have an AoE silence that last 8 seconds. They’re not the same and you shouldn’t think of them as such.

Imagine if vegeance DHs had sigil of silence on a 15 second CD instead of their interrupt, it’d be broken as funk.

Also, they tried homogenising classes in Cata. In some parts it worked, like giving heroism to mages, but for the most part completely broke class identity. So I wouldn’t want to favour removing it.

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Just dont take 2 boomkins to shrine problem solved.

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Just time it well, and it’s 45 sec. Still sucks yeah, I would indeed not go in there with 2-3 boomkins, but boomies have other stuff to offer.

There’s usually 4-5 people in a group though with an interrupt. In pugs though, people tend to interrupt at the same time, that’s when your 45secs will probably be 60 secs.

My healer, resto shaman, also interrupts, I tend to take the one on pull, since I need to focus on healing as well.

SotS boss 2 in general is one of those bosses, which has a high pug wipe chance. Best to be in a group where you communicate. Either say you’ll take the first interrupt, or just don’t interrupt immediatly. Same goes for the last boss.

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45 seconds, 1 minutes difference doesn’t really matter.

solar beam is incredibly powerful. It’s SIGNIFICANTLY more powerful than any single “kick.” Kick only interrupts one target, and only once.

solar beam silences AS MANY casters as stand in it, for 8 SECONDS!

As to snookering yourself, by bringing multiple boomies to SotS, hey, that is it’s own problem.

There are many situations, where if you plan poorly, you will fail.

Don’t bring someone who can root, snare, slow, you won’t kill the first boss in King’s Rest, for example.

Note that your interrupt is AoE which is godlike in some cases.

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I mean the adds have low hp on kings rest first boss since they nerfed it, its really easy to just kill them off.

Manage interupts or get a better comp. You’re boomie? great, then bring 2 melee dps or 1 melee + ele/resto shaman and you’re good.

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If I wanted to play a class with no set backs mate. I’d feck off to a DH or a Rogue. Can’t go wrong with them.

your problem is you are not running a good group setup and have no clue about the power of aoe silence of solar beam. #rantover

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Hey mate, he made that comment because you said people would take boomkins mate, which is a lie mate. They are the most highly desired range by a mile matey m8.

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This is the most unique interrupt, I wouldn’t change it.

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