In my experience this only happens in low dungeons (nhc, hc, m0)… wait until m+ is out and things will change drastically.
Most tank players that i know these days care more about their damage numbers on details than anything else
This can be annoying yes. But the thing is if tanks dont do this then people often get upset for going slow or not taking the optimal route
also this
Most of the M0s I have done have been reasonable, healing friends through normal and heroichl has been more chaotic with big pulls ![]()
Well this is a complete reason i gave up healing with mouse overs and bound every single dispel, helpful spell and defensive spell to my keyboard party-1-4. it has taken so much time and i’m not still mastering the art of it but well maybe soon i will. After playing arenas in Shadowlands i had to be faster, so much faster to heal and switch my targets as dps constantly runs away and in mythic + i have seen same thing with tanks but luckily i have only faced few of them pulling whole area of mobs together and hoping grp will survive while wearing full blues.
POV: Healer gets stressed about having to heal
You have my seal of approval
When I get into a group like this, and my worst is the tank can’t seem to keep agro on all the mobs, I just simply right click and leave. Ima wait 30mins for a debuff drop, but I got better things to do than stress heal a normal or hc. They going to wait for a new healer for a bit if the group has not fallen apart, in which case queue and wait again.
I’m a returning player, used to hardcore raid as a healer, not healed since WoD. However I have been continuing to heal in Final Fantasy XIV so I never stopped healing in a gcd-based combat environment. I’m a very experienced healer.
Decided to start fresh in DF, made a new priest, did some dungeons…and well, if WoW has a severe shortage of healers I would not be surprised.
There is absolutely no way a novice healer could deal with the groups I had. Most tanks I got race as if the servers are about to shut down - using class abilities to get crazy out of range, going around corners, and pulling while on 50% hp or less…all at once. Some of them also don’t like to use their cds to make themselves easier to heal. Every time a tank died it’s because they did a death wish pull and I could not keep up because I don’t have their mobility. PW:S has a cd and its speed boost doesn’t last for long. The only saving grace is no one has complained to me -yet-.
I am having fun, but I also have been shaking my head wondering why some people play like this. I’m not against speed, but I am against doing it to the point that you repeatedly present your healer with impossible situations. And of course inevitably slow down the group by causing deaths…which begs the question…why???
And I have been saying I’m new to the dungeon, etc when I get the chance. Some tanks pulled before I could even begin to type -_- I could make a macro but I doubt tanks who do that even look at the chat.
I’m not saying tanks should stop using their fun mobility tools to do big pulls and so on…but I wish they would at least pair that behaviour with some common sense.
Phello, I wish on you that the dungeon get easyer as you get more gear for them, and that you enjoy it more aswell. Chiara
This is a very good post.
A year ago I made a post complimenting Tanks. They deserve the praise for leading groups and there’s more DPS in game than Tanks. However there’s a difference between a Tank that knows exactly what he’s doing, watch the group, knows when to slow down when his party isn’t keeping up and the Tank that thinks he’s surrounded by a Mithic+ geared group that can clear that dungeon with their eyes closed.
It’s funny people say that:
- Dungeons are easy that’s why they do massive pulls.
- Tanks are hard to kill this is why they pull a lot.
- Groups demand to go faster.
This is only true if the Healer can keep up.
When everyone dies suddenly everyone gets mad.
News flash: if you push the limits every time, you are going to die at some point, if not several. Not everyone plays Mithic+ like my case and not everyone is a seasoned veteran healer.
It’s a case of needless making things harder for the sake of being in a rush.
When I don’t have nothing to do I simply start doing DPS so we can kill everything faster and move on. Tbh I think some people are just high on adrenaline.
My most memorable runs were the ones that the group acted as a group.
A few years ago during BFA, I was leveling my BE Paladin and we kept wiping on Legion Dungeon: Halls of Valor.
The BE Priest couldn’t keep up and wanted to quit. I offered to help. I changed spec and helped her healing while doing some DPS. We wiped again. It turns out the BE Paladin that was Tanking had huges spikes in his HP. So we had to keep our eyes on him 24/7.
Everyone finished the dungeon and went off happy. That’s what a group experience is.
Cheers.
That’s really on the trigger happy DPS in almost all cases. They’re buffing tank threat(From 550% to 650%) on wednesday but you shouldn’t just press all your CDs and just burst instantly when a tank pulls and/or is still gathering mobs up.
I tell people I’m pulling all lashers in the overgrown ancient’s area and they just can’t keep themselves from bursting on the mobs when I’m still gathering everything up and then they’re like:
When they pull aggro and die.
dps sayking sorry? nahh they ragequit
I did speed run Dungeons in cataclysm when i had Firelands gear ![]()
And i remember similar thing in wotlk.
Games change over the years, what a surprise…
Let’s not forget that if I don’t, somebody will complain.
I have a track record of instructing healer to run out, then pulling as much as I could handle, then bubble hearth.
At least in Classic (1.x) it was really just mages and warlocks, and tanks couldn’t handle much either. But in WLK already it’s virtually everyone with its own area spell. Of course they want big numbers, so they want big pulls. Divine Storm, Death and Decay, Whirlwind… Chances are I’ll spec away from tanking on my DK and even pally.
Then again, it’s pointless to cry about it, current WoW players mostly enjoy World of Diablo semi-first person ARPG, so it is what it is. Maybe it would make sense to review the role system and act accordingly. Maybe we should have learn from D3 class design: zdps with CC and semi-aggro with excessive (99%) avoidance and regen, collecting globes, dps with massive leech to counter damage taken (but jump in the middle and you get splat in 0.001 seconds), and supports cleave healing. With absolutely every special ability being a oneshot (grift 100+).
Maybe.
Thats a consequence of mythic+. Even if you’re not in mythic+, the vast majority of endgame players’ dungeon experience is spent in mythic+, so habits from there die hard. It’s usually safe to assume that your tank will treat anything as an intended m+ +3 run, so be aware that the pace is usually fast, and the tank will attempt to pull just enough so you can barely handle healing it, for maximum efficiency.
Yes, this is what healing is now. You don’t get time to mana, you’re expected to dps in every downtime gcd, and you’re expected to fix team mistakes. Such is life as a healer.
The general failure to kick and prioritize mobs should get better over the next weeks as people learn to spot these fail-state mobs (the cackle or fear in nokhud, for instance).
I solve this by mostly running m+ with my tank friend, but even then, it’s hard. A lot of people are using normals/heroics/normal mythics to practice routes and rotations for m+, so there’s really nowhere you can escape this mentality.
On a funny side note, I got told twice during normal mythics to “go reroll a healer that isn’t trash” because as a holy priest, I don’t have good healer dps. Nobody died and I was able to keep up with the pace of the run mind you, but not doing enough dps is also enough to get flamed as a healer these days ![]()
Well, tank still decides what to pull and how fast the dung goes in the end. If tank is keeping aggro, sustaining himself well and also interrupting, you can really never flame them. And you 100% will have to pull fast and big if you want to time m+ keys the higher and higher you go. only ridiculous thing is when the tanks pull the whole dungeon in random normal or hc finder but that’s about it. Tank is still the main and most important role, so you can switch to playing tank too.
As a blood dk i bumrush everything in M0. It’s so easy anyway.
I keep aggro, I do my own healing & interrupt what i can & can aoe stun.
Been tanking groups of 10 mobs without a healer in sight.
But thats my experience. Usually i just expect the healer to heal the other 3 players.
And i expect them to use their keyboard to move out of aoes, nothing i can do there.
But rushing meta of dungeons has existed since Cataclysm.
You’re just reiterating a 10 year old issue. Saying “it’s never been this bad” is just wrong.
Pulling entire rooms has been meta since back then.
Don’t think i’ve ever done a dungeon since Cataclysm where we Cc’d or took it slow. It was always run from group of mob to group of mob.
FFxiv they call it “Wall to wall.” Since the game arbitrarily blocks you so you don’t clear it to fast.
Pretty much this.
Theres always people who think they can pull alot & then just die, raging.
Because they saw Billy the professional do it & it worked for them.
So should by default work for them to.
They don’t try & git gud.
But this is not a new problem or anything new in itself.