My Experience As An Average Healer

As a healer, I’m finding that I need to encourage tanks to pull more. Even having to Shadow Word Pain a few extra mobs.

2 Likes

That happens to me too (tank, first time dungeon runs in DF). I don’t mind, until people start chatting about it negatively. I guess it’s a balance between the tank and the healer based on how well dps is performing. Can always be faster/ too much/ whatever. Just stay friendly and let people know if you’re comfortable or struggling. If people don’t respond or change their attitude I leave.

1 Like

Well, I was healing a dungeon earlier. Nobody was taking any damage at all.

Told tank he can pull more as I wasn’t healing. He pulled a lot more, I had something to heal and was still doing same damage.

Nobody complained.

My experience healing Uldaman during the pre-patch event on:

  • BE MW Monk: all armour at iLV252
  • BE Paladin : all armour at iLV252
  • Forsaken Holy Priest: all armour at iLV252
  • Troll Restoration Shaman : all armour at iLV252
  • Tauren Restoration Druid : all armour at iLV252
  • BE Holy Priest: : all armour at iLV229

It was definitely harder to keep up with the group when I didn’t had the event gear equipped. So gear plays a crucial difference if you are going to have a bad time or a good time. I never dared to enter with minimum iLV requirements in that dungeon tbh.

Also the difficulty seems to be in how much you think your group is ok. For me anything that is less than 85% HP is a problem, because if we get in to a bad situation it will be harder to get away without anyone dying.
But I already played with healers that though 50% was ok until my Tank died.
What were they doing ? Damage.

It’s all easy and fun games until people start dying. But that’s what you get for wanting challenges. Than the group disbands or you get kicked and suddenly everyone is surprised :scream_cat:

I never got bored even when the Tank was pulling 1 group at the time. I like to leave the Tank to dictate the pace so long as it doesn’t kill us. I just used my DPS spells.

So what if the dungeon run goes smoothly ?
Do people wanna go back to the old times when people left the dungeon incomplete and empty handed ?
Mithic+ says: Hello :wave:

Edit: BE Holy Paladin (2nd character) : all armour at iLV229
I just remembered that this character hit level 60 after the event ended :stuck_out_tongue_winking_eye:

Cheers.

I’m quite puzzled at the comments on about pulls when no one is taking damage…I don’t think anyone is complaining about huge pulls that are very manageable to heal. It’s repeated huge pulls that demand the near impossible to the outright undoable that are the problem.

In the few days I’ve been healing again I’ve seen so many pulls done by tanks who I can only assume think that I’m able to teleport, heal through walls, and have nothing but instant casts. This all happened in lvling content so no one even has their full kit yet. For the most part I can handle these crazy pulls but I’m a veteran healer. A novice coming to grips with a new role would have been in a living nightmare in most of the groups I had.

But the thing that truly bothers me is when a tank does a massive death wish pull, it quickly becomes a disaster, we have deaths which obviously slows us down…and then they just do it again as if they had not seen the horrific mess their last pull was. Bruh, the group did not gain 100 ilvls of gear since we got ressed. Repeating the same mistake again and again isn’t going to magically work itself out. Never mind how the attempt to rush is making the dungeon take longer to complete.

It’s not as if I have never seen the above before, I played for a very long time before I quit in WoD. But before this happened to me only every so often. Once or twice a week if I did many dungeons in a lockout. Now it seems to be the norm to see tanks pull as if healers can break the game engine at will in order to keep them alive.

Well, if nothing else…it’s not boring! But man I feel sorry for inexperienced healers dealing with this in the only environment where they can learn to heal.

3 Likes

Absolutely this.

I had a fantastic run in Algeth’ar Academy with a Prot Warrior leading the group. They were pulling many mobs but they told the group what they were pulling before hand, they told the DPS not to attack until things were grouped up and the run went extremely smooth. Things were being interrupted and the damage taken was manageable. I was able to not only keep the tank up but I was also ready to heal the dps when they made a mistake of stepping in bad stuff, on top of being able to output damage myself. It was fun.

The problem is not that healers have to heal damage, it’s that they constantly have to heal almost impossible situations that are needlessly created by tanks with some kind of complex, where they expect people to follow behind them and pick up the trash they left in their wake, “Eat my dust” kinda vibes. They don’t take into consideration the people they are grouped with at all, it’s all about their fun, their time, their dungeon.

All I ask from my tank is some thought process before they pull, are the rest of the party nearby and ready to go, do these big enemies I’m about to pull have an AoE fear that chains into another AoE fear etc. The damage the group takes should not default to “well that’s the healers problem, i’m going to just pull and keep pulling.”

I enjoy triage situations as much as the next healer, but there’s a difference between triage and absolute chaos, the latter simply isn’t fun for your healers.

5 Likes

That’s my usual experience too so far (only played a few random dungeons so far and escaped as fast as possible to PvP once I did hit 70 :laughing: ). There is definitely a healer shortage so take advantage of that and make some friends who have a similar mentality about dungeons as you do.

M+ is to thank for this.
That and M0 is laughably easy and people are doing FF14 style wall-to-wall pulls once they have some 370 gear.

Personally imo if you pull >2 packs tank should instantly explode, and pulling 2 packs should require cooldowns to survive, for week 1 mythic dungeon content but eh that seems to be the old-fashioned opinion these days…

2 Likes

The damage mitigation mobs have has increased, the dps of players lowered, and then very dangerous AoE from mobs in most trash packs.

it reminds me of cataclysm, the healers sweating buckets as they try to keep the group up. as cata was after WoTLK in which the healing was a joke and no one ever died, as a healer you would have 100% mana all the time, players are not adjusted yet.

the most fun xpacs are those with cata and classic mechanics. where dungeons are actually reminiscent of what an MMO should be. if i think back on all the xpacs over the years, the cata dungeons stick out as the most funny and interesting moments as a group actually felt symbiotic as you flowed through the dungeon, each role having its purpose represented in realtime effect.

at least during leveling, I felt completely irrelevant as healer.
Nobody even took dmg… complete snorefest.

Tanks pull every mob in the dungeons because they take absolutely no dmg whatsoever.

Will it though? :hugs:

At least in M+ this nonsense is not possible. But normal, heroic will not change…

Bra… Cken… Hide… Hollow… You don’t even have to tell me where you were… I know.

As tank I must say: This is what people expect. They want to do as much as DPS possible, regardless of the damage intake (Healer job). If you pull small DPS will start complaining to the tanks.
Tank is under stress too, trying not to die on that amount of mobs… just because of those DPS.

1 Like

Most people with a brain no longer play retail so what you’re left with is idiots and addicts, for the most part.

they do though

what they do is they play only with guildies on launch.

4 Likes

This is why I never dare to tank or heal. Even as dps I am feeling confused and flustered. I’m missing things by seconds because I can’t see the floor for mobs, I can’t see the cast bars for mobs… fortunately I can heal myself so healers can leave me be. I’ve done M+ I know I am capable of avoiding stuff and interrupting but kinda impossible to learn when the tank pulls half the dungeon and we all nearly die each time.

Decided I am just not bothering with dungeons any more. I will have to do some for the spark of ingenuity qline (grrr) but otherwise NOPE.

1 Like

I see that classic clowns are getting desperate to get some of their playerbase back from retail! :rofl:

1 Like

If I pull small, my CDs are messed up and I’m bored. Pulling single groups is fine if there’s some ugly mobs inside but if I can pull big, I want to test my limits.
Just had a priest heal realizing that he doesn’t have to babysit the tank, even if I do big pulls and have my scary BDK HP ping-pong.

I just started levelling my healers and I can’t confirm any struggles. I use my tranquility for 2 people dropping below 70% because I’m too lazy to focus heal them. Last 8 out of 10 dungeons I barely came out of cat form at all.
I have to admit that my tank is also a twink and knows which mobs should not be pulled together. Still, for my experience with pure random groups it’s the same, maybe 70% without any issues.

post edited

I’m quite good at PVP healing with disc priest and i use a lot of the damage spells and can still react quickly to someone in need. I can really pump damage or heals, really good at making clutch saves or pulling someone mid air when getting hit by knock off spells, but when i get in groups with these apes i don’t even try, I don’t take responsibility for their stupidity.

It’s 100 times easier to do what they’re doing instead of healing them, they couldn’t do what i do or come close, that’s why they’re so ignorant, they don’t know what it takes.

I just let them go and die, the tank can cry and leave. The more I compensate for their idiocy the better player they think they are, they think there’s some skill to what they’re doing but there really isn’t, the healers pulling them through are the real heroes saving them ans the group.

So don’t enable these toddlers bad behavior or they never learn. Let them throw their tantrum because we all know they cry as fast as a, newborn for any reason or let them kick you, its really not worth playing with toxic people who you’re much more skilled than.

1 Like