Contrary to you, I can argue my point of view.
We’ve lacked decent AoE for several expansions. The nerfs to this whole Diablo-esque AoE slugfest we’ve had since Legion - which has been important for M+ gameplay and therefore a major concern in relation to tuning of dps specs - combined with the changes to Primal Wrath, has helped Feral a lot. I look forward to that, PW is a fun talent.
Hybrid gameplay has been re-introduced with Shadowlands. This is incredible for the game as a whole - and could be amazing for Druids in general. With the right talents, Feral can once again become viable as the spec which saves the day, when the plan goes south. I love that.
The change to Bloodtalons is in itself fantastic. Bloodtalons was introduced in MoP (called Dream of Cenarius) to promote a more hybrid game style. Then suddenly, we we’re using it solely to boost a finisher? The only reason it wasn’t changed years ago was because of some VERY vocal Ferals in our community.
Meanwhile, Assassination Rogues were changed into this amazing spec where you could choose to either (i) poison or (ii) bleed your target. Solid talents, fun gameplay. And surprisingly, better gameplay with bleed mechanics than the Feral! Oops.
It looks to me as if the changes to our dps mechanics will try to remedy this. Bloodtalons is a big part of this, but so is the nerf to Sabertooth, the buff to Rip damage and the changes to Berserk. Some of these changes look minuscule, but will have a huge impact.
And lastly, the cosmetic changes to our Legion skins. For those of us who have all of the cat and bear skins, this is a big #%&!ing deal! I can now have a real Feral weapon (that’s a 2H staff, mace or polearm), use any Feral skin AND any Guardian skin. I can change my skins for every travel form individually, without the use of glyphs. And I’ll be able to use my Balance and Restoration weapon skins from Legion as well!
So, in conclusion:
The whole stupid AoE-slugfest meta-game has been changed, and with Feral having Primal Wrath, our 4 years of sub-par AoE have come to an end.
Hybridity is now embraced again by Blizzard. Feral gameplay and available abilities/talents look strong for this.
Our dps abilities and talents have been changed and tweaked to remove the old and clunky Bloodtalons, the boring Sabertooth and the almost irrelevant Berserk.
Costumisation in general has been pushed to 11 in Shadowlands - and Druids benefit the most! The new flexibility and sheer ease-of-use will be amazing for all of us, and I predict that this change alone will lure a lot more players to the Druid class.