i still don’t understand why at this point the innervate isn’t back for feral (and guardian too maybe?), moonkin and resto now have roar, why we don’t have innervate back ?<
Buddy I can’t answer that question, but I can say, my idea of having Sunfire castable in Cat form with Balance affinity with a low damage was simply for the convenience of pulling multiple mobs from afar. I specified it should do low damage, just like Moonfire does now, so it’s not part of the rotation.
With Lunar Inspiration yes, it should become part of the rotation and worth the energy only when you can’t be in melee, have to move, and there are multiple mobs stacked.
But to answer you more broadly, I like the idea of having spells from other druid specializations because I enjoy the hybrid aspect of the class. This is the entire appeal of it, at least for me. If I simply wanted to play an energy melee dps, I would play rogue. If I wanted a Ranged DPS only, I would play lock or mage.
There is lots of room for tuning, of course, but simply buffing bleeds will not work. If you wish to play a bleed style, you will need help from the mechanics. For instance, you can buff Rip by 300% right now, but you can still only have 1 Rip on a target, so you will only use it once every what, 24 seconds. All your other Combo points will still go in Ferocious Bite, which means no matter how much you buff Rip, at the end of the day you’ll still end up with a playstyle where you cast FB just as much in order to do optimal DPS.
So unless you get a mechanic which makes pressing Ferocious Bite less desirable, you’ll still spam it. It will not matter if Rip does 5% more damage than it, or 500% more damage than it, you’ll have to dump CP.
Now if you have a talent like the Lacerate I proposed, you will end up pressing a button which dumps CP into something that makes your bleeds stronger. I think this is what you’re really after, not simple buffs to bleeds.