My Feedback for Feral Shadowlands/Dragonflight

i still don’t understand why at this point the innervate isn’t back for feral (and guardian too maybe?), moonkin and resto now have roar, why we don’t have innervate back ?<

Buddy I can’t answer that question, but I can say, my idea of having Sunfire castable in Cat form with Balance affinity with a low damage was simply for the convenience of pulling multiple mobs from afar. I specified it should do low damage, just like Moonfire does now, so it’s not part of the rotation.

With Lunar Inspiration yes, it should become part of the rotation and worth the energy only when you can’t be in melee, have to move, and there are multiple mobs stacked.

But to answer you more broadly, I like the idea of having spells from other druid specializations because I enjoy the hybrid aspect of the class. This is the entire appeal of it, at least for me. If I simply wanted to play an energy melee dps, I would play rogue. If I wanted a Ranged DPS only, I would play lock or mage.

There is lots of room for tuning, of course, but simply buffing bleeds will not work. If you wish to play a bleed style, you will need help from the mechanics. For instance, you can buff Rip by 300% right now, but you can still only have 1 Rip on a target, so you will only use it once every what, 24 seconds. All your other Combo points will still go in Ferocious Bite, which means no matter how much you buff Rip, at the end of the day you’ll still end up with a playstyle where you cast FB just as much in order to do optimal DPS.

So unless you get a mechanic which makes pressing Ferocious Bite less desirable, you’ll still spam it. It will not matter if Rip does 5% more damage than it, or 500% more damage than it, you’ll have to dump CP.

Now if you have a talent like the Lacerate I proposed, you will end up pressing a button which dumps CP into something that makes your bleeds stronger. I think this is what you’re really after, not simple buffs to bleeds.

1 Like

Guys, what do u think about giving Feral another button?
I see a lot of people searching for answer and majority ask for utility, but how about boosting our Damage?
Currently it feels like feral lacking AOE and at some point is kinda slow. I think returning back Leader of the Pack won’t change much. Cause it leads to the point that major Feral problems doesn’t solve and there won’t be more than 1 Feral in raid cause auras doesn’t stack.
So the idea is to give Feral button that instantly ends Bleeding and damages affected targets in return. This would significantly boost out clearing speed.

I want raid utility and my bleeds to hit hard blizzard nobody wants shred and bite spam

8 Likes

Well … another week … another week of nothing regarding feral.
Blizz … stop neglecting feral … u reworked BT into something that is not liked and something that its against of what u wanted to do with Old Bt, create an easier version, wich is not the case at all ! Berserk was reworked into something good but still needs tweeaks. I have to say … New Berserk AND New BT work one against eachother ! Berserk promotes a certain playstyle and when u take BT u have to waste energy on clipping dots for proccing BT.
Bleeds are super weeak, 3 mins ST fight vs a dummy : Rip is 3-4th and rake 4-5th, and thats with BT Rip
Hope u realize we can no longer buff Rake with BT and rake was nerfed.
We need a healthy buff on all generators and on bleeds. FB feels ok!
SotF is way to mandatory and it is also the only reason new Berserk feels fine, othwerwise inside those 20 secs u can only do 3 max 4 finishers. Our energy regen is way to low.
Savage Roar needs a bigger buff or re-work it.
PRIMAL WRATH BASELINE no harm to anyone, and create 2 new talents there.
And just throw in there innervate/treants baseline for ferals already … if u aint goin to DESIGN NEW THINGS for ferals as u are doing for many other classes/speccs.
Just dont let Ferals be a joke again as it was for the past 2 expansions. Like almost everyone knows the meme and the facts that feral brings nothing … not even the damage.

5 Likes

Funny that blizz wont listen to us all or giving a statement to not implement our Suggestions.

Why not pick one Feral Main Streamer/YT/R.io/Raider (Same with other Classes) and work together?

I play WoW only cuz of Feral.

Leader of The Pack
Buff Bleeds
SotF Baseline
SR Baseline in Stealth 5sec No CP

„Your application to “+2“ has been declined“

8 Likes

That’s exactly it, nothing more, 100% agreed.

2 Likes

Feral druid has always been my main.

For the first time, I will play another class.

This time it’s over, I give up.

4 Likes

I will say some unpopular things. While I appreciate the sentiment of everyone who says they want bleeds buffed and want feral to be primarily bleed based, or that feral needs utility and we should get leader of the pack in PVE, I have to disagree.

The druid, as a class, ever since vanilla, was envisioned as a versitile class. Druids can do all, that I think is also the idea behind having 4 specs.

So I do not think the solutions sought should be just for ferals in particular, but rather for the druid class as a whole.

Within the feral spec, a shift towards bleeds will just make the people who appreciate the shred-bite playstyle start moaning, and demand a return to that playstyle. And round and round we go.

I’d rather see the bleed playstyle as a viable option, just like the shred-bite spam should be an option.

The problem is not just bleed damage itself (though certainly bleeds can use some buffs) but the fact that we have no talents to really support this. Even the talents that buff bleed damage also work on bites (bloodtalons) or allow us to spam bite more (primal wrath - you no longer need to apply rip to each target in cleave/aoe, you can just primal wrath and bite away afterwards).

Ferals have always been compared to rogues.Since vanilla, they shared the same mechanics. Then Cataclysm came, and the feral to rogue comparison became more feral vs assassination or feral vs combat/outlaw/sub. Right now it resembles more outlaw/sub, and people would like bleeds to be buffed so it can be more like assa. My point is, unless these choices can be made through talents, there will always be a section of the playerbase who will be unhappy.

For utility, I don’t like the idea of Leader of the Pack baseline (and much less as a talent) because it would guarantee a raidspot. There are 36 specs in the game, and just 20 raid spots for Mythic. Whatever you do, however you balance it, someone is going to be left out. There’s no other way to slice it. For the same reason I am against the DH/Monk debuffs.
Once you give a class/spec an ability which guarantees the raidspot, all other will want it. And we had this in the past, where each class had a buff, and your comp had to include that buff from one spec or the other. I don’t think this is the right way to ensure variety.

I’d rather have the druid be a druid. We have affinities because we can’t be an all in one class like we were until Cataclysm, there would be a hybrid tax. So fine, affinities. But since they take up a talent row, I’d rather they at least bring some utility.

One idea is that each spec would have a spell that affects the group. For instance:
Guardian - Roar of the Protector - Damage done to the group reduced by 10% for 20 seconds. Effect increased by 50% while not in a raid.
Restoration - Tranquility - As is, healing increased by 50% when not in a raid.
Balance - Celestial Alignment - Haste increased by 10% for 20 seconds. Effect increased by 50% while not in a raid.
Feral - Berserk - Critical Strike increased by 10% for 20 seconds. Effect increased by 50% while not in a raid.

All of these on a 3 minute cooldown. Now, when selecting an affinity, with that affinity comes the associated cooldown, but at a 50% reduced duration. For example:

You’re a feral druid. You got Berserk as a cooldown which also affects the group you are in for 20 seconds. You select Resto affinity, so you get a nerfed version of Tranquility, at half duration. You select Guardian Affinity, you get Roar of the Protector, but for 10 seconds instead of 20 as you’d get it by being Guardian spec.

Though the affinity you would be able to contribute to the group in a versatile manner, depending on what the group needs. That’s what a druid should do in my opinion, not just have a 5% crit aura or 5% spell damage aura…

6 Likes

Don`t wanna advertise here but Stoopzz_TV on YT did a real good vid about Class balancing and Blizz not listening.

1 Like

After 2 expansions of pain WE JUST WANT JUSTICE, we cant just walk into a third expansion as a broken spec! fix feral already its been too long!

5 Likes

I wholeheartedly agree, Ostara.

And we’ll be able to do so much more to help our team, if our Affinities are buffed, as you suggest. Our Affinities should NOT be trivial - they should allow us to do some actions with positive consequences for our team, if we do the right things at the right time.

We were able to do so before MoP destroyed our hybridity between Bear Form and Cat Form, so we suddenly had two specs. That might have been necessary, but with BfA, we moved way too far away from shifting roles WHILE IN COMBAT, which is the important thing.

I want that back, even if it’s depending on a CD.

2 Likes

Blizzard needs to do something about feral raid utility and bleeds , its so sad to see my favourite spec being so bad

3 Likes

bump this post.

3 Likes

Leader of the Pack baseline is something we need.
There is absolutely no reason to invite Feral druids into M+ or raids over rogues, DH’s simply beacuse other classes and specs bring so much more utility like AoE stealth, AoE stun, Magic dmg increase and so on.

Bleeds needs to matter again. Currently in beta you can have a “bite build” which is so boring.
If they are going to tune up feral dmg it needs to go into bleeds i’d even say nerf partially FB and transfer it into bleeds like it was done in Legion prepatch - they took 30% of shred, FB dmg and gave it into rip, rake.

Sabertooth while considered as “boring” it was nerfed so badly that you barely have time to build up 5 CP after opener (rake, rip) for example in PvP.

Mighty Bash nerf was unjust and uncalled for.

Cyclone needs to work with Predatory Swiftness.

4 Likes

Alright look, this is the only thing they need to do.

Leader of the pack aura baseline
Primal Wrath baseline
Buff bleed damage

Now the class:

  1. works fundamentally again, since the entire kit is built around snapshotting bleeds
  2. has an aura that nobody else brings to raid/m+ making them a vital part of a team like a DH or monk
  3. have baseline aoe that talents then augment, rather than having an entire talent row be our aoe in and of itself
7 Likes

+1 above, if only blizzard listened to the feedback

1 Like

They are not going to bring back strongest aura in the game to pve.
Only way i see this might happen it’s if they nerf it to the ground. But then u will cry it’s not enough or same way.
I just hope they don’t forget to tune up our damage. Currently we are way to slow.

no, i dont care about ferals parsing in raidlogs
but having a aura at all would solve the issue of ferals bringing literally nothing

make it 3% crit, who cares, bringing something is what the community wants

me? i just want them to stop this meme about ferocious bite spam and just go back to Rip and Rake doing 80% of our damage

buff bleeds, nerf bite into the ground, ferocious bite is a last resort combo point dump, not our main damaging ability

3 Likes

Buffing bleeds damage wont solve anything. We have dungeons full of minions where bleeds are too slow. Bite is good answer for bursting targets.

1 Like

yes it would, ferals calling card damage style was always single target sustain damage

every class doesnt have to be able to do everything the same, ferals in MoP and such would parse WAY above most classes on raid bosses when played right because that was what their strength was, not clearing trash

right now the spec FUNDAMENTALLY DOESNT WORK, because nothing in the kit is built around bite, EVERYTHING we have, all the damage amps, our cooldowns, our mastery EVERYTHING is built around snapshotting bleeds

ferocious bite is a boring, horrible, bland, lackluster, non-synergy trash ability that originally was just a combo point dump, and it should stay that way

the feral fantasy is rot and damage over time, if YOU want to play a burst damage combo point class please do everyone a favor and go play Outlaw Rogue instead of ruining the spec so many of us love

4 Likes