My Feedback for Feral Shadowlands/Dragonflight

I think Blizzard thinks you only need 8% …

Because it seems they can’t separate pve from pvp. It would be too much there.

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Funny that you mentioned that, I totally forgot about the separating they did this in Cata and MoP even in W OMEGALUL D iirc. Best example would probably be “Claws of Shirvallah” as a talent completly useless in PvE, but goldworth in PvP and if I’m not mistaking, they differentiated PvP and E damage/heals. But well at the end I can’t really blame the team tbh, since Bobby Kotick this real life Goblin fired like nearly 1000 people.
#Sadtimes

Another buff to our damage today via Aura. No idea how this interacts with the last 8% flat damage increase we received. Still, a buff is a buff.

double bleed damage, halfen fb damage -> done >BUMP<

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Although we have played the game fondly for a long time and as a feral druid lover, I wonder when feral druid will be at the desired level.

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tbh after playing a bit of prepatch, gameplay issues notwithstanding, feral’s performance is not bad at all. in pvp you bite heads off. will only get better if you can pull off a convoke.
in raids, with the right trinkets, feral is not horrible. might be different in SL based on the logs, but bottom of the pack? i doubt it.
in m+ feral does ok, primal wrath + bloodtalons is quite juicy in higher keys.

sure there are many things that could be better, but it’s not the apocalypse out there.

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I agree with your assessment - Feral performance is good right now.

That’s also how Blizzard sees it. Feral has been buffed and other specs have been nerfed severely. Most important of all: Primal Wrath has been left uncapped. I think that’s the only melee AoE which is uncapped now.

I do see gameplay changes to the meta incoming. Blizzard has decided to leave caster AoE uncapped - that’ll probably change to some kind of cap, since they are way too superior now.

Such a change will elevate Feral further.

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and remove the dependency of HAVING to do aoe even in a single target rotation in order to get a damage buff. That is the dumbest thing i have ever seen.

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Yeah.

I honestly believe that BT is a dead end. The original idea was to promote hybrid gameplay (healing between dps abilities). Now it tries to ensure some level of complexity in the dps rotation, but with much less elegance than fx Assassination or even Subtlety.

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They really need to buff bleeds and fix energy problems feral has on beta currently it is really frustrating to play on beta at the moment

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Yes it’s unbelievable; not enough energy to do just basic 5x shred in one row… waiting while auto-attacking is the main game now for feral…

druid devs are at home with the rona i guess

according to other melee dps classes in SL this is what feral lacks…

You’re not even fully geared and I can see your whining on 2 topics. You can say you play druid since 2007 but that doesnt say anything. Shred its damage went up so it’s not a 100% the same damage builder it was. Also we’re very early in the patch and since you should know, since you’re a 07 player. Things always start if very slow at the beginning of a new patch. You lack secondary stats.

So far I can say PvP feels very fine for me. Especially in 1v1 situations I hardly lost to anyone. The mythics I ran my damage was also more then fine compared to the other ones that where in my group. This doesnt say everything as maybe they where just worse, or worse geared. Only class to outshine me was definitely the MM hunter. I couldn’t compete with him. Gotta add he had much better gear then me at that moment.

Take a chill pill guys. Things are just new and a lot of stuff is still bound to change for you. We might at the end still pull the short straw but for now I really cant complain yet.

Just want to point out that 1v1 doesn’t matter.

With that said though the last number of changes to the DPS of Feral makes it look very viable in competitive PvP.

PS: Viable is not equal to fun and non-clunky. We’re still missing powershifting and tons of other things mentioned in this and other threads.

Problem with feral atm is energy regen and bleeds and raid utility

in shadowlands we gained burst from night fae which is really powerfull 16 druid spells over 4 sec

but meanwhile every rogue spec has this “for each bleed applied and each bleed tick you gain 5 energy” why cant ferals have that as passive too to make energy less of a problem , i dont simply get it , our bleeds could get a nice buff too , and if leader of the pack was baseline we would have raid utility .

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yes please buff feral droods ty

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My problem is exactly what i was afraid of, energy starving and crit starving spec.
If unlucky you need 5 Shreds for Ferocious Bite not to mention energy requirements.

Of course it will get better in time when we stack more crit with better gear but this is yet another example where feral druid was balanced first around Artifact in Legion and then around Azerite in BFA to compensate for bad energy/crit income.

In Legion the Artifacts were the reason they nerfed base crit of agility specs by 5%. Now when both Artifacts and Azerite are gone they should bring it back. After all we’re a crit spec.

But honestly I don’t expect any changes apart from typical “5% buff” or something. Spec feels really bad however one that doesn’t play it can’t understand it.

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Yeah , i mean we got burst which is nice but i cant maintain that dps due to being energy starved and lacking on crit i cant get bites in , during burst we are fine due to convoke ,but we need an energy passive like rogues have after using finisher or bleed tick we get 5% energy.

after fixing that they can give us spec utility aka Leader of the pack 5% crit buff
or legion artifact passive when rip is applied you bypass 5% armour but insead of just you the whole raid.

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