bump hahahahah
feral feels good as of week 3 tbh
#4 in Castle Nathria.
So, what is currently the reason to invite ferals to m+ groups? apart from dmg, every spec can do damage even healers.
Stamp roar given to all druids
Battle res given across several classes and engineering
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We do good AoE damage and REALLY good single target damage. Donât trivialize that - weâre one of the best damage dealers right now.
âBut we donât have a unique thing, so they donât HAVE to bring us!â. No, thatâs true. But we do have a very nice combination of buffs, debuffs, decursing, interrupts and CCs - we have 4 x baseline and 2 x talented CCs. We can even change role in combat.
So, Feral is amazing for the flexible player, whoâs able to handle all the abilities on-the-fly. And since our dps abilities are no longer holding us back, people are starting to take notice.
We even have two really solid Covenants. We have no reason to keep whining - none.
PS: If you really want to shine, make a macro to heal your targetâs target. Thatâll typically be your tank and our Regrowths pack a punch these days, so youâll be a real help for your group, with no downside whatsoever.
I agree our AoE and ST dmg are in a quite decent spot right now in both raids and M+ however I canât stress enough that in highest M+ runs things like roots that breaks off 1 swipe, Cyclone that forces out of cat and lasts way too short in PvE isnât worth taking over:
AoE stealth, AoE Stun, AoE dmg mitigation ,Party buffs and mobility and many of them can ALSO dispell, res and offheal so Feral is no unique at any point.
I donât think role switching (HoTW) will matter much in highest m+. There is simply no time for it, not when most important things that matter are usually dmg output, mechanics and time. This might work in lower keys but doubtful itâll in highest.
I am not saying Feral is in a bad spot but surely not worth inviting over other melee classes if they can bring more, itâs simple as that, I know I wouldnât and iâve been playing Feral since this game was released. Thats just cruel truth which is why I mostly play with friends because trying to find a group as Feral even with high rio is painful.
I agree that the time aspect of M+ has forced bad decisions in the gameplay meta. I also see Blizzard turning away from some of those decisions. Weâll have to see how many changes theyâll make in Shadowlands.
I know that other classes have a lot of tools as well. My argument is that we have so many of them in our spec. What we lack is an instant ability with party/AoE reach OR some kind of aura. Iâd like to see Faire Fire (the armour debuff part of it, specifically) return in some form, maybe as an AoE debuff with a CD. Another idea could be an AoE slow effect. Both of these debuffs have been available for our spec previously, so they would fit in.
You argue that changing out of cat form really isnât viable - like casting Cyclone. I disagree, Cyclone can also be used as an interrupt. I think the whole M+ meta should be changed to demand more CC and more hybrid gameplay. This is in fact what Blizzard has done for Shadowlands and I hope they move forward in that direction.
Less Diablo 3 AoE slugfest, more intelligent gameplay.
I am currently at 59 when writing this. My current experience with Feral has rather been disappointing in both PvE (what does it stand for BTW?) and PvP. I always level Feral to the max because this is my main.
My big issue is energy. Bleeds are not doing damage. It was rather slow if you compare this to e.g. Rogue.
I tried Savage Roar that adds to energy regen rate but it did not seem to work. I decided to go for SotF; finishing moves at least gives some energy to spend. In the end, I decided that in PvE Moment of Clarity is probably the best along with SofT. In some situations where AoE was clearly superior, I took combinations of SofT, Primal Wrath, and Bloodtallon.
I am wondering how Ferals scale with better armour and legendaries.
PvP is creazy. Obviously, every other class has spikes of damage on demand. Some specs have extra survivabilities like Paladins, SPriests or Warriors. If you add to that long time stuns then you canât even use interruptions/healings etc. The only burst is Night Fae Convoke the Spirits but this is channelled, so as long as you have opponent interrupted, it could not be finished. Every class was running at me without hesitations and could most of times win.
I donât I hope it will change but from experience with Ferals are we not stupid to hope for the better?
I think feral need spec raid utility or give us innervate since they gave boomkins and resto roar
Feral needs powershifting back (no cooldown on Cat Form after leaving it). The entire kit is based around shapeshifting, and with shapeshifting this slow and clunky, and the meta being this fast - Feral is simply not very viable.
i dont understand why you want such a stupid Utility so badly ? What would change. You can still take Moonkins
what feral needs is a unique Raidbuff like +5% crit
Iâve played around with feral a bit, as for now Iâm pleased about how it plays out, in pvp and pve. Having a lot of fun out there.
Not contributing to the discussion but adding a little bit of positivity. Feral is fun
what would change? that we would not get perma declined in m+ and we would have a spot in raids that would change , feral and boomy are really close in dps atm but since they gave our only spec /raid utility to boomy and we got noting in return boomy can do the job i had in mythic progression
like any raid utility like LOTP , innervate or like rallying cry like raid cooldown.
Im really happy how feral is in Shadowlands but spec unique utility needs to be looked into for realâŚ
i agree with you aswell not just cat form but boomkin too , in pve there is this thing called âOwlweavingâ and forms are on GCD so when u got heart of the wild up you are reapplying sunfire dot whole boss fight but hotw makes your starsurge instant cast so i got this weak aura that tells me when starsurge is up n stuff and swaping into boomy and back to cat is GCD Nightmare . the fked up part about it is that GCD plays huge role cause if im stuck on GCD i cant refresh bleeds on time sometimes which is sooooo frustrating trust me. even in pvp you wanna go for a kill but you are snared or rooted but you got to shift out and in and you cant attack in that GCD window which is sooo annoying
Itâs actually 2 GCDs. And the one where youâre stuck in caster form is the most horrific one, imo.
Dismissing form actually does not trigger gcd. Itâs activating a form that does it
yeah , they need to remove GCD of forms and give feral spec utility something that will make us unique , example only havoc DH has darkness , warriors got rallying cry that is really important , dk anti magic zone and what do boomkins and restos have really strong utility and stole our roar from us so now they can do what they did best and they took our job . great fking design and spec balance . ive seen balance druid top tier for 2 expansions now which is getting really annoying now.
Okay, my bad - I didnât actually mean â2 GCDsâ. I meant 1 GCD + 1sec CD on Cat Form, which is basically a dead GCD (stuck in Caster Form) so itâs basically 2 GCDs.
As for myself I often use the opportunity of dismissing form (because I have to break slow) to cast rejuvenation on myself. This makes it feels quite better because I am not wasting that gcd in caster form. Though it implies you are playing restoration affinity. Moonfire is also an option if you donât have it talented. Though I have to admit playing either guardian or balance affinity so not give a great option for cast anything instant while in caster form.
All this does is add even more GCDs on doing things you donât actually want to be doing until you can get back to doing what you were supposed to do.
Extremely clunky.
What? It doesnât add anything from what you stated earlier.
You get rooted.
You cast rejuvenation on self or party member. (That dismiss your current form)
You morph back to cat.
Thatâs still 2gcd.
Another option is:
You get rooted.
You cast cat ability and /cancelform right after.
You morph to cat.
Really. In the end itâs not that clunky, and any other class will have to commit at least a gcd to break out of roots. Added that we do not have any cooldown tied to this mechanic, and that we can capitalize on being in caster form to self heal.