well, then you know wich do you hav NOT to invite again to a myt+
That is pretty much how everything works. A chain is only as strong as its weakest link
Nah, it isnât. Itâs a handful of abilities in the game and theyâre all annoying as hell.
M+ literally has infinite difficulty levels. I think it should be equally hard to get equally competitive gear from various different parts of the game. The M+ community plays it for that reason, so I doubt youâll find any of them complaining about it. Iâm a +20-22 player and Iâm not complaining about it either, even though I suspect it will mean the best rewards will be juuuust out of my reach - though with more practice juuuust within reach. Which is how Mythic raids treated me as well.
I think the difficulty gap between heroic and mythic mythic is too large - largely because I think mythic is too hard. And theyâre nerfing it. So I worry this difficulty hike is going to overshoot.
But I also think M+ max reward was too easy - and further the vault being what gives you rewards meant there was pretty much no chance whatsoever to get the best versions of your items because the loot table on the vault is far too big. (which is an inherent flaw with vaults, chests, etc)
Forgot to say the seasonal affix will keep tanks away from picking mele dps for their groups
Indeed, however that can be done without adding noise and loot overlapping. I would prefer that difficulty modifier is being buffed instead of stretching loot over more key levels.
Were you 20-22 player in season 1 or you started to do 20-22 in S3 or 4 ? Because if you werent then you are in for rude awakening which m+ level player you are
Rio never guarantees anything. It only increases your odds and thats it.
Maybe the guy was good but decided to clown around for âlolsâ. Its a pug key so what do I care? We may never know what was in his head to act like that.
Yeah that was pretty much my point.
Maybe we need to stop relying on a somewhat meaningless score, in order to judge playersâ personnal abilities.
I read here, aswell as in other threads, that X player is bad because they couldnât complete Y key at Z level.
M+ is a group activity.
I have 2.2k score, does that mean that I, as a player, am worth 2.2k, or that my TEAM was good enough to reach that score ? Thereâs a limit to that, of course. But most players donât do very high keys, in which every single member of the team has to perform perfectly to achieve a positive result.
Maybe Iâm bad, but my team has enough skills to overcome my stupid pulls or me dying in aoes. I still get the same score as them at the end of the dungeon.
Itâs the same argument players have had since the beginning of the game. Are all CE players on the same level of skills ? Of course, they arenât. In a team of 20 players, some will be better than others, and as long as the team, as a whole, can get Bossâ HP to 0, everyone will get the same achievement.
You inspect any player from that team, youâll say to yourself âdamn, this player killed that boss, they must be good.â Iâm still pretty sure that most of you have met a CE player and thought that they were âbadâ.
You could inspect logs, but that indicator is also flawed, based on how the group performs and what tacts they use. Do yall do the same damages overall in each run of a particular key ? Ofc not.
Scores donât mean skills. Iâd go as far as saying that they donât mean jack.
Well the thing is. Rio is not flawless but how else one can one judge someone?
Regular talk is also out. Everyone will claim to be âmethod players on secret altsâ and will pretty much say anything you want to hear just to get that invite.
All other sources you have also mentioned also have their own flaws described in details so no need to speak about them.
Yet if you got a key, got 1 shot at it and you need to chose 4 people out of 20 signed up for example?
Of course, I agree. Yet if using rio even if just theoretically increases your odds by 0.00000000000000000009%, its still better than nothing.
Your score in unaffected by leaving the key your just losing the chance for it to increase potential dont spread bs
I donât think you can. Thatâs why pugging is hard.
Youâd have to play with that player to know if they are good or not. And even then, itâs difficult to get a grasp on it in just a few runs.
Youâre right though. Tools like RIO help a bit, but we often (myself included) put way too much faith in those indicators and we end up frustated and disappointed.
Score is only showing you have experience in certain keys. It is no guarentee for someone making no mistakes or anything. On every level, also on the high level, people throw keys by âstupidâ mistakes all the time. It makes everyone human.
It can be hard not pugging as well.
I got pretty annoyed when we played an iron docks +20 and the paladin tank we had didnât keep sotr up and then went like âpaladins are paperâ when he died like 2 seconds into a pull, he didnât get sotr up nor use any cd. Of course you feel like paper if you have like 60% uptime on sotr and donât use cdsâŚ
I feel you.
I mainly meant that if you play regularly with the same people, youâre a better judge of their capacties. There are less surprises from a pretty established group than from pugs.
I agree. That was my point eventually (maybe Iâve lost it along the way).
I still feel that the playerbase wants/expects a tool that tell them âthat particular player is goodâ. Theyâll look for it in the game or create it if itâs lacking. All so we can judge each other (and probably blame everyone but ourselves if things go south).
Iâm sure that people that study/have studied psychology have lots to say about that kind of behavior (that does not exist in only videogames).
Well 2200 doesnt tell a lot . But other stats do tell. For example do you have 50+ timed +15 dungeons or 10 .
I do wish raider io Had few more quick stats. Like you complete / average score on all your alts and complete number of dungeons completed on each alt in season . This woudl tell a lot about you as player and your kmowledge
Nah. Peopel are looking for tool that will tell them "those people can carry me and my bad DPS / hps / tanking " . Anyone claiking idfferent in caee of pugs is lieing.
If they owuldnt be they woudl just downgrade their keys to their level instead looking for carry .
When it is my key it is hardly a carry. I always searched for people with about the same experience.
Like to whoâs key should i downgrade my key? To which of the 50 dps which sign up?
the raid drops ilvl between 415-424 if i understood correctly, while a +20 drops 405 end with 421 vault.
i personally see no reason for this change, it will highly affect the people that had issues with +15 even weeks/months in to the point they probably wonât bother.
people that actually want weeklies done will do it anyway, people that wanted to push will just do it anyway. in my experience while playing with adults (kids/wife/chores/job) that barely had any interest in doing m+ this will feel like a blessing, wonât even bother with them.
i do not see how this pulls the semi interested population of wow into m+.
hope iâm wrong but i feel participation will drop overall. hardcore gonna hardcore, semi hardcore will tryhard until they make it while the most of the rest will be meh who cares about that crap when i can craft.
hell i just checked mythic raid drops items up to 430, what kind of bs is this âm+ drops mythic ilvl gearâ?
There is exactly 2 Items that scale to ilvl 430 âŚ
A bow and a Mastery Ring.
2 bosses drop 424 gear.
M+20 will reward up to 421 gear in the GV
this is higher than in SL