My prediction for DF M+ (A disaster)

Soooo, you rather carrying those who dont wanna learn and them come here and complain there are peepos 100% braindead in myt+?

I dont get it anymore sry

I want them to stop designing content where you can’t progress because ONE person doesn’t get it and thus wipes the group. It’s simply bad design.

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still missing the tunning part i guess

Isn’t this the whole idea of M+? It is designed for coordinated groups.

Completely agree with Elahri here.

It has been the same with S1-3 raiding complaints in Shadowlands (and I think even Sunwell in BC Classic). Mechanics where if one DPS screws up kills everyone just is not fun. One shot them for all I care, at least that way they learn. But do not kill everyone else, just is not fun.

The mechanic is also telegraphed really poorly, and you only really learn from getting the cheap group wipe, I do not enjoy it.

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Then you have to remove literally every interrupt or stun needed from M+.
In M+ you have to play together.

Is a dragon breath mate xD :monkey: :fire: :dragon_face:

But with casts you usually have 4 / 5 group members being able to interrupt and around 3/5 members being able to disable something.

So even if one person does not have interrupt on their bar it does not really affect the rest of the grp. Unless you are doing really high keys of course, where you need coordination regardless.

It’s the lowest common denominator that will wipe the group even if you’re playing with a full premade.

I absolutely loathe instant wiping the whole group because of something caused by one person. I’ve hated it ever since defile when trying to progress lich king on heroic back in wotlk.

I don’t know. I am just a sitting duck on every char but my shaman when a spirit bolt went off. There are also a lot of packs whee mutliple bolts (like wicked bolts/water bolts) needs interrupting at the same time. The tank is just a sitting duck too.

We currently have raging week. Good luck tank. If your hunter removes it you live, otherwise you can inspect the floor.

Yeah, but this is like 4 / 5 grp members not being able to interrupt. Whereas the other issue is one single person failing.

It is the difference between collective failing and individual failing having consequences for the grp.

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In groups you have to assign things since there is way too much to do for 1 player. You can’t carry. You need the coordination and trust the assigned player takes care of it. Otherwise wipe. It is literally individual failings what wipes the group. It is part of the content.

???

On that dragon all you have to do is NOT do anything to remove the debuff if you’re not the healer, but people can’t do that.

“too much to do for 1 player”?

It is not about the dragon, it is about the dungeon/M+ designs.

And complaining about mechanics 99,999999999999999% of the players have no knowledge of is also pretty rich.

This kind of “1 person messes up and you wipe” has existed far longer than m+ dungeons have.

It’s the reason why I never killed lich king on heroic, I got tired of wiping to defile over and over because of having new people almost every week as people dropped out due to the constant relearning of the fight. I absolutely loathe that kind of design.

I guess playing together with others is not for you.

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Playing together with others is fine, wiping the whole group because of one person doing something wrong is not. Group success shouldn’t be down to the least skilled player in a group, it should be about how good the group is overall.

Oh no, someone axe pulled and we wipe…
Oh no, the tank made a mistake and we wipe…
Oh no, the assigned interupter did not interupt and we wipe…
Oh no, someone stood in a swirly and we wipe…

We all the time fail keys by individual mistakes. You never wipe by collective failing.

Mate, what part of tunning you dont get??, 1st time the dung was probed in myt+.

1st- you expect ppl do it right at once.
2nd- dont even getting the tunning part in count.
3th- dont even considering it maybe doesnt work as intended with inmunities, or even that it will get changed from blizz after the weekend, it was a probe after all

It works just as intended, it specifically states it deals the damage upon expiration or upon removal. There’s no reason why dispellable debuffs should stay on someone when they cloak, divine shield or iceblock something.

Bruh, we didn’t just try it once in any group I was in. I just gave up on that dungeon due to people not getting it and wiping us over and over.

I specifically explained in several groups that they can’t remove it or die because it will wipe us, several times. Still happened.