Presumption is that if someone is speaking about certain keys that they are referring to this season. Isn’t this one, one of the easiest?
I was speaking about this season? And yes it is easier than s1. But people often make statements here with words like “easy” while they do not understand they are themselves in the top 5% or something of the playerbase.
My experience and statement about people not being able to do 20’s or even 15’s THIS season stays.
Because many are not even participating. Don’t make me start about crawl mode
But i am talking about people participating and trying.
Pugging 15s in season 1 were mostly hard because people were holding their CDs for every prideful spawn and on top of that thought it to be fit to have the healer move instead of them moving to avoid stunning the healer, which often resulted in wipes on the prideful because they’re stunning the healer when the prideful is ticking at max stacks because they’re not blasting the prideful.
That a lot of people can’t walk without pulling additional mobs also added another layer of difficulty to it when it’s an affix that spawns stuff at a certain %.
If people actually blasted the prideful, moved to avoid stunning the healer and didn’t ninja pull so much, season 1 15s would have been a lot easier.
Well, sure bro, but pure numerical scaling is not the same either.
There are always affixes that help a lot, think on s2, s3. It was as easy to
Time 20s as it is right now.
As i Said i had many runs with 1 DPS underpeforming, still we timed the Runs often. And I would not even consider myself as a good Player, maybe decent.
For me the issue is that PvE gear progression makes no sense at all if you don’t like M+. I didn’t like playing against the clock in retro games and I don’t like it in MMOs either. Someone like me is just out of luck with modern WoW and DF is only adding to the problem.
It would be better to try something new. Because atm nobody really does mythic raiding. And less than 10% even bother with heroic raids.
what If you ignore the timer?
Neither the reward structure nor other players will allow you to ignore the timer. No, I will just play games that don’t design their progression around speedrunning, only to become even better at speedrunning.
What I meant was, you can ignore the timer until you can’t anymore.
Usually the timer is quite forgiving
Like 20+ deaths forgiving.
There is a run in Halls of atonement where the team was RP walking and still got through in time.
Even in the cases where that is true it is still basically never the gameplay. Unless you play tank you can’t dictate the pace, and even if you do tank it will be endless complaints if you are slow.
WoW is a speedrunning game now. Obviously that is the customer base they are after so it is fine in that sense. I’m just not in the target audience anymore.
I do wonder how you play your dungeons normally.
I mean there are no mana breaks or stuff.
I guess you could try and find some more chill people to dungeoneer with.
I don’t play them running against the clock, trying to go as fast as possible and stressing over any little delay. The same way that I don’t time a single player game, trying to get on the speedrun leaderboards for it.
Any workaround is just coping. The better alternative by far is to play games that don’t have an endgame loop based on time attacks.
Where is this speedrunning game mode?
Oh you are participating in MDI
Well luckily that is not a mode on live servers.
And you don’t have to… If you simply ignore it.
The timer isn’t really restrictive to the whole dungeon run. It just provides an aim you can beat or not.
Running a 15 and not timing it gives you the same rewards at the end of the week than if you would time it.
Imho you need a community or a group of people that enjoys chill runs.
Did you notice the game mode where there is a clock running on screen all the time? The game mode that specifically rewards you for beating that clock and punishes you for missing it. Yeah, that speedrun.
That gamemode is giving the same rewards for finishing it in or out of time.
M+ is playing challenging content. You try to go from pack to pack trying to stay alive. Often trying to coordinate cooldowns, and often waiting some seconds before every pull till everyone is ready. The idea is to not wipe. Up till like +25’s this timer is not relevant. You try to survive, not be as fast as possible. You get nothing extra when you are faster.
Oh, what happens to your key again if you miss the timer?
What happens to the timer when you wipe?