Nah im og W-PvPer. Kyrian colors give me headache. Nauseous. I just don’t care about Kyrians. very weak and static area. And they should have kept the sky black like it was in concept art.
How has that anything to do with your previous points?
You don’t like bastion, fine. But everything you said before about dungeons is just plain nonsense.
I’m still on the idea that now “commoners” would seek to do +20s to get “the weekly” infecting that space usually populated by slightly above average players.
I fear they will ruin a very fragile environment. +20s is already pretty toxic with many many many disbands and leavers. I don’t think all it needs is “the 15 weekly guys” to come there. It’s going to be a mess.
But I could be wrong. Maybe the weekly 20 it’s all we need to finish the key not in time without leavers. Who knows
No its not. Skippable mobs should never happen. Mass AoE playstyle gets boring after ONE run.
Indeed. All runs should be on the rails with no variety or choice or routes based on preferences or group composition.
Are you kidding?
There is really no choice just metaslaving. Dungeons should be much more than mindless mobs just standing there. Traps. Doors. Breaking walls. Other threats. So boring and predictable. Also dungeons should always be a little bit different in shape. Parameters and variables for that can be taken from Diablo 1 1996.
You have my seal of approval.
Since it isn’t. You started about spires. You have any idea how many times we wiped on the first pull? No you didn’t since you walked out immediately when you saw mobs. You have no idea what is going on in dungeons.
Yeah I didn’t like the dungeon structure and its just simply stupid how enemies don’t instantly alert more to attack players. Five taking out whole dungeon when its open like that is just stupid.
And this “first pull” is another matter. There should be absolutely zero moments in any dungeons when you can pull or drag mobs. Its nothing but AoE game. And it sucks and its boring, unintersting and simply just lazy design from Blizzard.
100% pass.
It is a bit unfortunate you didnt read what is said about all the mechanics of these mobs. If it was just aoe down we do not wipe on them. You seem to know nothing. Maybe you should start playing tank or healer to actually find out those mobs are dangerous. You have a dps perspective without any clue what is going on. So you just aoe and make the life of your group harder. Without noticing. You couldn’t be more wrong about everything you said.
Dude. I did Tol Dagor all the time while leveling up. You need to do same thing there like you do in your Spires. I don’t like this games PvE. Im not interested about mobs that have high hp and just one ability.
I don’t like Mythic+ scene either. It smells D3 too much.
Im absolutely well aware about interrupt buttons all Classes have and other CC options and defensives. Im preparing then all for DF PvP though.
I stated I don’t like WoWs and devs approach on PvE in this game. And I haven’t liked it since Vanilla.
Boring, boring, boring.
You are allowed to disagree.
Leveling dungeons do have way less mechanics. You are not doing the same thing in those dungeons. Leveling dungeons are supposed to be easy, fast and forgiving. That is why we got in current expansions normal, heroic and mythic. You are doing it on normal difficulty with tons of removed mechanics.
In M+ it is actually all very dangerous. Which is why something like a timer works. You go on an adventure for 40 minutes, and it is actually hard and difficult.
I am trying to inform you. You seem to have no clue yet about the things you are talking. It is fine. You do not have experience yet.
You don’t need to inform me. I don’t like this games PvE. All threat comes from mobs. It gets boring. Thats my point. I don’t mind them being op and dangerous. But the way its done in this game is not my cup.
Besides 40 min on one Mythic is one hell of a big no. No wonder why so few do them. Timegating via keys? No thanks.
I know the scene man. Monsters should not be the only threat with timer.
But thats the design and reason why I ignore the scene. Carry on.
You seem to be full of wrong assumptions. And that is unfortunate. But you do you.
I am not. Look. Im oldcshool tabletop RPG player form 90’s. In those games dungeons were hard. Really hard. And it was mostly hardcore. If you died then you died and made new character which joined others as level 1.
Dungeons or places were driven by lots of more stuff than just mobs you kill in masses and interrupt them and pre-activate defensives etc. Surely its different game, more tactical and turn based, but WoW’s PvE is all about mobs and bosses, not the dungeons, puzzles, or story and world.
I play WoW for PvP in DF. That’s it.
I don’t assume anything. I have watched these Mythic+ dungeons with my own eyes and I dont’ like what I see and feel about them. Now Im going to log and level up Monk next. For PvP.
When you have watched it, you probably still have no idea what is really going on. And you watched professionals. They play a different game at their 0.1% top level.
And i am 43 years old. I have also played pong and stuff in the 80’s.
But honestly; i see nothing positive for wow to die once and have to make a new char.
Yeah. Just like you have no idea what is going on in 2700+ 3v3 games likewise.
Never claimed. Irrelevant for your wrong assumptions of dungeons.
So you are right. You know as much about dungeons as i know about 3vs3 2700+ games.
The difference is; i am not assuming anything about those games. I admit i know nothing.
Thats your opinion about my assumptions. Which is irrelevant. It still does not fix the point that its only about mobs and bosses. I don’t care. And rng loot at the end you might not get.
You can by all means marry Mythic+. Its just boring. And you cheat with addons anyway.
I don’t care about Mythic+ because its all about mobs and bosses and timers.