My prediction for DF M+ (A disaster)

You can call IT bollocks but its true. statisticLy when you are fit you get better women and jobs.

And he is not wrong if people will have to push to +20 to get semi decent gear they will just throw the towel and stop playing game. Its alrrady hard enough to carry garbage players in +15s to get weeklies done. Nie they will infest 16-20 making IT - meh not worth it.

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I didn’t say respected I said “treat you favourably”. You used the word respected, not me. Perhaps you’re projecting your issues onto me?

I don’t care how others perceive me. Lifting also teaches that.

I think these difficulty adjustments are the right choice. Having now finally experienced the game at +20 level I feel I can confidently say that +22-23 is the difficulty equivalent to around the middle of the mythic raid tier. This is appropriate. M+ was far too easy in comparison to raiding and PvP.

However I do worry that with M+ becoming harder and raiding becoming easier at the same time that Blizzard are going to overshoot and make M+ too hard. M+ will be as hard as in Shadowlands, but raiding won’t be. Let’s wait and see I guess.

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If you find it hard to carry “garbage people” in 15s then clearly you’re not nearly as good as you think you are. Pipe down, your highest keys are 17s, barely a difference from 15.

Your ego is writing checks your skill can’t cash.

3 gambits that didn’t make it past first pull on +15 just yesterday. People are horrible, “hurr kill explosives”. Yeah, I am but there’s more than I can do while also keeping people alive and they don’t kill them. Also a +20 group we had a 8 minute first pull, like what even is that, stop the fish sticks.

I’m not gonna deny there’s plenty of questionable players in the LFG that should spend more time practicing at a target dummy but thankfully it’s decently easy to filter them out based on rio. My point moreso was the fact Lilith is flaming people doing 15s while having done keys barely above that level.

15s in general is a trap level since it’s the cap for the weekly vault so it attracts players looking to get an easy boost for some gear. I’ve found doing 18s is generally way easier than 15s with a full pug if looking to purely get the vault filled.

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The biggest clown I’ve had, had done the key we were going to do on a +30 on his main, we were going to do a +22 junkyard. He had like 2500 score or something on his alt as well:

He single-handedly ended the key just a few minutes in. Absolute clown.

The guy was an idiot, sure. But he’s done the key on 30 so clearly he is good at the game. This doesn’t invalidate the fact that if you take people with high IO you’ll have higher success chance than if you took people with lower IO.

Exceptions can and will happen but it’s delusional to think otherwise.

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I question how good someone is if they think it’s a good idea to pull a weaponized crawler onto the zul’gamux pack during bolstering.

Clearly way better than you and me since he’s timed a 30.

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Yet he destroyed a +22 by pulling a weaponized crawler. Something that the tank knew would wipe us, thus he didn’t pull it.

I’ve also seen some absolute clown plays on the beta by people that are 3000+ score on live. It took 1 wipe and I understood how to do with the thunderhead mob as long as nobody else interferes with it by triggering the other debuff BUT THESE ABSOLUTE CLOWNS THAT ARE 3000+ SCORE ON LIVE, USES IMMUNITIES THAT REMOVES IT AND TRIGGERS IT AND THUS WE GET BURSTED FOR LIKE 200K+. AND THEY DO THIS SEVERAL TIMES IN A ROW.

Yet he destroyed a +22 by pulling a weaponized crawler. Something that the tank knew would wipe us, thus he didn’t pull it.

Yeah you’ve said it 2 times already. My point still stands, the dude was an idiot in that moment, he’s still way better than you and me at the game overall.

I’ve also seen some absolute clown plays on the beta by people that are 3000+ score on live.

Just because people are 3k rio doesn’t exempt them from making mistakes. They’re human dude. It’s also beta, do you honestly think people are 100% focused 100% of the time there? xd

Using stuff that makes you immune and thus triggering the second rolling thunder before I can heal people up, several times in a row, is beyond a mistake. They’re absolute clowns. You get bursted for 200k+ if you remove both too fast and they do it over and over.

I have absolutely no respect for those people after the clownery I’ve witnessed on the beta from people that are supposedly good at the game.

“remember don’t block the debuff”
“DON’T BLOCK THE DEBUFF”
What does he do? HE BLOCKS THE DEBUFF AND WIPES US.

I really don’t understand how these people made it to the rating they’re at when they have such a hard time understanding such basic things. 1 wipe is what it took for me to understand that one has to be dispelled and then let the other expire after healing everyone up but these people can’t understand that.

I really don’t understand how these people made it to the rating they’re at when they have such a hard time understanding such basic things.

Because people play live compeltely different to beta? People on beta are there to f around on their mains to get a feel for the gameplay. I know I don’t read chat or debuffs or w/e when on beta. It’s a beta, it ain’t that deep.
These players, probably nobody else either in the game cares for your “respect”. But they sure seem to live rent free in your head. All because of a dungeon on beta. Touch grass dude.

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You do realize that they’re not going to remove these dungeons when DF goes live?

Yes, you can bet that I’m annoyed by how these people play when they’re supposed to be “good”. Seems to me like the only thing differing them from a lot of people in the pug world is that they have a group to push with because on an individual level I’m sure not seeing the difference between these and many people in pugs I’ve done.

You do realize that they’re not going to remove these dungeons when DF goes live?

What even is this argument? You realize people will be able to learn the dungeons when they’re on live servers? And it’ll be way easier without existing bugs and whatever functional changes may or may not happen from now til release? Do you think MDI teams are out there planning routes right now? This argument holds absolutely 0 value.

Yes, you can bet that I’m annoyed by how these people play when they’re supposed to be “good”.

You’re this annoyed over some random people’s performance on a beta. Trust me, these people don’t even remember that run yet here you are, seething on the forums about it 10 posts deep. Take a breath.

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Yes, because feedback given by those players on the beta affects how Blizzard is going to tune stuff.

So maybe they’ll remove that mechanic based on the feedback and you can finally rest.

In Retail I think they’ve gone overboard and just seem to be hell bent on pushing more people out of the rewards.

Wrath has been insanely busy tbh. We had to gear via dungeons first to get our prebis or at least close to so that we had gear for the raid. The dungeon world tours are very time consuming because there is no LFD tool. You have to list yourself and then /w others listing themselves, then all travel to the relevant dungeon. Or rather two of you do and summon the others. Before the raids opened you needed the emblems to get gear. We levelled our professions and do the associated dailies, try and make enough gold to afford consumables etc. Once the heroic world tours ended it became do all the raids on 10 and 25 man for badges and the daily heroic dungeon. WG is every three hours and a win awards more than a loss ofc.

In time it will calm down but atm it’s nice and busy, although the biggest stumbling block has been the mega realm queue. It’s a usually 2-3 hours to get on and 6-7 hours during peak times.

I swear all the people wanting raiding to be the only end game gearing option want wow to go back to the days where only a tiny tiny fraction of the wow community ever stepped foot in a raid.

While people are fond and full of nostalgia for classic and the early expansions they were horrendous in the fact that raiding was limited to the very very very few. Great use of dev time that considering m+ is generally played by a much greater % of the playerbase yet is consistently being shafted for raiding.

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