Exactly then we are at the same thought train.
Higher skill = Faster gearing.
Lower skill = slower but still not too slow, it should not be 1 sub per upgrade for example, I am fine with 1 week OP for high skill, then it evens out eventually.
Its just a game so I do not personally care if Joey has good gear when he is a derp - as long as I am 100% assured to have the best gear by doing content too.
No lotto.
Me - avoid fire, raid lead, do top dps.
Joey - stand in fire. Spread fire to healer. Triggers extra adds. Do lowest dps.
Joey get gear week after week cause RNG.
I have gotten nothing this entire month.
Me; Sad noises. Not fun. Why botherâŚ
If I got rewarded for it equally or more, I could not care less if Joey is decked too eventually.
It is literally impossible to talk to you, because you try to make it seem like thereâs nothing wrong with your side of things and everything wrong with our side. The simple truth is, you want the game to cater to your lazy playstyle, have 0 clues how it is to be an actual end-game content player (WQâs are NOT end-game, you can do them at level 48, so not end-game) but expect to get end-game rewards (Not ilvl, but some form of progression).
You are complimenting the good sides of BFA for you (Welfares everywhere) but complained that 2 dungeons were hidden behind the Mythic difficulty. You refuse point blank to do ANYTHING difficult, but you want the game to cater to you? You have 16+ years of content that caters to you, leave the current end-game content to those who actually PLAY the game. Thanks.
What I linked is just one tool that is used by designers in this industry.
And knowing all of this instruments is a must if you want to work as a designer.
In any interview you do for a 3A (blizzard, ubisoft, EA) they will ask you to do an MDAor a GDD document in an hour or less, and you must include analysis made with these frameworks.
And this is the work of a designer, you donât make games becouse you want people to have fun (fun is actually a banned word in the industry), you make games to have people engage in specific Aestethics.
Immagine going to your lead and tell him,
âHey give me 50k$, 4 programmers and 3 artist becouse I think this is funâ no one will ever take you seriously.
Every decision, every change in this game has been studied, analyzed using the sistems like the one i have linked before.
People like tahra have no interest to even understand the tip of the icerbg, they just scream loud like no-Vax, in the hope people would listen their ignorant demands, without knowing that their demands will ruin the world (in this case the game).
And this is becouse they fail on the first rule of design
âyou donât make games to please yourself, you make games for the audienceâ
And the fact that Shadowlands has been released with this design is because Blizzard have made the research and have th data, that proves it.
They can fail, and they do a step back like in the case of raid and m+, but they also know that the feedback from majority of players are worth nothing and again we have say thank to people like tahra for this.
No, you.
You keep repeating the same nonsense over and over while I CLEARLY AND MULTIPLE TIMES told you that is NOT what I said or want.
You refuse to accept common facts.
Look; we disagree on the very basis of gaming. Thatâs fine.
But donât do the things I described above.
And now you feel the need to insult once again. Sigh.
I want to be able to enjoy the game I want, yes. That does not mean I donât want there to be difficult content, because yes, this is an mmo and thereâs players who like different things.
Iâm not the one whoâs being egocentric here.
It IS an endgame system. Apparently YOU have no clue how the game works.
I will refer you to my earlier point: âYou refuse to accept common facts.â
Yes. Of course. How is that weird?
Dungeons are not meant to ONLY be 1 difficulty. Thatâs just keeping them from a large part of the playerbase and thatâs stupid.
Wrong. Iâve done such things.
But yeah; I prefer to play a game having FUN.
How is that weird?!
I want the ability to play the way I want.
And I want you to have that ability as well.
So no, I donât want the game catered to me alone.
More insults.
I play the game too.
Youâre an arrogant, smallminded elistist.
This is you saying your opinions are âcommon factsâ whilst mine are just opinions. Well done in showing your ability to constantly contradict yourself. Your OPINIONS are not âcommon factâ.
Not me insulting anyone. You calling me thick skulled is insulting someone, me saying you are a lazy gamer isnât.
And if youâre not enjoying the game, then thatâs on you. If I donât enjoy the game, I leave for a bit and find something else. This is a you problem, not a game problem.
I want to be able to enjoy the progression that the gear has at the moment, but I also want casuals to have something to work towards. And they do, they have a LOT of content to work towards, without destroying the difficult side of content.
YOU refuse to accept common facts. Level 48 is NOT end-game levels, and YET you can do WQâs at the level. THAT makes it not end-game content, since you CAN do it from 48-60. End game content can ONLY be done at end-game, like raids and Mythic dungeons and ranked arenaâs.
Mythics are done BY the large part of the playerbase, since they are so easy to do. Just because YOU canât do it, doesnât mean that the playerbase canât either.
When? In Classic? That doesnât count. When was the last time you did harder than Normal raids? When was the last time you did an M+? When was the last time you did ANYTHING difficult.
Also, itâs not weird wanting to have fun in a game. Itâs weird that are trying to make our your having fun in a game, whilst also not having fun in the game.
Normal people who donât have fun in games play something else for a while and come back when thereâs more to do. They donât CONSTANTLY demand on the forums for the game to cater to them.
So whatâs stopping you from playing the game the way you want? Thereâs NOTHING in the way. You just donât find it fun. So, the solution is, go play something else for a while and come back later for more things to do.
Hereâs your contradiction. Me saying you to leave END-GAME CONTENT to those who play END-GAME CONTENT is not me âinsultingâ anyone. Do you know what an insult is?
Iâll show you want an insult is:
This is YOU insulting me, so this is reported as well. Youâre like the girl who screamed wolf, the moment someone comments about the content you doing being trivial, your ego getâs hit and you take it as an insult.
I donât mind the suggestion however, I donât think using gear as a reward is good. Gear is a means, the reward is clearing the content - pushing keys, clearing mythic raids, killing players.
Casual players who donât do +10s donât need 200+ gear. 197 is more than enough, and then⌠theyâre free to play alts, to get them to 197.
Thereâs the matter of why the gear is needed, you know? If you do world content only with warmode off, do you need 200+? When youâre too strong, like ilvl 197, world content is incredibly boring. I think instead of giving players a viable way of remaining bored while gaining power, Blizz should instead pull the breaks and push them into the fun content.
Players being bored while pursuing their rewards is the main source of toxicity here, and encouraging that behavior will breed more toxic threads on the forums.
As long as the world isnât fun for geared players, it should not be a viable gearing path.
The part where it was YOU who said âwe are done talkingâ. You do not speak to me. I never said I was done talking to you, you said you were done talking to me, and yet youâre still replying.
I never once said I was done talking to you. Just because you said âweâ doesnât mean I should listen. Get off your high horse, youâre not that special ^_^.
Yes. For me itâs just a means of having fun.
Getting an upgrade is fun.
Look⌠if they slowed down world content gearing in a way where you could keep earning little upgrades and end up at 197 after a long time when the next patch is nearing, then that would be fine for me. I donât mind putting in the work.
I DO mind being done and having nothing to work towards anymore.
That is very subjective. I, for instance, think being strong in world content is fun.
What do you mean by this? Could you elaborate please?
But that is predicated on your subjective opinion.
So how is that a fair assessment?
Obviously what players think is fun is subjective, however⌠players can still be wrong. This is where Blizz steps in - their job is to push you into certain directions, to push you to advance, to encourage you to participate in the game. The more systems that exist encouraging players to remain in their comfort zone, the more toxic the community will becomeâŚ
As a player, you need to be encouraged to explore the entire game, to play it and only after that to decide what you like and what you donât. I donât like M+. Iâve played M+, Iâve geared through M+ so I know I donât like it. I didnât like Nyâalotha - I cleared the raid on heroic multiple times, both as tank and as dps, and I know I donât like it.
Players who havenât done certain content simply cannot say they donât like it. Players who havenât been in an endgame guild cannot say they donât like endgame guilds. Players who havenât geared through M+ cannot say they donât like gearing through mythics. Players who havenât cleared a raid cannot say they donât like raiding.
And Blizzâs job is to push players to do all the content - youâll like some, you wonât like some⌠but saying you donât like it without doing it⌠thatâs insecurity speaking, not truth.
Not in that regard. You either think something is fun or not; thatâs not right or wrong. It just IS.
But thatâs not the effect their current systems are having on me. Theyâre leading me to not wanting to play this game in this current iteration.
So does that mean Blizzard is actually wrong?
I donât see this.
Agreed. But Iâve been playing since launch. Iâve seen a lot of different versions of the same thing.
No, I have never done a heroic or mythic raid (when it was current content). But I know 100% sure I wonât like it, because I donât like raiding, period.
I HAVE done all the other content I speak of. So I know why I say I donât like it.
And I would like Blizzard to STOP trying to push me, because I can make up my mind very well for myself.
Casual is doing solo content and WQâs, maybe Mythic dungeons too. Normals and M+ and none-casual content, since the majority of the playerbase do not do either.
So, the majority of multiplayer content is considered non-casual to most people.
Look, Iâd much rather have Blizz make The World itself an endgame, remove M+ and push players into the world. I think M+ is incredibly bad design, encouraging garbage gameplay, RNG dungeon access, unrewarding reward structure. Itâs just garbage.
But in its current iteration, the world cannot be fun endgame. You just⌠clear map markers.
Allods Online tried having a side game, called Worldâs Edge - the entire MMO took place in a tiny map, the size of a covenant zone, and after you did the questing, all you had to do is⌠do world events. And there was a ton of them and they were fun. Occasionally, you could enter the one infinite, procedural dungeon. It was lacking in content, as it was just an experiment, but it was FUN. There was always something going on, and there was always a reason to participate in everything, the world didnât die because the map markers are gone for the next 6 hours. They have also tried having endgame open world zones, that are viable for organized groups, pugs and solo - and it was a very successful experiment. These zones were so much fun. They were designed so weak players stay near the hub, and strong players can go deeper into the zone to fight tougher enemies and get better rewards. It felt ALIVE, you were playing with other people - whether you were grouped up, or you were just tagging enemies and getting other groups to kill them.
I would LOVE if Blizz made the endgame more about the open world rather than being this⌠weird, lobby-based co-op minigame. WoW endgame is pretty garbage right now and it goes against everything an MMO should be.
Which is the problem isnât it, Blizzard cannot please one group with out annoying another.
As a solo heroic pugger who runs mid tier M+ (currently 9âs, did 12-13 in bfa) Iâd like TF back, Iâd like tier sets back, Iâd like some sort of vendor (like azerite) that I could use to get mythic level gear without doing mythic (this will trigger some people) but I know many will disagree with some if not all of these points.
Iâd also like Blizzard to spend time making something quality like the Mage tower. Good solo content can be done well in the game (but that again will trigger people)
Players no matter the level and commitment need to feel their time is worth while, Iâd give people a token for pretty much everything you do, collect enough and you can get gear, the harder the content the more you get. Everyone gets the gear but âbetterâ players get it sooner. (Again others will hate letting âplebsâ share their high gear)
Its more about simple egosâ and âYou donât deserve that gear!â issues. It simply sets the casual peps and the hardcore peps on a collision course.
Eventually the casual peps gets toâŚlets say for example to level 220 ilevel by killing 10 boarsâŚwhatever. Since m+ 15 drops 213. They believe that they with their 220 ilevel are âqualifiedâ to do m+15s nowâŚafter killing their 100 boars.
Casual: Ok. I am lvl 220. Invite to m+ 15. I am more than qualified for it ilevel wise.
Hardcore: Nop. Rio score zero. You are bad with welfare gear. Not inviting you.
Casual: OmGZ u toxec elitist with your rio. Ban rio! Ban elitists. They are blocking my further character progression!!!