My solution to Casual progession

Exactly then we are at the same thought train.
Higher skill = Faster gearing.
Lower skill = slower but still not too slow, it should not be 1 sub per upgrade for example, I am fine with 1 week OP for high skill, then it evens out eventually.

Its just a game so I do not personally care if Joey has good gear when he is a derp - as long as I am 100% assured to have the best gear by doing content too.
No lotto.


Me - avoid fire, raid lead, do top dps.
Joey - stand in fire. Spread fire to healer. Triggers extra adds. Do lowest dps.

Joey get gear week after week cause RNG.
I have gotten nothing this entire month.
Me; Sad noises. Not fun. Why bother…

If I got rewarded for it equally or more, I could not care less if Joey is decked too eventually.

It is literally impossible to talk to you, because you try to make it seem like there’s nothing wrong with your side of things and everything wrong with our side. The simple truth is, you want the game to cater to your lazy playstyle, have 0 clues how it is to be an actual end-game content player (WQ’s are NOT end-game, you can do them at level 48, so not end-game) but expect to get end-game rewards (Not ilvl, but some form of progression).

You are complimenting the good sides of BFA for you (Welfares everywhere) but complained that 2 dungeons were hidden behind the Mythic difficulty. You refuse point blank to do ANYTHING difficult, but you want the game to cater to you? You have 16+ years of content that caters to you, leave the current end-game content to those who actually PLAY the game. Thanks.

1 Like

Wait do not miss interpret what I have typed.

What I linked is just one tool that is used by designers in this industry.

And knowing all of this instruments is a must if you want to work as a designer.
In any interview you do for a 3A (blizzard, ubisoft, EA) they will ask you to do an MDAor a GDD document in an hour or less, and you must include analysis made with these frameworks.

And this is the work of a designer, you don’t make games becouse you want people to have fun (fun is actually a banned word in the industry), you make games to have people engage in specific Aestethics.
Immagine going to your lead and tell him,
“Hey give me 50k$, 4 programmers and 3 artist becouse I think this is fun” no one will ever take you seriously.

Every decision, every change in this game has been studied, analyzed using the sistems like the one i have linked before.

People like tahra have no interest to even understand the tip of the icerbg, they just scream loud like no-Vax, in the hope people would listen their ignorant demands, without knowing that their demands will ruin the world (in this case the game).

And this is becouse they fail on the first rule of design

“you don’t make games to please yourself, you make games for the audience”

And the fact that Shadowlands has been released with this design is because Blizzard have made the research and have th data, that proves it.
They can fail, and they do a step back like in the case of raid and m+, but they also know that the feedback from majority of players are worth nothing and again we have say thank to people like tahra for this.

1 Like

No, you.
You keep repeating the same nonsense over and over while I CLEARLY AND MULTIPLE TIMES told you that is NOT what I said or want.

You refuse to accept common facts.

Look; we disagree on the very basis of gaming. That’s fine.

But don’t do the things I described above.

And now you feel the need to insult once again. Sigh.
I want to be able to enjoy the game I want, yes. That does not mean I don’t want there to be difficult content, because yes, this is an mmo and there’s players who like different things.

I’m not the one who’s being egocentric here.

It IS an endgame system. Apparently YOU have no clue how the game works.
I will refer you to my earlier point: “You refuse to accept common facts.”

Yes. Of course. How is that weird?
Dungeons are not meant to ONLY be 1 difficulty. That’s just keeping them from a large part of the playerbase and that’s stupid.

Wrong. I’ve done such things.
But yeah; I prefer to play a game having FUN.
How is that weird?!

I want the ability to play the way I want.
And I want you to have that ability as well.
So no, I don’t want the game catered to me alone.

More insults.
I play the game too.
You’re an arrogant, smallminded elistist.

We are done talking.

This is you saying your opinions are “common facts” whilst mine are just opinions. Well done in showing your ability to constantly contradict yourself. Your OPINIONS are not “common fact”.

Not me insulting anyone. You calling me thick skulled is insulting someone, me saying you are a lazy gamer isn’t.

And if you’re not enjoying the game, then that’s on you. If I don’t enjoy the game, I leave for a bit and find something else. This is a you problem, not a game problem.

I want to be able to enjoy the progression that the gear has at the moment, but I also want casuals to have something to work towards. And they do, they have a LOT of content to work towards, without destroying the difficult side of content.

YOU refuse to accept common facts. Level 48 is NOT end-game levels, and YET you can do WQ’s at the level. THAT makes it not end-game content, since you CAN do it from 48-60. End game content can ONLY be done at end-game, like raids and Mythic dungeons and ranked arena’s.

Mythics are done BY the large part of the playerbase, since they are so easy to do. Just because YOU can’t do it, doesn’t mean that the playerbase can’t either.

When? In Classic? That doesn’t count. When was the last time you did harder than Normal raids? When was the last time you did an M+? When was the last time you did ANYTHING difficult.

Also, it’s not weird wanting to have fun in a game. It’s weird that are trying to make our your having fun in a game, whilst also not having fun in the game.

Normal people who don’t have fun in games play something else for a while and come back when there’s more to do. They don’t CONSTANTLY demand on the forums for the game to cater to them.

So what’s stopping you from playing the game the way you want? There’s NOTHING in the way. You just don’t find it fun. So, the solution is, go play something else for a while and come back later for more things to do.

Here’s your contradiction. Me saying you to leave END-GAME CONTENT to those who play END-GAME CONTENT is not me “insulting” anyone. Do you know what an insult is?

I’ll show you want an insult is:

This is YOU insulting me, so this is reported as well. You’re like the girl who screamed wolf, the moment someone comments about the content you doing being trivial, your ego get’s hit and you take it as an insult.

3 Likes

What about this didn’t you get?

I don’t mind the suggestion however, I don’t think using gear as a reward is good. Gear is a means, the reward is clearing the content - pushing keys, clearing mythic raids, killing players.

Casual players who don’t do +10s don’t need 200+ gear. 197 is more than enough, and then… they’re free to play alts, to get them to 197.

There’s the matter of why the gear is needed, you know? If you do world content only with warmode off, do you need 200+? When you’re too strong, like ilvl 197, world content is incredibly boring. I think instead of giving players a viable way of remaining bored while gaining power, Blizz should instead pull the breaks and push them into the fun content.

Players being bored while pursuing their rewards is the main source of toxicity here, and encouraging that behavior will breed more toxic threads on the forums.

As long as the world isn’t fun for geared players, it should not be a viable gearing path.

2 Likes

The part where it was YOU who said “we are done talking”. You do not speak to me. I never said I was done talking to you, you said you were done talking to me, and yet you’re still replying.

I never once said I was done talking to you. Just because you said “we” doesn’t mean I should listen. Get off your high horse, you’re not that special ^_^.

2 Likes

Yes. For me it’s just a means of having fun.
Getting an upgrade is fun.

Look… if they slowed down world content gearing in a way where you could keep earning little upgrades and end up at 197 after a long time when the next patch is nearing, then that would be fine for me. I don’t mind putting in the work.
I DO mind being done and having nothing to work towards anymore.

That is very subjective. I, for instance, think being strong in world content is fun.

What do you mean by this? Could you elaborate please?

But that is predicated on your subjective opinion.
So how is that a fair assessment?

Obviously what players think is fun is subjective, however… players can still be wrong. This is where Blizz steps in - their job is to push you into certain directions, to push you to advance, to encourage you to participate in the game. The more systems that exist encouraging players to remain in their comfort zone, the more toxic the community will become…

As a player, you need to be encouraged to explore the entire game, to play it and only after that to decide what you like and what you don’t. I don’t like M+. I’ve played M+, I’ve geared through M+ so I know I don’t like it. I didn’t like Ny’alotha - I cleared the raid on heroic multiple times, both as tank and as dps, and I know I don’t like it.

Players who haven’t done certain content simply cannot say they don’t like it. Players who haven’t been in an endgame guild cannot say they don’t like endgame guilds. Players who haven’t geared through M+ cannot say they don’t like gearing through mythics. Players who haven’t cleared a raid cannot say they don’t like raiding.

And Blizz’s job is to push players to do all the content - you’ll like some, you won’t like some… but saying you don’t like it without doing it… that’s insecurity speaking, not truth.

Not in that regard. You either think something is fun or not; that’s not right or wrong. It just IS.

But that’s not the effect their current systems are having on me. They’re leading me to not wanting to play this game in this current iteration.
So does that mean Blizzard is actually wrong?

I don’t see this.

Agreed. But I’ve been playing since launch. I’ve seen a lot of different versions of the same thing.
No, I have never done a heroic or mythic raid (when it was current content). But I know 100% sure I won’t like it, because I don’t like raiding, period.

I HAVE done all the other content I speak of. So I know why I say I don’t like it.
And I would like Blizzard to STOP trying to push me, because I can make up my mind very well for myself.

Casual gearing is at its best place, period!

Interesting read this thread. I have a few questions for you all

Define: Casual

What is Casual gearing as some have mentioned?

At what point do you transition from being casual to hardcore? (Is there something in between?)

Casual is doing solo content and WQ’s, maybe Mythic dungeons too. Normals and M+ and none-casual content, since the majority of the playerbase do not do either.

So, the majority of multiplayer content is considered non-casual to most people.

If you view casual as white and hardcore as black, then yes; there’s many, many shades of grey in between. Same with types of players.

Look, I’d much rather have Blizz make The World itself an endgame, remove M+ and push players into the world. I think M+ is incredibly bad design, encouraging garbage gameplay, RNG dungeon access, unrewarding reward structure. It’s just garbage.

But in its current iteration, the world cannot be fun endgame. You just… clear map markers. :expressionless:

Allods Online tried having a side game, called World’s Edge - the entire MMO took place in a tiny map, the size of a covenant zone, and after you did the questing, all you had to do is… do world events. And there was a ton of them and they were fun. Occasionally, you could enter the one infinite, procedural dungeon. It was lacking in content, as it was just an experiment, but it was FUN. There was always something going on, and there was always a reason to participate in everything, the world didn’t die because the map markers are gone for the next 6 hours. They have also tried having endgame open world zones, that are viable for organized groups, pugs and solo - and it was a very successful experiment. These zones were so much fun. They were designed so weak players stay near the hub, and strong players can go deeper into the zone to fight tougher enemies and get better rewards. It felt ALIVE, you were playing with other people - whether you were grouped up, or you were just tagging enemies and getting other groups to kill them.

I would LOVE if Blizz made the endgame more about the open world rather than being this… weird, lobby-based co-op minigame. WoW endgame is pretty garbage right now and it goes against everything an MMO should be.

I WANT the world to be good… it just isn’t :frowning:

Agreed.

And that’s where we disagree.

I want that too. But I do fear that what you would consider ‘good’ is not the same as what I would consider ‘good’.

Which is the problem isn’t it, Blizzard cannot please one group with out annoying another.

As a solo heroic pugger who runs mid tier M+ (currently 9’s, did 12-13 in bfa) I’d like TF back, I’d like tier sets back, I’d like some sort of vendor (like azerite) that I could use to get mythic level gear without doing mythic (this will trigger some people) but I know many will disagree with some if not all of these points.

I’d also like Blizzard to spend time making something quality like the Mage tower. Good solo content can be done well in the game (but that again will trigger people)

Players no matter the level and commitment need to feel their time is worth while, I’d give people a token for pretty much everything you do, collect enough and you can get gear, the harder the content the more you get. Everyone gets the gear but ‘better’ players get it sooner. (Again others will hate letting ‘plebs’ share their high gear)

1 Like

I really do wonder the number of those people. Because I think everyone else dwarfs them.

Its more about simple egos’ and “You don’t deserve that gear!” issues. It simply sets the casual peps and the hardcore peps on a collision course.
Eventually the casual peps gets to…lets say for example to level 220 ilevel by killing 10 boars…whatever. Since m+ 15 drops 213. They believe that they with their 220 ilevel are “qualified” to do m+15s now…after killing their 100 boars.

Casual: Ok. I am lvl 220. Invite to m+ 15. I am more than qualified for it ilevel wise.
Hardcore: Nop. Rio score zero. You are bad with welfare gear. Not inviting you.
Casual: OmGZ u toxec elitist with your rio. Ban rio! Ban elitists. They are blocking my further character progression!!!

And wolla… toxicity has been born.