This is the fair argument in a singleplayer game. The same argumentation “why do you care how others play” resulted in retail being what it is.
Early prepare is VERY important for arena season start, since gear leads to snowballing the power of your character with timegated AP rewards based on your MMR. This is an issue usually when expansion starts. I am really curious how having t3 gear would change the meta of arena, unlike of what was happening on pservers when a1 started with people in questing greens and some dungeon blues.
I don’t want to rush anything, just be able to play TBC since the beginning. First few weeks of expansion are always the best, I want to catch it instead of leveling in Classic There will be plenty of TBC leveling groups, a lot of normal dungeon runs etc.
And I want to have the best possible gear when s1 starts. My main focus is PvP after all. Being 2-3 weeks behind at the start of the season is really huge difference.
Another person playing since the game was released here. I think the important thing to remember regarding changes is that this games doesn’t ‘belong’ to us and we have no right to dictate what is and isn’t good for it.
The gaming community of today have different expectations and won’t care if TBCC is an authentic experience or not.
I am in the couldn’t care less camp regarding the boost. If someone has the resources to pay xx amount of accounts to be boosted then nothing is stopping them from paying others to level their xx accounts if the boost isn’t added. There will always be a way for those that are determined.
Bots are a whole other story, the boost isn’t the issue, the (perceived) lack of action against bots is and it needs to be rectified.
Feel free to disagree with me, although I reserve the right to start my own thread and only acknowledge those who agree with my opinion if you do
Because I am bored to death while leveling in Classic, thats why I don´t play it I will be behind a bit if I use boost, I can live with that 2 levels/gear difference.
Winning implies losing is also an option and it implies there is a competition. Neither is the case when it comes to leveling. Neither is even the case in your example. Can people stop calling things ‘pay-to-win’ without understanding whatsoever what winning actually is? This is paying for convenience, nothing more.
I am not one to play games very casually or at an incredibly low skill level, but I have literally never heard anyone consider reaching max level a milestone in an MMORPG, especially not in an expansion.
That said, the 1-60 journey is over. This is not vanilla, this is TBC. The content 99% of the playerbase will be participating in is 60-70, not 1-60. If you want to continue 1-60, legacy servers remain active and the boost does not affect those, or so they said. This boost exists to have them catch up to players who are already set to go into the NEW content. Which includes you, on the character you are literally posting on.
People having another alt to do time gated profession stuff on is literally the only even remotely valid argument I can think of for being against the boost. Regardless, if anything that’s an argument against not having fresh servers rather than an argument against the boost, since anyone that was not interested in classic but would’ve been interested in TBCC is now at a massive disadvantage and this boost is only a small bandaid on a giant wound they can not possibly mend in time.
You are incredibly wrong if you think 1-60 is 80% of TBCC. Or if leveling has ever been 80% of an MMORPG, especially in expansions.
Sorry but leveling 1-60 isn´t 80% of the game TBC isn´t about leveling like Classic. It actually has an endgame content. You got HC dungeons, you got raids where bosses have actual mechanics, you got rated arenas.
You don´t play TBC because of leveling experience TBC is an expansion which focuses on endgame activities unlike Classic.
You are fundamentally wrong and you’re racing to non existant conclusions and treating those conclusions as self-evident, when they are entirely invalid, irrelevant, or illogical.
‘Winning implies losing’ is a nonsense statement. What I suspect you are really thinking of is: ‘winning is meaningless without the possibility of failure’
Winning cannot imply losing. It would be akin to saying ‘flying implies falling’, or ‘love implies hate’. Neither example is logical, because each is a self-contained and discrete state that can and will exist independently of it’s opposite.
Winning does not always imply competition. “Winning MAY imply competition” is an accurate statement, because some criteria of winning involves beating an opponent, but it is perfectly possible to win without competing against an opponent, as anyone who has won a prize in a box of cereal, or reached their target weight while dieting will testify.
More commonly it is perfectly possible to compete against computer-controlled opponents and win, as anyone who has beaten a single player game will testify.
If I complete Dark Souls, Half Life 2, Command & Conquer or Solitaire on My PC, have I not won?
In my previous analogy the athlete is competing only against himself. He sets out to beat his previous sprint-completion-time and succeeds, thus he has won. No others were involved in the race. You are also competing against yourself while levelling a character in an MMORPG.
At the same time you are also competing against computer-controlled mobs. If I defeat a mob by casting a spell, or hitting it with something have I not won?
It seems very clear to me that YOU not I, are the one who lacks understanding of what winning actually is.
What you refer to as ‘paying for convenience’ is, in reality, paying to short circuit a series of game mechanics and skip ahead. It is, by every possible definition, pay-to-win.
And you honestly believe that allowing botters to create limitless amounts of L58 Outland-ready characters that do not have to be levelled will have no impact?
Have you ever played wow outside Cata?
Leveling is part of the game. There aint much to do when you hit max level.
You can do raiding which will take 1 day per week and do a few heroics and stop doing them after a while or are you boosting a character only to do daily quests which will be few at start. So what are you going to do?
Because I am bored to death while leveling in Classic, thats why I don´t play it I will be behind a bit if I use boost, I can live with that 2 levels/gear difference.
What’s up with this endgame/race mentali- oh a retail avatar.
Definition of winning:
“gaining, resulting in, or relating to victory in a contest or competition.”
Honestly, we can argue about this forever, but being capable of leveling from 1-58 in WoW TBCC (or even WoW classic) is about as much winning as it is being capable of getting out of bed in the morning. By your definition, everything is winning. I respectfully disagree.
“I do not participate in endgame therefore there is no endgame.”
That doesn’t hold up. And unlike you I’m not hiding behind a low level classic character, so in my case you can see I’ve played the OG vanilla, am a multiglad from TBC/WotLK, and have every available raiding Realm First from WotLK. Yes, I’ve played the game, I know what the endgame offers. I’ve also played classic, knowing full well what I was getting into and I enjoyed it plenty regardless, even the endgame despite it’s simplicity. TBCC will offer significantly harder endgame (though still easy, we’ll see how hard prenerf bosses turn out to be compared to how we really remember the bosses) and has arena to keep players busy for a very long time.
Yes, because the majority of classic players aren’t endgame/race oriented players. That’s why there’s so many people still leveling. They’re totally not doing 1 of 3 things:
Griefing others trying to get world buffs
Trying to get world buffs themselves
Raidlogging with said world buffs to zerg the hell out of Naxxramas
Oh wait, they are. Myself included, minus the first step.
That isn’t my definition of winning. My definition is:
You have a goal
There are factors restricting the completion of that goal
You overcome these factors and achieve that goal
Getting out of bed, for most people, does not meet that criteria. There is a goal (getting out of bed) but there are usually no factors restricting the completion of that goal. Thus achieving the goal required no effort, and no internal nor external competion, there is nothing to overcome therefore it is not winning.
An example of winning in relation to getting out of bed might be a person with severe disabilities managing to get out of bed without help. The disability represents the factor that serves to restrict the completion of that goal.
KIlling a mob in a video game is, by contrast, winning, as the mob represents a challenge that you overcome. The effort or difficulty required to kill the mob is, in this example, irrelevant, you have still beaten the mob, either by one shotting it, or by fighting it in a tense, challenging battle. The result is still that you won.
You found me out, so I have posted on my Real Classic Character that I have played since Vanilla until Classic.
I don’t want to be rude but looking at your profile made me recognize what kind of player you are;
You are a Wrath Baby that got everything they wanted by crying in the forums. I agree you have done remarkable achievements in the past where I was playing more casual then TBC.
In Wrath end game or max level content was more diverse then Classic and TBC.
If they were launching a wrath client with a boost I would not cared since in my eyes Wrath is where I lost hope in WoW, however I did play until Classic came out.
There is only one type of boost I think should exist in TBC Classic and that is RAF.