My take on the 58 boost (41yo oldschool wow player)

So you were proven wrong and turned to profile shaming instead.

Hillarious

No I was not, I just answered his question.

Oh is that a crime I don´t enjoy leveling after 15 years of playing WoW ? Classic is leveling focused, expansions on the other hand, including TBC, aren´t. Its a fact :slight_smile:

No its not unless you are behind which is exactly why boost is a good thing for those who want to play TBC from the beginning. It allows them to stay with a “peloton” so they can start doing endgame content with those who already played Classic.

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Profile Shaming.

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Im guessing you havent seen the long list you require to even get attuned to raids?

Yeah think again

“That isn’t my definition of winning. My definition is:”

This is the issue, if we take this statement into the wider game you find that what you define as playing isnt what another person defines as playing.

This is what i’ve been getting at, its your game you get to decide how you play it, NOT how another person plays it.

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Using a narrow definition copied from a dictionary does not restrict that definition to a single outcome, or create a zero sum argument.

If that were the case then I could also claim that the dictionary definition of losing is:

suffering, resulting in, or relating to defeat in a game or contest.

Except it is also possible to lose weight, lose the will to live, or lose money.

That said your narrow, restrictive ‘zero sum’ dictionary definition still applies perfectly to my own definition.

I made it quite clear that it is perfectly possible to compete against one’s self as well as external players. I also made it perfectly clear that every battle with a mob is effectively a contest - thus your dictionary definition of:

gaining, resulting in, or relating to victory in a contest or competition.

Equally applies to a battle against a mob. Thus if I hit a mob with a sword and it dies, have I a) won, or b) lost?

Clearly the correct answer is a).

Achievements are incidental, and they are definitely not what I was talking about. An achievement is an active demonstrative noun, winning is a present participle. An achievement is merely a possible criteria of winning, but can also be detached from the process of winning. For example remembering to mark a person’s birthdays on a calendar may be an achievement, but it is not necessarily winning - unless the participant adopts the mindset of competition against themselves or others and thus challenges themselves to remember to mark birthdays on a calendar.

Make it out to be whatever you want it bud.

If u want to alter the defenition of a word to fit your story, go right ahead.

OK, let’s have a pop quiz. I think the time is right for this and we’ve all earned it. Are you ready?

Of the folliowing scenarios which of them is a ‘win’ and which of them is a ‘not a win’?

Scenario 1: A L60 Hunter goes to Elwynn Forest and shoots a L10 Murlock using Arcane Shot. The mob dies.

Scenario 2: A L60 Hunter gains the Ancient Petrified Leaf and wishes to complete the epic quest for the bow Rhok’delar. He pays a friend who happens to be another Hunter 100 gold to kill the three demons needed for the quest, and after his friend has killed them he loots the bodies.

Scenario 3: A Warlock in Nagrand wishes to solo the quest Durn The Hungerer. He carefully enslaves one of the elite Felguards in Forge Camp Annihilated, takes to the air on his flying mount and uses the Felguard upon Durn, skillfully using his various class abilities to keep his enslaved demon alive, conserve his mana, and damage the mob. Durn dies and the quest is fulfilled.

Scenario 4: A Paladin is attacked by a Shaman on a PvP server. The Paladin bubble hearths and escapes.

Scenario 5: A L60 Rogue ganks a L40 Priest in STV. The Priest is stun locked and dies without being able to defend herself. The Rogue waits for the Priest to res and ganks her again. The Priest spirit resses, but the Rogue has a friend who also camps the graveyard, and this the Priest dies once more, before logging out in frustration.

Scenario 6: Bob wants a Talbuk mount, and so he asks an insomniac friend to log into his account and farm the Ogres in Nagrand for him while he sleeps. After a couple of days Bob gets the mount.

Scenario 7: Jane has never healed before, but decides to go for it, and successfully manages to prevent a party wipe in Shadowfang Keep.

Answers later…

Hunter achieved victory through overwhelming power and skills

Hunter achieved victory over demons through help of a friend

Warlock achieved victory through clever use of game mechanics.

Paladin fled the battleground. Nobody won.

Rogue achieved victory through clever use of skills, then forced the Priest to log off due to overwhelming power through a friend.

Bob achieved his mount by asking friend to do the job for him.

Jane and her friends achieved victory through clever use of ingame mechanics and skills.

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whoever is enjoying playing the game at the moment those events happen

thats the ‘winner’ in all of those scenarios - and the boost makes 0 difference.

EDIT:
i put winner in quotes as nobody wins in wow as there isnt any 1 thing thats agreed as a win/victory (its different depending on why you play)

I have been playing the game since may 2005 as well. Cleared the majority of vanilla’s endgame, cleared all of TBC’s endgame and played my fair share of arena, so I obviously enjoyed it, but I didn’t necessarily consider changes in WotLK bad. Some of them were, some of them weren’t. I do think a 1-60 boost would’ve been good the second TBC was launched, though. So I am glad they’re rectifying that mistake, even if only for financial gain.

That’s the thing though, I find that TBC endgame is plentiful in its own right. Between heroic dungeons remaining relevant, more challenging raids than classic (and a lot of them while at it) and arena as infinite competitive PvP source, TBCC offers a huge step up in endgame over classic. 1-60 is something that was for classic, not for TBCC, so giving people a skip straight through to where everyone else starts is, imo, completely fine. I really am not in need of a headstart. I think my paladin already having full T3, my other characters having full BWL/AQ40 gear, and having over 5k gold saved up is enough of an advantage. Not to mention the fun I had playing classic and the friends I made along the way.

I think that would also be a wonderful idea. Limited to 1-60, of course. But as supplement, not substitute.

My 2 cents: thank goodness for lvl58 boost, now ill have a chance to skip that lvl slog in empty zones on at least one alt.

Thanks for your attention.

  • Acknowledges empty zones as a problem
  • Supports boosts which actively contribute to this problem

The “logic” of a pro-boost player, everyone.

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That’s your final answer?

Those are my views on the scenarios presented.

As it’s been pointed out several times by others, specially Copperbolts ( feels like it’s inspired by Cobbelpot aka The Penguin )
You may view it different.

I don’t claim to be right, but I guess you will make an atempt to prove me wrong and share a completely different view on your own scenarios.

Does that make you right? I leave that up to others.

I saw no competition or contest other than the Paladin Vs Shaman , where both parties involved agreed on the rules of engagement and what was at stakes.

One can say that the Warlock won the price, but did the enemy he faced see it as an competition or a contest? I guess you have to ask the demon about that.

I know you will twist this to fit your narrative and that’s fine.
But you can not say I was wrong either as I gave you my point of view.

No, I don’t have any interest in proving anybody wrong, or twisting anything to fit a narrative, because twisting it wouldn’t give accurate results… though if I do happen to prove someone wrong in the process it’s always nice if they accept it. In practice this never happens People on the internet are always right. Even if you provide insurmountable evidence that they’re wrong, they’re still always right.

I’ll put it this way - you answered very, very well indeed.

Empty zones is just one of the problems of classic leveling. You still gotta admit that the prevalence of boosting kinda shows playerbase’s opinion on that aspect of the game.

At some point, esp in some lvl brackets leveling becomes an incredibly braindead slog, unfortunately. Still, I myself would take a different approach to lvl58 boost- make having a lvl60 character a requirement. Like, you experienced the “journey” once, one way or another, you passed the test and whether to go again from lvl 1 or buy a boost this time is your choice. But I still think that the majority of those who will use the boost already have a 60 char, so that mostly checks out

PS with boost or without it, I believe that if some1 really wants to experience this massive levelling wave among other ppl in the old zones, hopping in when the prepatch hits is their best option in the foreseeable future, with all the new races. I’ll at least try to give it a shot, esp if the exp requirements are lowered in that patch. + Eversong is a must re-visit :slight_smile:

I will concede one thing here. Pay-to-win boosts ‘may’ temporarily increase traffic within world zones (though this in itself can also lead to other related problems),

But even if this is considered as a fact, rather than an aspiration, or assumption we’re talking about a short term benefit, in exchange for the strong possibility of a severe long-term drawback. That isn’t a good exchange.

Yes, pay-to-win boosts may create more world zone traffic over a short term period, until all the tourists are gone, and the zoomers have taken up their practice of raiding, more raiding, and nothing but raiding, and have no time or inclination for world zones. / but / by accepting pay-to-win boosts we have allowed Blizzard to effectively put their foot in the door.

“So they accept instant levelling boosts eh? So much for #nochanges. OK, so if they accept that, why would they not accept a cash shop with gold tokens?..”

And yes I am familiar with the slippery slope fallacy, but what I described is not a slippery slope, it is an educated prediction based upon current and historic Activision business practices.