But i say he is shortcutting, because his situation enables him to have unfair advantage. No normal person could skip work. So he can put in 24 hours a day which i could never dream to put in.
So his real life situation keeps him 20 steps ahead of me in the game.
It is not all about bother, it can also be a factor of time. Again not everyone has the luxury of time. Life demands certain duties.
And I ask again: How does that negatively impact my experience and enjoyment of the game?
I donât enjoy the game for having invested more hours of my life into it than someone else and having more stuff then him. If I did, I would be in a pretty bad spot, because there are people who got a lot more stuff than me
I enjoy the game because I have fun playing it, because I play with like-minded people, and because the experiences and memories it generates for me, are enjoyable. None of that is going away if someone else boosts a character to 58 once per account.
Idk, you personally may not care. But for me the value is when everything is achievable through in-game means. And itâs one of the big reasons why I lost an interest in retail version of WoW.
You have no problem with a small advantage, people against the boost have problem with the idea of having an advantage.
The problem with the boost is not the boost itself, but the fact that you can use money to skip progression.
If I had to use an example :
Pro-boosts say that stealing 10 cents should not be considered a crime.
Anti-boosts say that stealing should be considered a crime, hence stealing 10 cents should be punished by law.
Pro-boosts answer that : âWhy would be considered a crime? You canât do anything with 10 centsâ, failing to understand that the problem is not the amount, itâs the act of stealing.
Bad example, for starters boosting is legal. The âlawmakerâ Blizzard said so.
And it is skipping low level content, yes. But again it has nothing to do with you. You would be none the wiser.
For some reason you feel that otherâs (even tho the law says so) should be forced to (again and again) waste precious time on low level boring content.
Yes, because understanding that something is mandatory and thing that other people need to go through without any way to have a shortcut increase the value of your character. For the same reason why I never liked playing on non x1 private servers, becuase I enjoy when you need to invest a noticable amount of time to make your character reach lvl cap. It makes a choice of character meaningful, the choice of server.
And there certainly is a point when an overabundance of accessibility kills a reward-driven game like WoW, I wonât deny that. imho, retail crossed that line a long time ago, which is part of the reason why I play Classic and never looked back.
But we are talking about a once-per-account boost here, that doesnât even include the new races, doesnt even give you a classic-capped character. And we are talking about this in an environment where the majority of the playerbase already has at least a mainchar, probably endgame raid-geared, and one capped alt.
I agree, for me itâs more of a principle issue than an issue of thinking that the game will be ruined. I am against an implementation of anything which is bad if itâs not happening for the good reason. I donât see a trade-off, what good we are getting. If blizzard would say âHey, we are gonna sell 1-time character boosts. It will give us money and we will hire team that will invest their time in development of classic+ content and fighting the issue of botsâ, then I would be âSure, sounds like a good dealâ. To be fair, it would probably wonât be enough to fund a team, but I would be fine if to make this happend they would implement an in-game shop with pets and mounts from Blizzcon/their collectible card game back form a time of this expansion to make this happen.
There are factors restricting the completion of that goal
You overcome these factors and achieve that goal.
Thus you have won.
An athlete who has run 500 yards in xx seconds wishes to beat his own time and run it in yy seconds; and succeeds has, by any measurable criteria, won.
If he pays 1000 euros for steroids and beats his own time he has effectively âpaid to winâ.
If we apply this logic to an MMORPG.
You have a goal - levelling from 1-60
There are factors restricting the completion of this goal - time and effort
You overcome these factors by completing this goal - you do quests, grind, or both.
Thus you have achieved that goal. You have won.
If you pay a sum of real life cash to short circuit the entire process you have paid to win.
Leveling to 70 is an important milestone and you are skipping a pretty big journey throughout Azeroth by buying boost, which supposed to be a part of the experience. You are also stripping other players the experience of meeting you in the outdoor, doing quests together, fighting each other on PvP server or just seeing another fellow leveler doing their lvl 11 run from Teldrassil to Ironforge.
Well since you started giving an example of yourself that you already have 4 tailoring / alchemy transmute adds ready to go.
Now imagine that there is a rich dude that has millions of euros in his bank account right now. He makes 20 different accounts with fake names, boosts 20 characters to 58 and in a few hours he has 20 alch/tailor alts that he can basically start printing transmute mats.
Your effort for your 4 alts will be diminished greatly and the value of your alch/tailoring transmutes will be reduced a few times. He will basically make 5 times more gold than you do and will be able to manipulate the market that you invested so much time into.
This is how you p2w and there are people that will do this. You have no idea about online gaming if you think this will not happen.
Even in iffy browser games like travian, ogame etc. there were dudes that spent 10k+ euros of rl money on getting a few more extra units to dominate the server.
I never said that levelling from 1-60 was a major goal. As you correctly pointed out, for some players it is not. It is however a goal. Large or small, major or minor, the fact remains that itâs a goal.
Your second point is a non sequitur. You know very well that this is not the case. Once again there is a goal, and to progress that goal must be completed. It is not the only goal, nor the most important goal, it is still a goal.
Nothing is âdebunkedâ. You have not provided any logical counters to anything I have written.
Well sure it is, most players did it years ago. Also most players have done the 1-60 in classic already.
Yes when tbc hits the low level zones will be full of people to meetâŚoh wait no everyone (except draenei/blood elves) will be in tbc content, although this will make Lorran happy as they prefer the empty zones that dont impede their questing.
Are you sure about that? That there arenât many players who would jump leveling a new class before tbc that they would like to reroll? Or those who were discouraged leveling new characters, but donât mind doing that with cut leveling time and TBC talent tree/item reward rebalance? Especially if this class is not available for draenei/blood elves, which will be a popular race to roll and which is not boostable?
You wonât meet lvl60s ganking grey level players, but you will still meet people leveling their alts and just new players.
Also, another issue created by character boosts is how easy it is for an alliance player to reroll on another server to a horde because if presumed racial imbalance.
I do not get it where are you trying to rush?
Are you going for World First?
Do you have a guild as you cant do much end game content without one and did you know you canât do heroic dungeons without keys that require rep and you can do them once per day.