My take on the 58 boost (41yo oldschool wow player)

We all are retail babies m8, even tho we are family guys over 30s :smiley: Just ignore this man.

1 Like

Hehe, the kid is so easy to bait :rofl::rofl::rofl:

You might be 30 in real life but you are a retailbaby emotionally. You just want to have stuff in the game by pointing your finger at it.

1 Like

I got emotions over a discussion, not in game :slight_smile: You on the other hand seems really emotional about WoW.

Edit: Btw there is nothing wrong to be emotional about things we like :slight_smile: Emotions arenĀ“t a sign of being immature :slight_smile:

Coming from a 10char multiboxer cheating through a videogame :rofl::rofl:

So you need instant paid boosts in a video game because you have a job and a wife and Blizzard needs to keep your sub on a life support since ā€œyou donā€™t have the timeā€.

Seems like you need to be spoonfed like a baby to play the game.

No, I want boost because i bore myself to death leveling in Classic :slight_smile: And I donĀ“t want to be bored playing a game. I want to play TBC, not 1 button walking simulator.

Then start reading from the post Iā€™ve posted above.

And this too:

I did read it. Its you opinion, nothing else :slight_smile:

1 Like

And my opinion is based on logic, facts and my 29 years of gaming experience.

He is talking about you here in this part, listen to his advice:

1 Like

I never said I donā€™t have time to play WoW. I said I am bored to death playing Classic :wink: not having time and being bored are 2 different things.

Use your logic and tell me how 1 per account level 58 boost will influence your fun? It atracts more people = more people to play with. How is that a bad thing?

They can only run so many bots at once, though, otherwise they would be running more already. So all the leveling time does is give them slightly more downtime on a handful of bots at a time - the rest is done leveling again - assuming they havenā€™t made the same mistake that tea plantation owners have, and actually refresh their stock every so often rather than having to do it all at the same time leading to a drought.
Additionally, it leads to a flood on the market, which means everything turns cheap. More for us! Itā€™s actually quite sad that I feel like classic right now might be incredibly expensive across the board if it werenā€™t for botters. Harmful to legit farmers, not so much to raidloggers. Not that Iā€™m saying botting is a good thing, of course, but like everything else it has its positives.

Their, and to some extent my, lack of interest of spending 140 hours on a mostly 1-button rotation. Thereā€™s plenty of other games to play that are more interactive. I enjoyed reliving the experience I had 16 years ago, but Iā€™ve done that, so even I have less interest in doing so again.

I personally donā€™t feel like thereā€™s that much of an advantage to having a slight edge in terms of pre-bis. As with more bots flooding the market, this would also lead to cheaper prices across the board, which is generally a positive for those who do not wish to partake in mindless grinds and just wish to buy their materials. In the long haul, gold doesnā€™t buy power in WoW (except through GDKP runs, which are community hosted), so I couldnā€™t really care less if some guy has 100k gold if it means I get my materials for (less than) half the price. Not that I foresee this happening on such a large scale as you seem to be worried about, though.

Of course, but TBCC is one we havenā€™t played in 14 years. Classic has been played to death by now. And there are people who are interested in TBCC, not classic, so forcing them to play classic as well would just be cruel.

The main reason I generally get burned out in retail after a while is complexity - so if anything it feels LESS accessible and convenient. Iā€™ve had my fair share of world top tier raiding, and I just donā€™t have it in me most of the time to go through countless of wipes anymore. If classicā€™s content wasnā€™t as faceroll as it is, I wouldnā€™t have lasted there either, but raidlogging once a week was a viable option. Wouldnā€™t be the case in retail, due to it being significantly harder. As for PvP in classic, I never partook past grinding AV to exalted, because unranked BGs are absolute garbage especially in a game not even remotely balanced for it where people literally throw money at you to kill you. So Shadowlands PvP definitely lasted longer for me than Classicā€™s PvP.
Iā€™ve been a gladiator in many seasons dating from all the way back in season 1 of TBC to now in Shadowlands. I can not enjoy BG zergfests anymore, I need constructed arena, which TBCC offers.

Then itā€™s time to cancel your sub. Only a fool continues to do a thing he doesnā€™t enjoy. Why are you still logging in to a game you, by your own admission, find ā€˜boringā€™?

1 Like

Usually if Iā€™m bored of a game I stop playing it

Skipping progression with real money should never be fine.

But thatā€™s how conditioned players have become.

Instead of asking for a better leveling experience, the majority (from what Iā€™ve seen) is ready to pay.

Instead of asking for a better game, people are using their own money to skip the parts they donā€™t like.

Truly disgusting.

3 Likes

And now here are the answers:

Scenario 1 - The Hunter won. He had a goal, there was a factor restricting completion of that goal, he overcame these factors and achieved that goal.

The restricting factor was trivial (a L10 murloc) and required no effort to overcome, but was still overcame. This is refered to as a hollow victory, a victory without effort, or reward, and whoā€™s outcome was never in doubt, but a win nonetheless.

Scenario 2 - The Hunter won. The objective was to get the epic bow, he overcame the obstacle preventing that objective. Arguably it was also a hollow victory, as it cost no effort, and thus there was no sense of achievement.

Scenario 3 - The Warlock won. A good, fair victory.

Scenario 4 - The Paladin won. His goal was not to be ganked, he achieved that goal. The ganker was effectively overcome.

Scenario 5 - The Rogue won. His goal was to cause the priest to log out. The Priestā€™s tenacity was the restricting factor, he overcame that tenacity. Possibly it was another hollow victory, and itā€™s equally possible he achieved a pyrrhic victory given that such duckish behaviour may cause his reputation on the server to suffer.

Scenario 6 - Bob won a hollow victory, his goal was the mount, the restricting factor was the need to grind, which he overcame.

Scenario 7 - Jane won. Her goal was to learn to heal, and avoid a party wipe, which was successfully achieved.

They all won, every single one.

If my goal is to have a L58 character in Outland, the restricting factor is my need to level, and I overcome that factor by using real life cash, then I have won.
Personally Iā€™d consider it both a hollow victory, given that it required no effort, and thus the reward is meaningless, but it is still a win. Arguably it is also a pyrrhic victory, given that by winning I am likely to cause irrepairable damage to the game over the long term in exchange for a short-term advantage.

True, but Iā€™d say that asking for a better game, or asking for a better levelling experience is also wrong. Classic and TBC are what they are. Theyā€™re designed to be a snapshot of an earlier period in the gameā€™s history, and there are hundreds of thousands of people out there who love those games just the way they are.

A ā€˜better levelling experienceā€™ would mean different things to different people.

If you were to ask me to make a better levelling experience, and give me the keys to the game, my solution would be as follows:

  • Nerf the amount of XP gain from quests and mob kills.
  • Remove rested bonus entirely.
  • Increase the number of mobs you need to kill in order to achieve a quest ojective / and / or lower quest drop rates.
  • Significantly boost the power and value of craftable items, making them far superior to anything found in a dungeon.
  • Lock all flight points until L70, forcing all players to travel over land, save in explicit circumstances where land travel is not possible.

How many people would want to play that game? Not many is my guess, given that itā€™s a mindset based entirely upon old school RPGs.

For many of the forum posters on this thread, their notion of a 'better leveling experience would involved massive XP-rate boosts, similar to those on private ā€˜fun serversā€™, instant teleportation to locations, all quest items dropping from the first mob, and massive buffs to their class allowing them to AOE roflstomp their way through everything in their path.

1 Like

I pay sub for both Retail and Classic, why should I cancel sub because I donĀ“t enjoy Classic?

I pay for both versions of WoW, why should I cancel sub because I donĀ“t enjoy Classic? Its not like you can pay your sub just for 1 version :slight_smile: