Mythic 11+ Keys should give Mythic Track Gear for the following reasons

Do actually hard endgame content…

… Pet Battles!

You’ve heard me right. Nothing comes close to the difficulty of the literal brain rotting pet battles. The more you do it, the harder it becomes because your brain just keeps rotting away.

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mythic raid should be always above … simply bcs m+ u can play whole time and raid u can only kill boss only once per difficulty , so only if u make m+ that u can only kill once per week for loot or something like that than will be acceptable

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Or we start thinking the other way around. Why do we always think:
“Well, raids have a lockout so M+ needs less rewards too!”?
Why don’t we think:
“Maybe weekly lockouts in raids are bad… how could we revamp this archaic, 20 year old system to fit modern times better?”?

Yeah, better remove the lockout system completely, so we can burn out even faster.

Mythic raids aren’t supposed to be pug friendly. Why try to make it something it never was meant to be? It’s literally the ONLY thing left to incentivize joining raid guilds.

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Not necessarily remove it but revamp it a bit. I wasn’t even suggesting to revamp it. I was questioning the mindset to, without any doubt and thought, instantly set the raid loot system in stone and only think about changing the variables that don’t belong to raiding.

That system is 20 years old by now. I don’t think it’s too far fetched to at least think about possible revamps.

I never suggested to make them pug friendly either.

If thats the only reason to do mythic raid and join guilds then the whole system needs a re-think.

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Sure, guilds need a huge revamp. Mythic raids need a few QoL changes (heroic lockout system) and it works perfectly fine.

Maybe we should start with doubling raid drops to 8 items between 20 people to match the 2/5 of mythic+?

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Myth raids need significant changes too.

Especially as they tune it for RWF then absolutely gut some bosses for the rest. Sure fix bugs, few adjustments here and there but the huge changes they make after RWF is done isnt the way to implement content. if not they need to refuse to touch bosses bar bug fixes till the next patch.

Same with m+. stop the design focusing on keeping the top 2000 players in the world something to do for a week or two instead focus on the rest.

Dungeons have so many garbage items compared to the raid
Got my second mythic vault today, you would think it is easy to get good items since it is my second vault only… well.
wowhead. com/item=133305/corrupted-egg-shell?bonus=7981:11143:5878:10299 WHY THIS IS EXIST btw? Put such bad items in the raid too, more rng pls

Agreed. The guild system is absolutely irrelevant at this point. The guild finder tool is also beyond useless and communities… well… I don’t see them utilized that much but that’s also maybe just me.

Might be a start but wouldn’t help that much since M+ is farmable and raids still would not be farmable. Furthermore, it creates even more of a gear gap at the higher end of the endgame since M+ doesn’t drop mythic track items at all.

That’d be just a bandaid to better a subset of issues and it would worsen other parts of the game.

You say that like any of the healing trinkets in the raid are good. It’s legit just stat trinkets from dungeons everyone wants, opening your vault in healer spec if you can open as a caster DPS is basically a trap.

Spymaster is S tier also for healers, other trinkets are better than this garbage. Coaglum, and even syringe are fine.

Some, healers yes. It’s great for disc, less so rshaman.

It is good for every healer, but anyway, I also got another F tier trinket from dungeon. Doing 8 +10 for garbage in the vault and I have a chance only one time per week. The system is bad
wowhead. com/guide/classes/shaman/restoration/bis-gear
A very strong stat-stick that can be used whenever you need additional healing. The only requirement is to regularly keep Flameshock active to generate stacks of the trinket.

If blizzard would even remotely design for CE and title players, the game would be more enjoyable. Imagine every spec is somewhat equally viable at the top end.

And a bland boring wasteland of all classes being “more of the same” with a different skin

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If they designed for CE and title players wow would most likely go the way of wildstar. The game would be a cesspool of blandness.

You dont make games for the few 100 players at the top. You make it for the few 100k or million in the middle. DF showed that catering to casuals is the way to go about it. Screw the 1% and streamers wen it comes to game design.

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What difference does it make if the version of the boss you hadn’t reached got nerfed before you got there? It lets the raid entertain / challenge a much broader level of player overall.

Bosses I’ve killed that were already nerfed are going to be nerfed further still for the 1000 rank guilds when they get there to serve as an appropriate challenge for them too. It doesn’t diminish anyone else’s achievements.

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mythic raid players are so quick to quash any other contents difficulty without any sort of self reflection that their content got made easier by nerfs.

Sometimes i wish they had a taste of their own medicine and bosses were kept unkillable by anyone out of the top 20 guilds.

Sure its spiteful. But so are some myth raid only loggers who constantly spit on m+ players because ‘muh difficulty’

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