Not sure what you mean by that.
- Won’t help if dying is not the issue but the damage. So would only work if you are not losing out on damage by swapping stats. But more important, swapping gear is sooooo not a challenge. That’s just annoying at best.
- That’s something you learn on your way to the high keys and that’s the point where I meant tanks have to adjust the pulls to squeeze out more overall damage. Yet my actual argument was that you already reached all that. Call it your natural limit if you will.
- That should not be the case. We are speaking about high keys. Knowing what to CC and what to interrupt is a precondition.
Ye and this was my point where I said you basically have to reroll or wait for more gear or nerfs. How is that a challenge? I just don’t see it.
I am trying to figure those out but nobody seems to be willing to share. Looking at the numbers of high keys it seems like people are not fired up to put in the effort to clear those?
So because one mix of affixes was bad, we just remove them all together? How is that fun? Why not come up with something fun that works and not stale more dmg received, less damage done?
Don’t you think there is a reason why people don’t even bother pushing +12s?
+10s are done by ~2,1 mil people and +12 by ~100k? Yes, +12 are a bit harder but not by THAT much. I am pretty sure if people found it actually fun to play, you’d see more people doing those.
I don’t like the current season and I say it.
The squish basically removed the illusion of progress and grind while pushing higher is not just boring but also pointless.
Just say you don’t like M+ :^)
In BfA and SL I 100% had MUCH more fun playing healer in M+. Where you see nuisance, I see the actual challenge. I like when it sometimes can become unpredictable, yet I am able to make up for it. I don’t like playing like a bot the same mechanics over and over again without anything that changes at all.