This season is the worst, longest and most time consuming entry to pvp in wow entire history.
Next time when ppl ask for pvp vendors, they don’t ask for stupid power level creep, tiers or other imaginationary bullcrap.
1 set of ilvl for honor gear
1 set of ilvl for arena/conquest gear
with something like 10 item level difference between them
Rest is cosmetics+maybe weapon at 2,1k
AND SQUISHED IN NON PVP COMBAT
PvP was never supposed to be about gear only.
Here are the calculations of how much of a power creep was introduced into shadowlands vs previous expansions and it’s not 10% what Ion thinks it is, it’s almost 33% in total.
While i don’t disagree with the power disparity when it comes to item level keep in mind that Ion was ONLY talking about pve with his skill statement. He wasn’t even thinking about pvp when he said that since he has absolutely no clue and doesn’t care about it all anyways.
Of course he didn’t mean that but the fact they ignore feedback and add such PvP telents shows how clueless they are
You don’t - problem solved. Basically if there are two PvP gears only (Honor/Conquest) PvE players after clearing raid/M+ can just play PvP and longevity of the content is extended.
PvP is also more welcoming/fun for new players so people can just play PvP for fun not because there is reward worth getting. Approach Blizzard took in 9.0 is short-term solution because engagement was high but PvE players didn’t actually like it.
In PvP a new players likely to get absolutely demolished.
IncentiviZing PvP to pvers causes mass boosting problems. A problem your currently having the problem will reduce if you don’t have pvers gearing via it.
Disable PvE gear in PvP and give PvP its own gear progression. That easy.
Give PvP gear PvP equivilants to PvE stats disable PvE stats in PvP.
easier to balance power differences.
easier to balance the stats if they don’t have to work in PvE.
takes pvers out of enforced PvP content
People who want to PvP add to the popularity. People forced to PvP adds to the boosting problem
Having new players queue into boosters and getting wrecked on repeat will build a barrier and reduce the popularity of PvP.
While they’re at it. Make boosting in rated arena against ToS. Top rated PvP ladders only have so many slots. Boosted players taking those pushs legit players out.
If Conquest gear is by default equal to let’s say Normal Raid ilvls and only scales up to an ilvl beyond the Mythic Raid lvl in PvP-content, then what is the incentive for non-PvPers to get that gear via a boost? It’s utterly useless outside of PvP.
All they then have to do is disable Non-PvP trinkets and voila, it works perfectly in both directions.
It feels like the season is so close to being good, but gear and some few classes/abilities, blow it all up.
I have never had such a bad time playing an alt as I do today. I have also never meet so many boosters, and I have never had such a bad chance of beating booster since my gear is upwards of 30% worse.
I think I am subbing for a vision of wow, and I rarely find the product worthwhile my time or money. That’s probably the introspective hard reality
PvP gear should be rubbish in PvE. And PvE gear be rubbish in PvP.
Here’s the problem.
For example. PvP gear equalises normal raid armour.
You just butchered m+0s and covenant armour instantly.
U create holes in the PvE gearing from start to finish regardless of what you do providing there is a benefit to it.
And sure “m+0 who cares” plenty of people only play the game as far as m+0 and reducing the activity around m+0 would directly affect them if you gave players a different gear path.
The systems should be seperate. PvP stats should return…
PvP and PvE don’t work remotely alike one another and it’s about time blizzard respect that instead of letting things feel awful for the sake of the other.
A) Versatility isn’t a prefered stat for most of m+ / normal cn players apart from tanks
B) Wodgearlike introduces a pvp item level squish in pve
C) honor gear is equal to covenant gear right now and covenant gear is much easier to obtain than fully decked honor gear which requires over 90045 honor to be fully 197.
There is no need to introduce a seperate pvp stat since we have versatility and next raid tier won’t introduce HEAVY focused versatility gear (just checked) nobody will have to do any raiding to start pvp, there is maybe a good ring and bracers there i’d care to get as a pvp player only.
ilvl squish in pve is pretty decent, besides that, there is no 2,4k weapon anymore, 2,1k, so there won’t be that much desire from pve players to get pvp gear via boosts
Be better to just have 1 tier of conquest gear and one honor have a whole set bonus that just gives damage reduction and attack in pvp content like 30% for conq and 20 for honor or whatever ends up feeling right